BotRK has minimum damage?..
So why in the fuck doesn't
?!?!?!
So why in the fuck doesn't
?!?!?!
i will always rember the time an ignite left me with 10 hp left but the liandrys was burning me for 0 damage so i lived
That
just need a entire new recipe:
+
(100 AP, 10% CDR; 2400 gold). These stats would make a lot more sence & the cheaper price would make it more in line for a situational item.
As for
:
+
(perfect item for a toplane mage)
+
(support item here whe come)Thank you yes. No one cares about a dot that literally does 0 damage. It's good for ticking off 11-23 at the BEGINNING of a lvl 18 teamfight. Where you have XXXX hp and not XXX.
take my upvote good sir, this needs more visability.
I really like yer suggestions for haunting guise, but I feel that they'd be too good if they provided any meaningfully high stats simply because they provide so many.
I think a better combo for toplane would be:
+
This way you wouldn't be forced to shoe horn in the point runner passive and you wouldn't be stuck with really low ap+hp/5+armor+hp+mr pen
EDIT: also, another idea for the top lane,
+
This'd be great on someone like rumble, or any mage really. Heck, I could even see this being a great new build path for Rylais. Lower the ap it gives, and instead increase the hp. Perfect for that ap bruiser that wants to stick tight.
Thx,
+
indeed feels a little bit overloaded the originaly idea was to change it to
+
. Maybe it's better todo it like this.
+
feels indeed more suitable.
+
as new recipe for
I saidly have to add a question mark. Previously it had 80 AP & 500 Health. Till they changed it back to 100 AP & 400 Health. But this mean it isn't worth testing.
So to give an overview on all our new suggestions:
=
+
(100 AP, 10% CDR; 2400 gold)
+
(30 Ability Power, 450 Health, 10% CDR, Passive Eyes of Pain; 2500 gold
+
(65 Ability Power, 60 Armor, Passive Eyes of Pain; 3200 gold)
+
(80 Ability Power, 50 Armor, 100% Base Health Regen, Passives; 2600 gold)
=
+
(40 Ability Power, 600 Health, Passive Eyes of Pain, Passives; 2800 gold)#Notes
passive)
is a really big question mark. But worth testing.I'll just leave this here....
I too will leave something unrelated here....
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Why the down votes? Eve's ULT doesn't have a min damage.
Where is that gif of Harrison Ford eating upvotes when you need it?
There you go: http://i.imgur.com/hlmOzf7.gif
Here it is again. Why? Because you can never have enough gifs. Never. http://i.imgur.com/hlmOzf7.gif
Something something AP item bias —coughs—
Because Liandry's is a DoT.
Versus a DPS that occurs more often than the DoT?
Versus a DPS that occurs more often than the DoT?
The point is that Liandry's could still kill after you've both disengaged if it had a minimum damage, but BoRK can't. If BoRK's passive is dealing damage, you're also dealing damage with your auto attacks at the same time. Liandry's keeps doing damage after you've stopped attacking them.
Granted, there's a lot less risk in DoTs and abilities in general, because you just have to slap it on, but it's a double edged sword where it leaves you without the output that DPS has as well as the presence and resulting safety.
Here's an even better question.
Why doesn't Eve's ultimate have a minimum damage?
She's an assassin, for crying out loud.
So you don't save your ult for last, probably. Second, why wouldn't you use the ult first is the real question.
Because you just got to the fight, the enemy carry flashed away over a wall and got away at 50 hp, and you realize you're the only assassin in the game whose ranged damaging ultimate cannot kill an enemy squishy at 50 hp.
Obviously it's better to use the ulti first. Adding in a base damage or minimum damage won't change that at all - but it will get rid of that one frustration.
Yes not having a base damage is bad, but it is a current health attack. Sure it could use a small amount, but even then, HOW SMALL?
people still buy that trash item? I think brand is the only one i would build it on and even then I just get the haunting guise early and upgrade to liandry as like 5th or 6th item. I doubt it really does much even then but early haunting guise is good enough that i don't feel too bad about it.
I buy it on 

Why can't I hold all these DoTs
because you can't farm to save your life? Sorry bird man, but yer ult is super unintelligent when it comes to last hitting, and if you aren't maxing your only source of CC to wave clear, yer pretty boned. So building luxury items like Liandri's just isn't for you, man. Soz. :(
Only the magic pen matters.

It's fairly standard on DoT champs and
.
I like the ideas on here. What would rito think about adding new haunting guise items and changing/buffing liandries?
Pretty sure it does. Unless your target is at 1 health (in which case your spells would kill 'em anyway), it probably does at least 1 damage a second minimum. But in order to hit that low, your target would have to be about 50 health, in which case you should realistically be able to finish them off. Liandries is about softening up high hp tanks, not shredding them (that's the adc's job).
So why in the fuck doesn't
?!?!?!
I think it has, because sometimes i see burning minions die, and i get the money.
Thats a bug with butchers mastery, it aplies to basically any damage you deal to minions even when it shouldnt. Giving an effective 2 minimun damage if you got it.
its 10.....
that not alot
And 0 is so much more.
actually, 10 dmg is quite a bit. that is exactly one long sword's worth of ad on an ad champ.
so you can now effective say bork's gives a champ 35 ad (minimum) instead of 25 + %hp proc. Especially since the proc now applies lifesteal. The only thing you don't really benefit from now are crits.
Comparing it to a long sword when you have spent 2500 is sorta meaningless. Like u said it does not crit and the active is the execute anyways.
It's not a big deal
since when is 10% max hp considered an execute?
how is 10% MAX hp not an execute? You ever play twitch?
an execute is any ability that deals increased damage based on how much health your opponent is missing, so %max HP damage is not an execute at all
because it does consistent dmg no matter when you use it. On top of the fact that once you factor in armor, you are doing even less dmg. and let's not also forget that a full health champ will take very similar dmg to the passive from bork as he would the active.
executes are meant to grow in power as the enemy has less hp, like garen's ult, riven's ult, and jinx's ult.
10 damage minimum when the passive deals 8% current health damage. you would have to be down to your last 150 HP for that to really matter. And an ADC could do that much with a single shot late game, even without BotRK.
I think the bigger change is the applied life steal to it's passive, It will give ADC's more healing and more dueling power when fighting tanks. (not that I think a ADC should duel a tank.)
p.s. Liliandra's torment's problem is not having any Scaling. While BotRK's tank shredding ability scales well with attack speed, the only way you can significantly bolster Liliandra's is with the slow from a Rylie's Crystal scepter. Though Riot might have done this intentionally thinking mage's shouldn't be the major tank shredder in the team.
It might, but that mastery that reduces damage from champions by 2 (1 if ranged) may negate it if it is really small.
Because you can leave with Liandries and still do damage. No one wants cass to q you at 40% health and then walk away and then you die because liandries got procced like 3 times.
The item was not meant for finishing off low health targets.
It was meant for increased damage against tanks, which it's still pretty bad at doing so.
Because Liandrys only happens once a second.
On most champions who build BORK, it can happen up to 2.5 times in one second.