[{quoted}](name=Imperial Pandaa,realm=NA,application-id=3ErqAdtq,discussion-id=ud1VAdlV,comment-id=0002,timestamp=2017-03-12T03:18:29.420+0000)
My issue with the Grievous Wounds is the difference in item cost and effect.
: 800 gold - AA add Grievous Wounds on hit. I get it doesn't offer much more in terms of stats, but it is a cheap way to deal with the before mentioned champs or even Soraka Bot.
: 2900 Gold - Dealing magic damage to an enemy champion below 35% health inflicts Grievous Wounds icon Grievous Wounds to them for 8 seconds. So not only do you have to pay 2100 more to get the magical equivalent, you have to meet a criteria before the effects take place. I think this could be fixed but modifying the ingredients, but overloading
would cause too many problems. (I chose it because like Exe Calling, it only builds into one item.)
You're a Goofy Goober, yay!
I would really like it if they tweak things around for more effective mid-game Grievous wound items, especially to counter hyper lifesteal builds, some major culprits to these kind of setups are:
Top lane:
,
(even if he was kind of semi'bland, he was still scary when he had a lifesteal hyper healing build going) and other champions who may not be incredibly broken, but definitely bring annoyances in the form of
and
and even 'health whore champs' like
and
.
Jungle:
and
being just as ridiculous culprits at being able to recover easily over half their health in a trade against plenty of 'enemy champions that are 'normally' picked' and they still got enough of a innate kit to just utterly solo push thru towers, solo take dragons super early and not run into much issues on jungling too.
Bot: Pretty much any ADC in general because
,
love that scum lifesteal lethality building, with one of the few champions i only see atm who only has lifesteal hyper heal building to work for her is
and the over'reliance on her Q's attack speed roid with no mana cost to let her bulldoze thru opponents and use a
shield to nullify her squishie'ness and some issues her kit can bring outside of being a wreckless initiator once she has enough of her kit to effectively devastate any opponent in a 1vs1. Outside of that, even with 40% CDR her abilities have pretty long cooldowns even compared to plenty of other ADCs from what i recall seeing.
Seriously:
2016 on Q
2214 on W
1614 on E
With only R being at 10070 feeling like the only one that is somewhat low but even then it does not serve much purpose.
Lets not even count how MF has
12 on W but since its a passive that lets her also gain a huge move speed of +25 flat after 5 seconds and +60100 more move after 10 second mark, plus the active grants her 40100% attack speed for 4 seconds AND her passive can reduce the CD on strut.
So basically MF can proc a 40%~100% attack speed roid for 4 seconds every 12 seconds.
While Tristana can proc a 30%110% attack speed roid every 2016 seconds, even if they gave the duration a bump to 7 seconds...
Does anyone seriously see the problematic logic here?
[slayer-jinx-unamused]