Why does Veigar needs a Thresh ult on a normal ablity?
Y Rito Y
Pls ༼ノಠل͟ಠ༽ノ ︵ ┻━┻
Puts down box for 6 seconds it expires 2 seconds later puts down another box.
Rito pls
Y Rito Y
Pls ༼ノಠل͟ಠ༽ノ ︵ ┻━┻
Puts down box for 6 seconds it expires 2 seconds later puts down another box.
Rito pls
It's delayed and you know he has it and yet you still dive that tower. That's not rito's problem. Veigar's also immobile and pretty slow.
You mean why does thresh have a normal ability for an ult?
kappa.
So his W can land
Thresh's ult does damage with a massive slow and appears around him.
Veigar's E stuns targets and stops dashes and may be positioned within a short range of him.
The only similarities between the two are that they are delayed, apply CC, have a vaguely similar shape, and cost mana.
veigars has bigger radius and stuns instead of slow
and its not an ult
See, that's two more differences between the abilities.
:P
And the boards dumbass of the day award goes to...
I don't know man, this is competing against someone being happy over radius graphics for wards. Like we couldn't tell where the granted vision ends from the obvious darker fog of war.
That is a nice thing to have though
I don't think it's necessary, it'll just add more graphical noise, like indicators for Syndra's E. But yes, it'll be nice to look at I guess.
Riddle me this:
Veigar's cage is his only defensive option, and realistically his only way to land his W. If Riot wants to make Veigar more about raining death from above than trapping his prey, so be it, but until then I doubt his cage is going to get significantly changed.
The only thing I would question for Veigar E is the cool down. Nearly 8 second cool down with 40% CDR makes it have about a 50% up-time if I am correct.
It doesn't last for 6 seconds though. For about 3-4.