Karma.

The thigh guy··5 votes·1,880 views

Can we make her mantra q dodgeabke without t2 boots being required, or her firing it in the polar opposite directions.

All I’m asking for is for that little circle that you can’t dodge, to only proc if she actually hits her q on someone.

This doesn’t change her damage output, it litteraly just makes her have to actually land an ability to 100-0 you like she currently does.

She’s just too safe to have that much undogeabke poke.

15 Comments

PringlesRRacist3 votes

I think you're exaggerating the amount of poke mantra q gives. The cool down at low levels is about a minute!

The thigh guy1 votes

{quoted}

I think you're exaggerating the amount of poke mantra q gives. The cool down at low levels is about a minute!

At rank 1 the cooldown is 45 seconds. And they currently take cdr minor runes and all the other cdr runes normally. Along with the 10% cdr on frostfang she’s at under a 30 second cooldown.

The poke is nuts. And it’s not like that’s all she is doing, she still has her entire non ulted kit to spam at you.

Hochelaga2 votes

There's like 3000 signs that Karma is going to R+Q you. Don't tell me that's undodgeable or unpredictable

The thigh guy2 votes

{quoted}

There's like 3000 signs that Karma is going to R+Q you. Don't tell me that's undodgeable or unpredictable

It is undodgeable without a mobility spell or a t2 boot.

If she fires her mantra q at you, you cannot get out of range of the circle after without atleast 380ms. Something no champion naturally has as a static stat without t2 boots.

The fact that she has 2 tells does not change this. Yes 2 tells. There isn’t an animation for activating mantra. The tells are she yells during the actual spell cast, and her buff bar. That’s it.

Hochelaga1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=00040000,timestamp=2019-02-19T15:43:40.918+0000)

It is undodgeable without a mobility spell or a t2 boot.

If she fires her mantra q at you, you cannot get out of range of the circle after without atleast 380ms. Something no champion naturally has as a static stat without t2 boots.

The fact that she has 2 tells does not change this. Yes 2 tells. There isn’t an animation for activating mantra. The tells are she yells during the actual spell cast, and her buff bar. That’s it.

I'll pretend that I haven't heard anything. You must be new to actually say that.

Reksee1 votes

If Riot were to implement this idea the mantra q should at least have a larger hitbox than basic q. But I agree, it is rly hard to dodge.

The thigh guy1 votes

{quoted}

If Riot were to implement this idea the mantra q should at least have a larger hitbox than basic q. But I agree, it is rly hard to dodge.

That is understandable. But like I said. Atm you are require to burn a mobility spell to dodge it. And it’s not like you can capitalize on it, cause she gets a shield, and a root just to ensure her trades always go on her favor.

Reksee1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=00000000,timestamp=2019-02-19T05:47:17.172+0000)

That is understandable. But like I said. Atm you are require to burn a mobility spell to dodge it. And it’s not like you can capitalize on it, cause she gets a shield, and a root just to ensure her trades always go on her favor.

I agree.

IxtaliKing1 votes

You mean like being ground targeted so RQ can be baited into casting too far or too short, like Vel'Koz E? Yes, that would be much better... for everyone.

We asked for it to be tested on Karma in the early stages of her rework, but Riot felt it was perfect and just needed more damage frontloaded to initial impact.

We tried.

Hochelaga1 votes

{quoted}

You mean like being ground targeted so RQ can be baited into casting too far or too short, like Vel'Koz E? Yes, that would be much better... for everyone.

We asked for it to be tested on Karma in the early stages of her rework, but Riot felt it was perfect and just needed a more damage frontloaded to initial impact.

We tried.

No

IxtaliKing1 votes

{quoted}

No

Yes

Irelia Bot1 votes

I don't know.

Can we make Vlad's pool lock him into place?

The thigh guy1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=0003,timestamp=2019-02-19T07:33:33.764+0000)

I don't know.

Can we make Vlad's pool lock him into place?

Don’t see how vlad is a relative to this. But his pool is fine, it has a massive cost and a massive cooldown.

Irelia Bot1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=00030000,timestamp=2019-02-19T15:41:33.679+0000)

Don’t see how vlad is a relative to this. But his pool is fine, it has a massive cost and a massive cooldown.

"can we make insert champ name here ability less useful"

The thigh guy1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=000300000000,timestamp=2019-02-19T16:10:50.985+0000)

"can we make insert champ name here ability less useful"

If giving adequate counterplay to an ability makes it that much less useful the ability itself is a failure.

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