Trinket adjustments and a New Trinket idea:

Stacona··1 votes·303 views

This is a concept post, so rough base ideas that need fine tuning and polishing to make it better. I pretty much got ideas from the thought process of visible wards and how people are valuing a low cooldown weak ward over a short duration stealth ward on a long cooldown, so this expands on that idea and I will be having suggestions of moving blue trinket back into a low duration temporary long distance scouting tool. My ideas will not give names to trinkets, even already existing ones, but intead do everything by their colour.


Red Trinket and Yellow Trinket: Same things as they are now, red trinket can split at level 9+ into different vision denial types and yellow trinket can split at level 9+ into different vision types; with of course the option of keeping and not upgrading the yellow or red trinket.


Blue Trinket: Available from Yellow Trinket at level 9+ Active: Reveal an area for 5 seconds. ~ Reduce the cooldown by 60% ~ Gain 700% increased cast range ~ Gain 100% increased vision radius ~ No longer drops a ward at the target location ~ No longer has charges

Green Trinket: Available from Yellow Trinket at level 9+ Active: Place a ward at the target location that does not count towards your ward limit. ~ Reduce the cooldown by 75% ~ Reduce the cast range by 20% ~ Ward becomes infinite duration ~ Ward becomes visible and requires 1 hit to destroy ~ No longer has charges


Red Trinket 2: Available from Red Trinket at level 9+ (same thing as now) Active: Disable swept traps and enemy wards and reveal invisible units while detecting stealth champions. ~ Sweeping effect increased to 10 seconds ~ Sweeping effect follows you ~ Cast range reduced to zero

Pink Trinket: Available from Red Trinket at level 9+ Passive: Become notified when an invisible unit or enemy ward is within 1000 units and has vision of you.

Active: Sweep the target area disabling traps and wards while detecting stealth champions. ~ Sweeping effect duration increased to 10 seconds ~ Cast range reduced by 50% ~ Sweeping effect's radius reduced by 25%

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Stacona1 votes

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