I'm very confused by the new mastery Battle Trance

deadlychuck··63 votes·10,270 views

"Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions."

It seems like there is an expectation that fights ever least up to, or more than, 5 seconds.

Edit: lol, people are taking this comment seriously. I'm just making a joke. Riot claimed they wanted to increase the time to kill of assassins, but have yet to even remotely address the time to kill of half of the champion pool.

49 Comments

Oglaf22 votes

If you are on a beefy top Champ who picks Grasp of the Undying, it can be worth picking up since the "warmup"-period of the two skills are about the same.

Critmaster Garen4 votes

{quoted}

If you are on a beefy top Champ who picks Grasp of the Undying, it can be worth picking up since the "warmup"-period of the two skills are about the same.

whos picking grasp right now though? the keystone was basically dumpstered.

Oglaf3 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=00030000,timestamp=2016-11-13T22:51:43.825+0000)

whos picking grasp right now though? the keystone was basically dumpstered.

A beefy toplane Champ who doesn't have hard CC?

Critmaster Garen2 votes

{quoted}

A beefy toplane Champ who doesn't have hard CC?

for example?

because most juggernauts either take stormraider, fervor, or dft simply because their options in resolve are so bad. half of them dont even go into the tree at all.

Oglaf3 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=0003000000000000,timestamp=2016-11-14T14:41:00.710+0000)

for example?

because most juggernauts either take stormraider, fervor, or dft simply because their options in resolve are so bad. half of them dont even go into the tree at all.

Tentacle waifu. (unless her E in some weird way works as hard cc, but I doubt it).

I still stay Resolve with her because Runic Armour and the new Fearless are nevertheless good options for her. And despite damage being meta, I have a soft spot for playing tanky still.

Critmaster Garen1 votes

{quoted}

Tentacle waifu. (unless her E in some weird way works as hard cc, but I doubt it).

I still stay Resolve with her because Runic Armour and the new Fearless are nevertheless good options for her. And despite damage being meta, I have a soft spot for playing tanky still.

illaois most common and highest winrate build uses dft, because she triggers it on the spirit. she doesnt even go into resolve at all.

Oglaf1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=000300000000000000000000,timestamp=2016-11-14T14:51:41.665+0000)

illaois most common and highest winrate build uses dft, because she triggers it on the spirit.

I don't doubt that.

As I said, I just prefer a tankier playstyle.

Critmaster Garen1 votes

{quoted}

I don't doubt that.

As I said, I just prefer a tankier playstyle.

but grasp or most of resolve doesnt make you actually more tanky. the new siegemaster is extremely nieche and almost not there outside of laning. fearless is kindof ok, but its not great for her either. juggernauts want extended trades and not short, explosive fights. 2 seconds of extra resistances on a 9 second cooldown barely does anything for them.

especially since that buff usually gets triggered by some poke and runs out before they make it close to the enemy team and need it.

Tychusfindlay9191 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=00030000000000000000000000000000,timestamp=2016-11-14T15:11:36.657+0000)

but grasp or most of resolve doesnt make you actually more tanky. the new siegemaster is extremely nieche and almost not there outside of laning. fearless is kindof ok, but its not great for her either. juggernauts want extended trades and not short, explosive fights. 2 seconds of extra resistances on a 9 second cooldown barely does anything for them.

especially since that buff usually gets triggered by some poke and runs out before they make it close to the enemy team and need it.

I run CoC darius but at the same time darius is an outlier among juggernauts in that he has reliable, intermediate ranged aoe hard cc (his pull).

Verdade22 votes

{quoted}

"Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions."

It seems like there is an expectation that fights ever least up to, or more than, 5 seconds.

I really like it on anything remotely tanky, it's pretty good in noodlefights. You have to realize 2 facts:

  1. It's not 5% bonus damage after being 5s in combat, it's +1% bonus damage for each second in combat up to 5 seconds
  2. champion combat does take a while to fall off, so it's possible to just attack enemy once, it will stack up and then attack him again after 7-8s and you'll have full buff
EROTIC RAID BOSS7 votes

what a troll comment lots of fights last more than 5 seconds.

fervor of battle has always taken about that long to ramp up and everyone still cried about how broken it was.

I particularly like battle trance on illaoi personally.

Drakylon4 votes

[{quoted}](name=Monado II,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=000f,timestamp=2016-11-13T22:10:15.699+0000)

what a troll comment lots of fights last more than 5 seconds.

fervor of battle has always taken about that long to ramp up and everyone still cried about how broken it was.

