Can Kallista get the Kled Treatment with her autos?

ModAcademy Kayn··85 votes·3,762 views

Where they do 100% on minions, but still 90% on champs? Yeah, I know, everyone has PTSD about her, but she is struggling, and this should only help her laning, not the annoying parts people hate her for.

89 Comments

Zero Skill Tank28 votes

Making her laning stronger makes it easier for her to reach her BS state.

Sorry, but I wouldn't expect Riot to buff her without some meaningful changes to her kit. She was Yoricked, and it was a justified Yorification.

BIackfox38 votes

{quoted}

Making her laning stronger makes it easier for her to reach her BS state.

Sorry, but I wouldn't expect Riot to buff her without some meaningful changes to her kit. She was Yoricked, and it was a justified Yorification.

lmfao, first time i've ever heard "yorification"

Spicy Rice22 votes

Same, what happened to good old "Olaf'd"

BIackfox21 votes

[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=v2pFF1VX,comment-id=000000000000,timestamp=2016-10-29T21:02:17.654+0000)

Same, what happened to good old "Olaf'd"

or eve'd

RogueWill1 votes

what about poppy'd?

Automated Riven2 votes

Poppy'd was never a thing because she was destroyed from season one until they fucked her over with the rework.

Knoyle8 votes

The rework turned her into an actual champion.

Saianna3 votes

rework changed her from damage dealing yordle full of pain to share into a full fledged double tank-sized with shitton of utility to even further remove any possible damage from her kit.

Anidan3 votes

I prefer that to her being completely crap. I don't mind if a champ is all tank and utility with little damage because that's what I'm used to doing in other games.

Though I do fully realize that my bias could be getting in the way of me seeing a problem with Poppy, but her current incarnation still seems far healthier and better-designed than her previous iteration.

Saianna1 votes

I'd simply prefer if reworks didn't change champion classes.

It's like making Garen into APC.. Just too weird

Anidan1 votes

Given how stupid-durable her old passive made her, they just made sure she couldn't have a health pool of, say, 3000 but an EHP of closer to around 5000-6000 (before considering resistances) and still delete someone... with an ult tacked on that removed counterplay from the victim's team while she went ahead and killed them, or used it on someone with little CC or damage to oppose her and she wrecked house when no one could cause her significant damage or stop her rampage.

She was too durable to be a well-balanced assassin, not impactful enough to warrant building tanky if she didn't have damage, not sticky enough to go for a reliable AA build, so she was left building for burst damage but her passive and ult made her incredibly durable despite having very strong potential burst. Something had to give, and if she wasn't damn-near impossible to kill she wouldn't feel like Poppy and if she didn't blow up squishies she wouldn't feel like Poppy, despite the fact that those two traits shouldn't be combined. But we have enough assassins that people hate as is, so I support Riot going for the lesser of two evils here when "Tank" and "Assassin" are the two paths they could take.

Automated Riven1 votes

I didn't really like her as complete crap either but I still loved playing her. What I wish that riot had done instead of what they did. Is kept her as a late game hyper carry assassin and simply removed the unbalencable abilities such as her ult. (and largely her q cause it was built broken) and rebalenced it from there. I largely miss assassin poppy because when played right she was a true hyper carry.

Anidan1 votes

"Hyper Carry" and "Assassin" don't sound like they should go together in the first place if I'm being completely honest with what I think.

Automated Riven1 votes

Being honest that is the entire reason she was reworked in the first place. Late game she would one shot two dps carries while being invulerable. And then she would go ham on the rest of the team. When she was getting reworked I wanted to see the hyper carry melee back. But I knew that the 100-0 potential had to go. And especially the 7 second invuln and cc imunity.

TheHappyReaperz1 votes

You haven't played bruiser Poppy then. Get a item 3078 or a item 3025 combo it with a item 3074 item 3071 item 3748 or item 3156 , chunk someone with your sheen proc'd passive, slam them into a wall, and Q their faces into the dirt.

Saianna1 votes

"if you build damage it deals damage"

No shit sherlock.

TheHappyReaperz1 votes

And yet you complain about how the rework made her into only a tank.

Saianna1 votes

She used to have her own damage. Her Q was too strong, but overall her base damage was not trash-tier.

This poppy has below trash-tier damage that can only be fixed by building shitton of damage. And even then I'd pick any bruiser anyways.

TheHappyReaperz1 votes

Poppy's current Q does base damage, scaling with AD, as well as 14% of your opponents max health.

