So why is this an acceptable state of the game?
+ barrel
370 armor
results in a 1000 damage crit... This isn't just about GP (and before the trolls come in, i won the game, i'm not salty, quit trying to shut down conversation) this has to do with most of the fighters atm
Why do they penetrate so much armor? Mind you, idk how much AD he had. Yet that still doesn't explain why having champions which can do somewhere between 1/3 and 1/4 of a tank's health who has stacked resistance against them is a sustainable way to balance the game.
After all, not all champions have access to such insane penetration. All this seems to end up doing is creating extremely hard counters between roles. Where tanks are too tanky to die to say assassins and marksmen, but are wet paper against fighters.
are
and
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