[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=ulwxqm9H,comment-id=0000000100010000000000000000,timestamp=2015-12-06T10:00:04.552+0000)
Lee sins lategame doesnt fall off at all because he has very high base damage, very high scaling combined with %missing health damage, aoe slows and the strongest cc in the game.
sure he does get outscaled many things by many champions and so his relative effectiveness falls off but his power doesnt. he doesnt suddenly stop scaling (like, for example, elise does because of her lack of an ultimate) and he has many valid build paths to be a high threat while being very tanky. also, the most important point about lee sin is his kick which simply never falls off. if you kick a key target into your team, ofcourse thats very good and it can end a game at any point. but even if you dont kick him into your team but simply away from your team or over a wall, thats allready winning fights. if lee sin kicks a tank through your team, that also ends fights. he has many options to kick and his ultimate remains game-deciding no matter how long the game goes. even if he builds almost full tank you cant simply ignore him because of how dangerous his kick is.
if you build more damage on him, his assassination potential on squishies doesnt fall off either because of how insanely high his scaling numbers are. the only thing that falls off is his dueling potential but since he can always kick you, he cant be killed in a duel either.
that said, lee sin doesnt fall off.
compare him to elise: her damage falls off because she has no ultimate and her mid to lategame damage is not burst but DPS which, if she builds squishy, has no way of dealing while if she builds tanky, is simply too low. elises mid to lategame is still impactfull but can not be compared to her earlygame or other champions mid to lategame. thats why it can be said that she doesnt only fall off compared to other champions but also compared to her own power of impact during the game.
this does not apply to lee sin, thus it can be said he doesnt fall off.
lee sins main power is not that his physical constitution is extremely strong. his main power is that he has immense pressure due to the combination of mobility, utility and damage. this pressure stays the same all game long or against some teamcomps, even rises.
That's what "falls off late-game" normally means. Relative to their archetype, they are on the low end of the graph in late-game power.
This is also what people mean when they say Yasuo's late-game falls off. No, it's not weak, but it's weaker than other melee (and regular) carries without optimal setup.
I thought that was common language on the boards, but I guess having to point out the exact meaning of the phrase in that context is a simpler misunderstanding to correct, especially since you already said it yourself.
In short; "Falls off late-game" is not the same as "Strong early game, weak late game."
and this argument "vs good players this doesnt work" is a silver player saying vs good players HE COULDNT pull it off. in a realistic scenario, good players usually play vs other good players so that equalizes and the only thing that remains is if it is physically possible for lee sin to reach a target and kick it. and yes, it is absolutely physically possible to do it from the design of his kit and to prevent it, resources must be used on him either to cc him or to kill him. this means he is infact a threat and even tho the threat is not purely damage, it sometimes is much greater a threat than damage.
Correction; this is a basically unranked player who has done his research from the ground up saying that Lee Sin's power is relative to his knowledge and mechanics vs. his opponents' knowledge and mechanics. Across. The. Board.
Yes, ideally, matchmaking puts players of equal skill against each other, but what quantifies "equal skill" in League of Legends is only a machine's mathematical approximation.
I already pointed out that Lee Sin can still kick someone into his team. There weren't any asterisks attached to that statement.
PS: about the rank thing - it is theoretically possible to know things about the game as a low elo player that a higher elo player doesnt know, especially if the higher elo player is a yasuo main, but generally speaking, league of legends doesnt use mechanical skills. its 99% knowledge and experience and only 1% mechanics. faker doesnt actually have insane mechanics (they are super high class elite, thats for sure, but he isnt the only one or better than every other pro at this), but he simply knows his shit much better. he simply knows the damage he can deal and take very well and he knows the in-fight options of players very well.
its knowledge and experience that makes good players seem good, not their ability to press 3 buttons in fast succession. everyone can do that.
in league, a general concept is "if you know it, you can do it" but knowing needs alot of experience. for example, i played alot of warcraft 3 tft and i was very good at it. in warcraft, you needed alot more mechanics than in league and also alot more strategic knowledge but since the game was so much more complex and involved many more units and factors than league, you didnt have to know the specifics to be a good player.
this means, you could actually have a session with a player where you teach him everything you know in theory and then let him play and he will be able to apply a certain amount of things you taught him just from telling him. in league tho, it is possible to only teach very basic concepts in theory alone and most things must be learned from practicing because of how much more this game relies on experience. you either know from experience that you can win this duel with 20 hp left or you dont know it. no matter how many lessons you learned, you will not do the math before dueling so you simply have to experience it plus you gotta have a good feeling for it.
this leads to the conclusion that purely theoretical experience, even though valuable in some areas, is very unreliable in league of legends in general. especially when talking about champion power and balance.
a player with many more games than another player generally should have more experience, regardless of rank. but a player who played, say, 1000 games in diamond is inclined to know more about the same thing than a player who played 1000 games in silver. this is due to the circumstances in which either player made their experiences.
the diamond player simply had a much harsher environment in which mistakes are punished more precisely and more commonly. this means, higher level experience is closer to facts than lower level experience.
for example: champ X against champ Y matchup in toplane. who wins? you say champ X because mobafire said so. i say champ Y because i main champ Y and i played 300 games against champ X and i know the limits of champ X because i played against people who were able to use champ X to its limit.
even if you played the same amount of games in this matchup, chances are your opponents didnt use as much power of champ X as my opponents and you didnt use as much power of champ Y as me because if you did, you'd be in diamond too.
does that make sense to you? if a challenger player, who is CURRENTLY CHALLENGER (not these people who had 5 accounts in top 10 challenger but are now plat 2) comes to me and explains me some things about jungling, i will surely listen and be thankful to get the chance to improve myself. even tho they are not neccessarily better at everything, they will have with 100% certainy at least one area of knowledge where they surpass me and i can learn from it.
In many cases, yes, it's true that a higher-rank player can teach a lower-rank player.
Right now, every point you have made;
- Lee Sin may be weaker than other bruisers late-game, but he himself does not have a weak late-game
- He is capable of more than just being a damage threat
- League's mechanical skill is much lower than any RTS
- Knowledge on paper needs experience to solidify it
- Players in different ranks sometimes experience differences in duels
...is something I've either stated in this thread or learned years ago.
Sure, you don't have to take my word for it, not like you're really considering anything I say in the first place before just deciding I need teaching and you're the right "adult" for the job.
[snipped]
The post was getting too long. Anyway, regarding "my Gold boss," the concept of every piece of information being crucial to success, scenarios having too many variables to be over-generalized...
I have not once said anything about "deserving" a higher rank. All I've stated is that I haven't been playing the game for rank, and that is why the ranking I have is low.
Yes, information is all-important, and all of the information is important. As dumb as that sentence may sound, it's the core truth of this game, and even life itself. You can't go into a situation without knowing what's going on and expect to come out on top of things.
Yes, scenarios can have many variables that change the whole dynamic of the situation. They took Cleanse instead of Ignite. They invaded the jungle instead of starting on their side. They swapped mid- and top-lane, changing the match-up entirely. It can even come down to something as small as a specific champ walking at a different angle than you expected. This means that a scenario theory needs to be vague, in order to handle multiple contingencies. And it obviously won't be perfect, because the variables present allow for vastly different scenarios.
its funny how low elo players always get so offended when you call them out on their elo. its like you might even be right, but it doesnt matter anymore because all you do is throw around insults and complaints. i enjoy it.
If anything, I'm only offended that you use my rank as a means to patronize me, disregard what I say, and pretend you're "teaching" me things that I don't already know.