Automated Riven1 votes

Old poppy could one shot carries with her q. 14% max health is a joke to that. XD

SlntReaper3 votes

Irelia'd

Skaiserus16 votes

Stealth Champs too strong in season 7? Better Nerf Irelia. New Assassins Overpowered? Better Nerf Irelia. Everyone thinks Zed changes are bullshit? Better Nerf Irelia. Same question as before but with the other 9 champs? Better Nerf Irelia.

Not going to lie, I still fucking love that meme.

..................Irelia Irelia............Irelia Irelia .........Irelia ....................Irelia ...................Irelia .........Irelia .................................................Irelia ..................Irelia ..............................Irelia .............................Irelia..........Irelia .......................................Irelia

Anidan2 votes

I particularly like this one because Irelia was almost never touched in terms of balance, and the time that she was nerfed a bit it seemed to come out of literally nowhere and thus the "Better Nerf Irelia" joke.

RainbowIcee1 votes

I like eve's kit.. i mean i kinda wish they change her passive so people will stop bitching. But when people tell me it doesn't matter if they see me or not they're fucked. I feel joy, kinda like playing kha zix and you just walk to your victim rather than jump.

warpenguin5553 votes

i thought Olafing was using a rework to gut a champion

Ulquiorra9951 votes

They should start with things pro players value the most. Make Sentinel duration scale with levels and maybe add cap to E stacks on epic monsters. And then maybe they'll work on making her playable for the rest of us.

Boulderox1 votes

{quoted}

They should start with things pro players value the most. Make Sentinel duration scale with levels and maybe add cap to E stacks on epic monsters. And then maybe they'll work on making her playable for the rest of us.

yea... Taliyah could have been fixed instantly if she had minion damage on Q scale up to 50%... but did riot think of that, nah just remove it entirely, that is the way the do things.

Frius14 votes

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Cookimonster3166 votes

Kalista, I haven't heard that name since before the war

Sym5 votes

The problem at least in my opinion with that is this would make her too strong for pros. The problem with kalista is she was designed for pros without the majority of players in mind like azir. Kalista was a crazy lane bully and generally not fun to watch or play against, riot is too scared to make her a pushing monster. Then we go back to her being strong in competitive while okay in solo queue. She might just need a small rework at this point, like azir. BibleThump

Ap Mid Burst9 votes

{quoted}

The problem at least in my opinion with that is this would make her too strong for pros. The problem with kalista is she was designed for pros without the majority of players in mind like azir. Kalista was a crazy lane bully and generally not fun to watch or play against, riot is too scared to make her a pushing monster. Then we go back to her being strong in competitive while okay in solo queue. She might just need a small rework at this point, like azir. BibleThump

This buff would barely help pros tbh. They can already cs to near perfection, and 10% more waveclear isn't that big of a buff. However, this will help yoloque Kalista a lot because you basically get a stronger version of savagery

Rosh Roshan5 votes

Alright, so I wanted to ask a question that's been bugging me for several GODDAMN WEEKS now and I have no idea why it is like that. Seeing that this thread has some popularity, I'm not gonna open a new one.

Why does Kalista NOT have the same E range indicator that Twitch has? Twitch received this QoL buff a long time ago, before Kalista was even released, yet somehow Riot completely forgot to give Kalista the same treatment, even though the Es of both champions are 99% identical. I'm just trying to pick up the champion and the amount of times my enemies escape on 100-200 HP with 10 spears sticking from them is just too damn high... Yes, I know I should just "git gud" and learn the range if I want to main her, but if that is going to be the case, then let's revert Twitch's E, hmm?

Dengeden2 votes

Because you get extra range when you rend a target close to you in addition to a target further away, I think.

Sinister Anubis2 votes

You don't get extra range at all.

Dengeden2 votes

I'm almost certain you can rend outside of the range indicator (when you hover over rend) in the situation I mentioned.

Sinister Anubis1 votes

That's probably a visual bug or the indicator isn't properly drawn. You made it sound like you get extra range meaning its not normal range.

Dengeden1 votes

Ah I heard the casters and some Sneaky mention it, I guess I misunderstood.

Rosh Roshan1 votes

{quoted}

Ah I heard the casters and some Sneaky mention it, I guess I misunderstood.

Kalista's E works exactly like Twitch's E, so there is nothing like that. If two targets, one of which is out of range, have spears in them and you cast Rend, you will only rend the target in range.

So, again, this leads us to the question - why can Twitch have a range indicator to his E and Kalista cannot? They nerf a champion into the ground and then deny quality of life buffs, which they have provided to other champions.Garen Chogath Twitch Karma just to name a few examples.

