Tristana Re-imagined Ability Kit and Concept

Stacona··2 votes·130 views

DISCLAIMER: This is not an official rework of any kind! This is just a fun little fan project that takes Tristana and introduces an alternate reality ability kit and in this different reality she is a commando marksman, very opposite to the safe marksman with a boat load of steroids that Tristana is in our reality, something that makes her very higk-risk and high-reward. Again, still not an official rework of any kind, though this may serve to give fresh new ideas for a Tristana rework, this is just a fun little fan project.

REMEMBER! If there is something you like or dislike then please let me know down in the comments section of PRECISELY what you like and dislike, I cannot and will never be able to read your mind. If you have any ideas to improve the post, then feel free to share them like a kind human being, this is not a game of solo queue, you can write out messages in a calm and organized fashion.


Basic Attack Range: 500 units Attack Speed: 0.690 +4% per level Movement: 340 units per second


Explosive Charge (Passive): Explosion Radius: 300 units Tristana's basic attacks apply an Explosive Charge on her target, including structures, for 4 seconds, detonating after 5 attacks against it or being struck by Rocket Jump's explosion, dealing 80 - 300 (+100%bAD)(+100%AP) physical damage to nearby enemies. If Explosive Charge fails to meet this requirement then it falls off and fizzles out.

Tristana can take 80 - 300 true damage if she gets struck by an Explosive Charge's explosion, if this occurs she doubles both her attack speed and attack speed cap for 1.5 seconds.

Rapid Fire (Q): Cooldown: 7/6.5/6/5.5/5 seconds; Cost: 40 mana; Range: 900 units Tristana fires 5 attacks in a line in the target direction, dealing (+20/22.5/25/27.5/30%AD) physical damage each attack to the first enemy struck. These attacks can critically strike and charge up Explosive Charge.

Rocket Jump (W): Cooldown: 14/13/12/11/10 seconds; Cost: 60 mana; Range: 1000 / 500 units Passive: Tristana can Rocket Jump within 500 range of a visible enemy champion or enemy structure. Tristana can also Rocket Jump directly on an Explosive Charge, Floating Mine, or Mega Bomb. Takedowns against structures, champions, or epic monsters will refund Rocket Jump's cooldown.

Active: Tristana launches herself through the air to the target location causing a giant explosion upon landing, dealing 60/80/100/120/140(+35%AP) magic damage to nearby enemies and slowing them down by 99% for 1/1.25/1.5/1.75/2 seconds. Tristana can freely basic attack during Rocket Jump.

Floating Mine (E): Cooldown: 4 seconds; Cost: 40 mana; Range: Global / 300 units Tristana unleashes a slow moving mine through the air in the target direction, detonating when Tristana basic attacks it or gets struck by Rocket Jump's explosion, dealing 12/15/18/21/24%(+2% per 100AP) of struck enemies' missing health as magic damage.

Mega Bomb (R): Cooldown: 140/110/80 seconds; Cost: 100 mana; Range: Global / 400 / 1000 units Tristana places a Mega Bomb at the target location for 5 seconds, revealing the area around it, acting as impassable terrain and exploding with a massive explosion when it detonates, dealing 500/650/800(+100/150/200%AD)(+100%AP) magic damage to struck enemies.

If Tristana lands on the Mega Bomb directly from Rocket Jump then it will detonate early, causing Tristana to take 250/375/400 true damage to herself, knocking herself away 800 units based on where she jumped to, and refunding Rocket Jump's cooldown.


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