A Critical Change

Stacona··3 votes·350 views

#punsofdamage phreaklevelpuns

Anyways, on a serious note, what I will be suggesting is making critical strike less RNG based similar to Pokemon when they lowered their critical damage from 200% to 150% to make Pokemon a lot less RNG and a lot more calculated and skill based instead of relying on luck of a ton of damage from criticals. So my ideas will grant more critical chance to the crit items, especially completed items, and the crits deals a lot less damage so now the system is less RNG but still on a RNG system (even though easier to buy 100% critical chance), grants less of a surprise factor, but also allows for more calculated plays.


Critical Damage lowered to 150% from 200%:

Infinite Edge: Critical chance increased to 30% from 20% UNIQUE Passive: Critical strikes deal 175% damage instead of 150% damage. [from 250% instead of 200%]

Statikk Shiv: Critical chance increased to 30% from 20% UNIQUE Passive: Chain Lightning deals 140 magic damage from 100 magic damage; may still critically strike. [small buff for minimum damage, same damage for maximum/critical damage]

Trinity Force: Critical chance increased to 20% from 10%

Ghostblade: Critical chance increased to 25% from 15%

Phantom Dancer: Critical chance increased to 40% from 35%

Brawler's Glove: Critical chance increased to 12% from 8%

Avarice Blade: Critical chance increased to 15% from 10%

Cloak of Agility: Critical chance increased to 20% from 15%

Zeal: Critical chance increased to 15% from 10%


Yasuo: Critical damage lowered to 140% from 190%; Infinity Edge critical damage lowered to 165% from 225%

Ashe: Focus stacks twice as fast as it currently does now at all ranks.


Hope you appreciate the ideas! ~ Stacona

8 Comments

UberAffe1 votes

This has come up before and I still like the idea. Bump

Stacona1 votes

I read a different thing else where which was critical chance changed to a damage amp system; but I still think that system wouldn't be good because I would miss the RNG system of the RPG side of league; Criticals dealing less damage and happen more frequently causes them to still be RNG but a lot more reliable rather than luck based and less of a massive game-breaking, game-changing surprise factor when they do land.

Because Fire Emblem has a reverse system with even higher RNG and worse since there is perma-death where the crit chances are super low, but the crit damages are 300%; i would actually like intelligent systems to go the Gamefreak route and make the crit chance high and crit damage lower making fire emblem less BS RNG and have to reset to last save because you cannoy predict your favourite character getting one-shot from a crit--- but enough Fire Emblem talk--- Riot making league less RNG with crits i think would be a good direction (they removed crits from mage spells for this reason; unless they are programmed directly into the spell like Karthus skittles or Anivia Frostbite)

UberAffe1 votes

I would like to see the RNG side switch away from being when you get the crit to how much the crit does. IE: base crit chance is 50% and crit damage ranges from some min to a max items would be able to alter the range or the chance (maybe even remove crit chance altogether and and just put the min 100% damage)

this would also make cait and ashe's passives better in that they could guarantee a MAX crit

Stacona1 votes

Caitlyn does not critically strike with her passive at all...

a static crit damage is better; not to mention laning phase the game would be really weird if people had base crit chances, they removed 4% crit mastery for a reason--- 100% crit chance would defeat the purpose of crits (different obtaining this through items)

Dreadlocks1 votes

I've often wondered why we don't create more "ranged only" items.. Basically reduce the amount of crit items in the game and replace them with strong AD items only ranged champions can use.. idk my 2cents

Stacona1 votes

only ranged champions can really use crit honestly so doesnt really matter much

Dreadlocks1 votes

Fiora Jax JarvanIV Irelia Hecarim Gangplank Fizz MasterYi RekSai PoppyNocturne Rengar Shaco Udyr Vi XinZhao Yasuo Zed

say what? lol

Stacona1 votes

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