Could we limit lethality?

LatetotheRace··3 votes·1,258 views

The problem I'm currently facing is that many already squishy champions are essentially taking true damage from every fighter and their grandma. (And the occasional full Lethality hecarim) So what I propose to help deal with the current and rather cancerous meta is to limit lethality against base armor. What do I mean? Either make it only apply half or not at all to base armor. It will still do it's job against champions who have limited bonus armor or those who get extra from their various runes/kits (Graves ) but at the same time it won't decimate poor little marksmen and mages.

(That and possibly put a damn limit of 40-50 lethality, my gosh.)

6 Comments

Sett up 4my gank3 votes

Lethality is literally designed to do good against base armor, it get's less effective the more armor a person has.

LatetotheRace1 votes

No I get the design, but it's completely failed. Point being there are far too many items that give it, and there's simply too much you can cap out at.

TequilaZombie1 votes

Aren't there just 3 Lethality items? item 3147 item 3814 item 3142

Spoofghoul2 votes

ah they have more armor let me grab item 3071

TequilaZombie1 votes

That's not a Lethality problem, it's a problem with overall % Armor Shred.

Sett up 4my gank1 votes

{quoted}

ah they have more armor let me grab item 3071

Okay so you used 12000 gold to get 30% armor reduction, then 55 armor pen. Since we are assuming you have 4 items i "technically 5 cause theres no way you get those before finishing boots, which don't give you pen". its safe to say the enemy also has 4 items, and since you are talking about them having more armor its safe to assume we are against a juggernaught or tank. We will use a juggernaught just to make the point even clearer. Darius Randuin's Ninja tabi, GA, BC is a very standard build for him using 4 items. That build provides +150 armor to darius. Base armor is 29.9 + 4 per level, + 9 from runes. 39 + 4x14 = 95 base armor, + 150 from items so 245 armor at level 15. You shred 30% of that total armor, so 171 armor, then you shred about 50 armor pen so 121 armor is what you are hitting him for. You spent 12k gold to hit him for MORE armor than he has base, and he spent 6400 to counter that completely. I didn't even factor in the BC's gold because its irrelevant it doesn't give him armor. Even if you include runes and mastery which gives you roughly 73 armor pen, and you get full value at level 18 you are still hitting him a though he had 103 armor, which is about equal to his base armor level 18 + runes. ------ Note this math may not be perfect but it should be good enough to get the point across that armor is the counter to lethality not the other way around.

Now you could eventually go into the argument of last whisperer but then we are talking full builds and everyone know's tank stats fall off super late game. Not to mention last whisperer isnt doing shit to help you kill their squishies which is what armor pen is for in the first place.

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