Okay. So you gutted one of two problem roles.

The thigh guy··2 votes·641 views

In the wrong freaking way, but w/e.

Now time to fix the other one. Mid lane. Mid lane decides the outcomes of games almost entirely by themselves.

If bot wins hard, and the enemy has an assassin mid, bot lane is irrelevant.

If top wins hard and mid has a mage of any kind, top lane is irrelevant.

This role by itself counters the other two but they don’t have ways to counter mid themselves.

Mid is free to do whatever they like and be unpublishable except by another midlaner.

I would mention jungle, but after minute 7 they are almost worthless and rely on mid roaming with them.

2 Comments

Who is Taliyah3 votes

That statement is so wrong in its entirety, it's actually funny.

If bot wins hard, and the enemy has an assassin mid, bot lane is irrelevant.

Would like to see a zed getting close to the enemy kog maw, when there is a Lulu, Janna or Nami beside him. It only works if the support is doing a bad job.

If top wins hard and mid has a mage of any kind, top lane is irrelevant.

Bruisers and Tanks counter mages so hard, especially when they are fed. Do you even play the game? Mages are so ridiculously squishy, the moment you get close to them and touch them, they fall over.

Mid lane decides the outcomes of games almost entirely by themselves.

Actually mid lane only decides the game if one of the 2 mid laners is far better than the opponent.

Mid lane usually takes a lot of jungle help to work sufficient. You can't just roam bot without losing a lot of value in midlane these days. Especially with tower platings being a thing. It's just too risky if your jungler doesn't hold mid. Especially when you play a mid laner that has a sub-par wave clear, but good roaming abilities.

If there is a role that can "carry games by themselves", I'd say it's jungle with early to mid game pressure and adc in late game. You can't tell me a mage can 1v5 no matter how fed the mage is. Mages are (almost) all about damage, which they need to scale into late. Building more defenses to survive fights longer comes at the trade for less damage. Meanwhile most ADC are highly mobile, deal a lot of damage (especially late game) and have life steal which peps them up again when they take some damage.

Mid lane is in no shape or form op. There are a few culprits that need to get tweeked, but that's about it. The role itself is completely fine and relies mostly on the jungler to help them out.

ValyrianBlade1 votes

Strongly agree with the other post here.

Like anyone else, a mid Laner definitely HAS THE TOOLS to hard carry. They have good access to the rest of the map. Unlike the jungle that may fall off in levels and get 1v2'd, a strong mid Laner can roam top with impunity knowing they won't get killed in a 2v1 or even 2v2, because they can take the fed enemy top themselves if they're kiting properly (/ get away if it goes badly).

Likewise, a mid Laner can roam bot and shut down the enemy bot Lane in a 3v2 or even 1v2 if they over stayed. However roaming bot CAN still be punished, if the enemy bot is fed and engages on you 2v1 (without the element of surprise to burst the ADC it may not go well).

Mid often carries THROUGH their teammates - they get their lead and then bring it to their allies. They use the lead to help the allies get a lead, and those allies help win the game.

You're entirely wrong about mid Lane winning games by themselves though. There are VERY FEW mid Lane hyper carries - and those Champions shouldn't be getting fed early. Sure, Azir or Karthus can solo carry, but your typical mage gets hard countered by top Lane fighters and tanks. A single MR tank item pretty much shuts them down. Have you even ever tried killing a Mundo or maokai by yourself as a mage? Their base HP Regen pretty much outheals your damage (not really, but you get the point). If someone like riven or Jax gets near you, you're dead too.

Most mids spike mid game and use that to give their team the lead to win late if it goes that far.

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