Fizz Nerfs
Attack range lowered to 125 from 175 Playful / Trickster (E) cooldown increased to 18/16/14/12/10 from 16/14/12/10/8
Attack range lowered to 125 from 175 Playful / Trickster (E) cooldown increased to 18/16/14/12/10 from 16/14/12/10/8
I doubt that'll be enough to make him balanced.
[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=4uGEzLvU,comment-id=0003,timestamp=2016-06-05T08:13:46.619+0000)
I doubt that'll be enough to make him balanced.
A nerf is a nerf. I'll take it!
But that basically guts Fizz mid. He needs the range to cs against mages. Trickster, yes, deserves nerfs.
It's sorta like how they gutted shyv top to try and nerf her jgl
Fizz deserves to be gutted
Yes, let's not try to actually balance a champion and just gut them or make them just about unplayable because they were strong for a while. That totally makes sense. It's not like people who genuinely liked to play them will care, right? Oh and while we are at it lets take a handful of other champions and barely touch them or over compensate their nerfs if not just give them unneeded buffs. We want all the tryhards to at least give them a shot and feed when they don't know how to pull a combo correctly. Because I surely want to play a game like that. OH WAIT!
If a champion that everyone hates is weak and unpopular, then it's sad for the people who play that champion. If a champion that everyone hates is strong and popular, then it's sad for everyone who has to play against them.
Personally I think that people not playing Fizz being able to have fun in their games is more important than people playing as Fizz having fun in their games.
So? I don't mind seeing him gutted.
The champ had YEARS in the light.
this won't effect tank fizz at all.
Really? Because attack range nerfs really fucked over Tahm Kench as a laner. Attack Range nerfs to melees wake them SIGNIFICANTLY weaker vs other melees, which was a group of matchups fizz excells in.
Ap Fizz is already like average lol.
Meanwhile Tank Fizz does the same amount of damage but has a permanent Kayle ult.
I would agree with Tank Fizz nerfs, but this probably hits AP harder than tank..
AP fizz has 53% win rate, 8% pick rate and a 20% banrate. He's not balanced.
That's a little strong, but it isn't broken or anything. I agree that Tank fizz needs to be burned in a fire, though.
Unlike a certain AD mid sitting at an above 80% pick/ban rate
Only the first statistic really contributes to whether or not a champion is unbalanced and ever so slightly at that. 53% is higher than average, obviously, but not off the charts.
I completely agree with you, this does nothing for tank Fizz since he doesn't desperately NEED Playful/Trickster as a defensive measure, so the increased CD doesn't do a lot.
They should probably either:
A) Go for the Ekko treatment, lower bases, higher scaling. B) Nerf the W since it's the problem ability allowing him to shred toplane tanks.
higher scaling? oneshotting carries with 1 single q isn't already enough for u?
id like to see that happen but sadly that has never once happened ever. going e w q may almost kill a vayne, but it a single q will never one shot anyone.
From that clip his Q killed a squishy at 50% hp. I wouldnt call that a 1 shot....
agreed, there was the Ez Q, plus protobelt rockets, then the fizz Q came out. That's at least 3 abilities hit
So the stupid tank Fizz gets nerfed and ap fizz comes out stronger? I'd rather they just nerfed sunfire and maybe gauntlet... sunfire is responsible for tank

And real tanks? Why should their itemization be nerfed because assassins are building tank?
Uh, maybe because Sunfire and Gauntlet are still two absolutely fucking stupid items?
On supposed to be squishys yes, on a tank no.
Yes except multiple squishies can all abuse them, and they're still incredibly strong on tanks?
Maybe it's because those squishies have either high base damage, high utility, or both. Those items aren't incredibly strong on tanks.
Then why does every tank top typically rush Sunfire Cape if it isn't an "incredibly strong" item?
sunfire gives tanks like saaaaaaaayyyyyy nautilis wave clear without using up there mana supply. it can also help rammus top since he can only wave clear with his ult effectively. it also gives decent armor and health
lets be honest. how often do you even NOTICE the sunfire cape burn? late game your passive HP regen outheals the sunfire cape damage its really shit and is only really good for wave clearing around you.
ontop of that if you are constantly shoved to tower your cant TP or roam without risking your tower. the item itself merely gives them a more risky but potentially rewarding early game playstyle
If he's balanced he would be able to stay on his pole for longer, we want him to be unbalanced so he falls right off.
I just freaking realised his auto range is 175 what in the flying fuck
I'm assuming it's because otherwise, he would be incredibly weak in the early game, weaker than he already is. But with some recent changes, his mid-game power spike got larger, so his early game is being nerfed accordingly.
? I don't see a problem.
Kassadin is naturally tankier due to his passive, has his Q to farm from afar, and has E for safe mid-range waveclear. Fizz has to be on right top of a minion to clear it, no matter what.
Melee champion attack ranges are fucked up in this game anyway. Why does a small fish with a small pole hit further than a big man with a big sword?
Melee champion attack ranges are fucked up in this game anyway. Why does a small fish with a small pole hit further than a big man with a big sword?
http://img06.deviantart.net/995f/i/2013/235/1/d/fizz_s_seastone_trident_by_lwzfromcn-d6jc6ok.jpg this looks longer than sword
http://img06.deviantart.net/995f/i/2013/235/1/d/fizz_s_seastone_trident_by_lwzfromcn-d6jc6ok.jpg this looks longer than sword
True, but it should be kept in mind that fizz is small as hell, so his reach is far less than a humans. If anything his reach with that polearm might be slightly longer, if not even, to a mans reach with a long sword. Especially if you keep in mind that you have to grip that polearm at about the middle/mid-bottom if you want it to be balanced in the slightest
Tridents have good reach, but yeah, there's no justifying why he has 175 when someone like Aatrox only has 125.
How about they just increase the melee ranges for more melees like they did with
and even it out? It's a much needed improvement in farming against the ranged champs they usually struggle against.
Prepare for this to get reverted and have his ult become able to crit.
Moar Moar Nerfs >:D he needs to be obliterated!
time for
to wreck scrubs on mid again yeey
about time. it takes about 8 months of complaining to finally nerf a champion
no, he became too strong because of the Ap items changes (cdr is easier to get) and especially because of the tank build, which can only be fixed by changing his w
If they nerfed champions just because people complain about them, assassins would always be the worst champions in the game.
If they nerfed champions just because people complained we'd have another olaf issue xD
Basically EVERYTHING in the game would be olaf'd no exception even poor urgot.
And the revert is coming in 3...2...
Buff*