If everyone were Cooldown based with no resource constraints, would that be good? Bad? Other?
I'm one of those players who gets really frustrated when playing a Mana user against champions that don't have to concern themselves with the limitation of a mana pool. I also feel like cooldown windows are an effective method of constraint as is, without completely disabling player's options the way going OOM will.
Mana as a resource is an archaic system by this point, and I think the state of League has moved beyond it.
So, I dunno, what do you all think? If League went fully resourceless and relied on cooldowns to constrain champion damage and create vulnerability windows, would that be better? Worse?
inb4 RIP
;P

like this idea.
i'm ready
I don't need flash in any game ever again? Lemme at 'em!
