List of things that need rework

Rozair··3 votes·652 views

True damage ruins the game because you can not counter it at all.

Poppy is useless anywhere because she runs out of mana with 3 moves and noone knows if she is ap or ad. Rework please!

Last whisper and the ap one I forget it's name are too powerful

Darius heal... Wtf is that Shit? That's Renektons move not darius

Fiora nerf hard Vayne nerf hard Yasuo windwall nerf Ap Fizz was buffed why!? He already did plenty of damage

Make nasus stacks have diminished returns like threshold souls. Give him a early game buff to make up

Udyr can 1v1 any champion. Nerf

Zeds ult can crit with infinity edge and deal more damage than he did initially

Kassadin buff Aatrox buff Akali buff

Rework shen to not scale with ap Again rework poppy to have a purpose

Janna is super squishy probably more than sona

This is some issues I have. People play the same champions all the time even though there are a ton of Champions. I see vayne and Yasuo almost every game why? Because there the best choices right now. Tone the game to make it more even please. At summoner level 1 the game is more fun because it takes longer to kill someone and more skill. At level 30 it takes no effort and no skill as long as you have that bf sword first

7 Comments

SEKAI2 votes
  • You can counter true damage by getting more HP, what you can not counter is %HP.
  • Poppy rework is Soon™.
  • LW and I assume Void Staff(???) are okay, we just need to control their stats better.
  • Darius having heal is okay, again we just need to control it better.
  • About the nerf list I think they don't need to be gutted but just nerfs can be a positive thing depending on where you're looking at it from.
  • It's Nasus's defining characteristic to be an OP late game raid boss's wet dream, but he is garbage early, don't take that away from him.
  • Udyr has no gapcloser besides running very fast when he is on blue pills, sorry buffs. Also duelist is meant to 1v1 people efficiently, when he has the cost of being not instantly mobile he is given the advantage of being able to kill most things within his reach. And he only has AA as a mean of attack on top of it.
  • Zed needs a rework, or at least redo his resource model and/or his W's CD otherwise he will always be a pain in the arse to balance one way or the other.
  • Kassadin and Aatrox need buffs, I can see that. I don't think Akali needs one, she needs a rework.
  • Nothing wrong with Shen scaling AP, he should keep it.
  • Janna is meant to be squishy because she has a very strong shield and a teamfight resetting ulti.
Hugify1 votes

Poppy Is a monster with no counterplay late game.

I have no Idea why you would take away nasus being nasus.

Udyr only has AA's

Zed has counterplay,increasing with elo as people are less stupid and know how to bait.

Janna has 300 disengages a heal and a shield,so yeah,she's squishy.

Tell me If I'm wrong.

Rozair1 votes

Poppy is really good late game but her early game mid game is horrible and the only place she can really go is the jungle

I like nasus the way he is but I don't think he should be able to one shot someone when he gets to 300 stacks with a triforce. Even once he gets to 100 stacks you can't fight him in lane anymore by yourself. I like nasus stacking and being nasus but late game he can 1v3 easy

Try killing a tank Udyr. It's practically impossible and no champion can catch him cept to with his ult or hec maybe ashe

I don't think zed is broken I just think that I came across a weird reaction with his ult and I'm not sure if it's functioning right. I got hit with 1200 damage from zed and then his Ult seemed to crit me for 1500 and his ult does 50% damage. I'm guessing his ult can crit??? Otherwise it wouldn't have done that.

Janna has that yes but she has little to no damage. She has nothing but utility in her kit. I guess her and soraka are the only champions in the game that play by not playing and suddenly become useful when your ad gets engaged

7ha7guy7771 votes

Zed's death mark factors the damage before armor and ignores it. If you had a ton of armor, the damage before mitigation could have been 3000 and you only took 1200, then the mark did 1500 because it was 50% of the damage he would have done if you had 0 armor

Rozair1 votes

How is that fair....it should say that it ignores armor then

Rozair1 votes

Also if you counter true damage with health then that means nothing counters vayne with a blade of the ruined king. Frozen heart isn't going to kill her at all

Aqvila1 votes

Yeah Vayne (and yasuo) are just a little out of hand... Vayne's MaxHp% true damage is just bullshit. 12% of max hp as true damage every third hit? That's crazy and there is no counter play that I'm aware of (besides the vayne being a moron and changing targets all the time). She can get her first proc really fast too with a AA+Tumble+Condemn+AA. Lowering her attack speed is all you can do and even then, you can'd do a lot. Strongest I can imagine off the top of my head is item 3110 on top of Nasus's Wither. Which starts at 17.5%+15% attack speed slow and ramps up to 55%+15% at max rank at the final tick of duration. While this is substantial, the vast majority of it is on Nasus's Wither. Besides. It's Nasus. With enough stacks, he'll one or two hit the vayne, and she probably won't be able to kill him fast enough regardless. So in my view, it takes Nasus or any fed assassin to fight Vayne, anyone else will die fast.

All things considered, she needs slightly less god-slayer capability. Personally I'd set it as current HP% damage and call it good, slap a low minimum on it for the sake of CS and the skill not being useless by the time it procs. If I recall, it already has a minimum damage. This would probably be easier to balance as well as it has multiple numbers to play with.

As for Yasuo. Weaken the passive shield, dear god... And personally I would shorten the range on his Steel Tempest whirlwind. There's a lot of options to nerf him. Nerf something, nerf anything. Give his dashes charges. Make yasuo's wall have durability/HP or allow ults to ignore it. Put a minimum knock-up height threshold on his ult, thus he can't ult off of basically half the kits in the game.

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