Tik1155 votes

No buffs till her kit is reworked

Seriously She's basically the ADC of pre-rework poppy, if she gets even the tiniest buff she'll rule the entire game JUST LIKE WHEN SHE FIRST CAME OUT!

Gusdel1 votes

When she first came out she was cosidered toxic not ok. Wasn't tell the LCS when she ruled was the best build path discovered and she ruled the game. In release she was considered bad

Tik1151 votes

doesn't change the fact that if she gets ANY buff she'll be back to where she was before they were forced to Olaf her. something nobody (except maybe ADC mains and certainly Kalista mains) wants

Gusdel1 votes

Don't get me wrong she causes rage in my Elo. Either being a GOD on the other team or useless in my team. She needs a rework bad like scion level.

Tik1151 votes

The question is how quickly will it be before she's reworked

Lucian level quickly or Urgot level of quickly

Paroe5 votes

Kalista is a lot like malzahar: "NO CHANGES. ONLY NERFS."

Kalista is a champion who can be powerful, but has received so many compound nerfs that shes really just not viable. Many of those nerfs need to be reverted, and kalistas complete pigeonhole into being a botlane ADC needs to be changed.

As a duelist, kalista is good. shes much more about sustained damage ---> execution, rather than burst damage ---> sustained burst damage like caitlyn, quinn, and jinx are. Its a healthy damage spread in all honesty. What becomes a problem is her passive, which... honestly you could change her passive to something like "basic attacks ground enemies with xx (scaling by level) stacks of rend".

Kalista is very much so a duelist/utility ADC, and while she does it well, the nerfs she has because of pro play have rendered her unviable.

WarlockLaw5 votes

How about instead we Yorrick her. This includes leaving her in an unviable state for 2-3 years before finally announcing a rework that effective changes her entire playstyle, and manages to make her far better as far as game health is concerned.

Alternatively give her kiting significant forms of counterplay.

Refer A Friend 14 votes

No CertainlyT abomination should receive buffs

General Esdeath 2 votes

She needs a rework. Last I checked she had a 0.5% pick rate with 44% win.

The Space Cowboy1 votes

I say give her hop a cooldown, then they can give her loads more power since you can counterplay her.

Paroe2 votes

[{quoted}](name=The Space Cowboy,realm=NA,application-id=3ErqAdtq,discussion-id=v2pFF1VX,comment-id=001b,timestamp=2016-10-30T18:14:07.390+0000)

I say give her hop a cooldown, then they can give her loads more power since you can counterplay her.

maybe crits and rend ground enemies? id be cool with that, honestly. an ADC with ground would be neat - and since kalista is a hunter of sorts, her having a ground makes sense.

[{quoted}](name=Great Evil One,realm=NA,application-id=3ErqAdtq,discussion-id=v2pFF1VX,comment-id=001a,timestamp=2016-10-30T17:28:02.221+0000)

auto auto rend auto rend auto auto rend

so tell me why she needs her autos buffed again?

oh wait you want to be lazy and not push buttons

buahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha [slayer-pantheon-popcorn]

You go out of mana incredibly fast if you spam rend; kalista has low basic attack damage compared to other ADCs, and unlike other ADCs, has a direct-type execute ability. Other ADC duelists have some kind of execute, kalista is one of the only champions in the GAME to have her execute scale off of attack speed AND require her to land a high number of basic attacks to be effective.

[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=v2pFF1VX,comment-id=00160000,timestamp=2016-10-30T16:49:40.941+0000)

I don't see why people want a cap on Kalista spears? After all it is for the most part a more conditional form of on-hit damage... however you only get stacks if the ability is off cooldown... and you need to activate the ability to get the damage (which can be bad if the stacks are lost because the target got out of range or somehow don't have enough mana for the ability)

However it does deal way more damage then most on-hit and it applies a slow affected targets (if they don't die that is... since you need to kill a target for the reset or potentially lose a lot of damage)

People think "zomg extra smites!!!!!!!!!" and when playing against a good kalista they will constantly get executed by rend - which is as it should be. Kalistas entire kit revolves around rend executions rather than straight crits. Its one of the reasons why kalista synergizes SO well with attack speed rather than crit; Land enough hits, execute with rend.

Meanwhile no one realizes that compared to other ADCs rend is the most balanced of the bunch because of its extreme conditionality; ezreal Q, caitlyn traps+headshot, jinx Zap!, jhin fourth shot. all other basic abilities that usually do far more than rend does over the course of the game and are far less healthy than rend.

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