I particularly like battle trance on illaoi personally.

Actually, because of how Fervor of Battle works many champions can stack half the maximum stacks almost instantly by using abilities and autoattack resets; champions like Illaoi (AA - W AA - AA - Q gives 6 stacks in the span of about a second), Shyvana (E - AA - Q AA (2 attacks) - AA - Titanic AA - AA gives something like 8 stacks in about a second) and Lucian (AA - E - double AA - Q - double AA gives a good amount of stacks in about a second). The rest of the stacks ramped up over about 2-3 seconds, but you're still fighting with most of the possible stacks for the majority of the trade.

Battle Trance, on the other hand, is hard capped by time and cannot be accelerated, and, most importantly, grows linearly.

Automated Riven1 votes

except that fever now only stacks on aa now, at least accourding to the toolip

Drakylon1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=000f00000000,timestamp=2016-11-14T02:26:21.639+0000)

except that fever now only stacks on aa now, at least accourding to the toolip

And melee attacks grant 2 stacks per AA, meaning Illaoi's AA - W AA - AA gives 6 stacks and Shyv's AA - Q AA - AA - Titanic AA fully stacks Fervor. Even Lucian's AA - E - double AA - W - double AA - Q - double AA stacks 7 in one rotation.

I'm not quite sure about Hurricane's interaction with Fervor, but since Fervor gets stacked once per target hit by Twitch's Spray and Pray, I'm willing to bet Fervor gets stacked for every champion hit by Hurricane bolts.

dunkeroni5 votes

It's for skirmishers or any other champion that can spend a few seconds poking before going all in. Which describes most champions.

Aatrox Ahri Akali Anivia Annie Ashe AurelionSol Azir Brand Caitlyn Cassiopeia Chogath Corki Darius DrMundo Draven Ekko Ezreal Fiora Fizz Galio Gangplank Garen Gnar Gragas Graves Hecarim Heimerdinger Illaoi Irelia JarvanIV Jax Jayce Jhin Jinx Kalista Karthus Katarina Kayle Kennen Kindred Kled KogMaw LeeSin Lissandra summoner 31 Lucian Malphite Maokai Malzahar MasterYi MissFortune Mordekaiser Nasus Nautilus Olaf Orianna Pantheon Poppy Quinn Rammus RekSai Renekton Riven Rumble Ryze Shyvana Shen Sion Singed Sivir Skarner Swain Syndra TahmKench Taliyah Talon Teemo Tristana Trundle Tryndamere TwistedFate Twitch Udyr Varus Vayne Velkoz Vi Viktor Vladimir Volibear Warwick MonkeyKing Xerath XinZhao Yasuo Yorick Zac Ziggs Zyra

General Esdeath 5 votes

You never saw a Maokai fight a Vladimir

RÕSS2 votes

You obviously don't play at a lower elo. Maybe up in Plat+ fights don't last that long.

optimalroat6 votes

[{quoted}](name=Scuttle Swag,realm=NA,application-id=3ErqAdtq,discussion-id=m2vTO5PX,comment-id=0004,timestamp=2016-11-13T16:08:08.615+0000)

You obviously don't play at a lower elo. Maybe up in Plat+ fights don't last that long.

do people seriously still use elo as a hierarchy

Velzard of Koz3 votes

Uhm... You know there is this system called Ranked... which uses elo as hierarchy... The silly system thinks different elo means different skill... And I kind of have to agree with the silly system in some ways. No I'm not Silver V because I have curse of the sad mummy, I am here because I don't have mechanics good enough. No, players like Nightblue are not high elo because the system likes his laugh, he's there because he has mechanical thinking good enough to be decent at high variety of champs.

That said, assuming teamfight in one elo might differ from different elo is valid. Don't know what's wrong at saying fights at lower elo might take longer and above 5 seconds. I am not saying he's right but it looks like you jumped at him for mentoining forbidden word "elo" and didn't even comprehend what he was saying.

Lohenngramm3 votes

Ranked doesn't use Elo as hierarchy, it uses MMR. That's why it's possible to have players from multiple different ranks in one game.

Spice POWAH2 votes

Does anyone know if a dot counts as being "in combat"? i'm using that on Cassiopeia right now so I don't take extra damage.

JerulEon9 votes

Yeah the dot counts as in combat.

Spice POWAH2 votes

Good, so i'm not wasting a mastery [slayer-pantheon-thumbs] Trance would probably also be good on brand

rtbf761092711 votes

Pretty sure that any damage or status effects to/from another champion put you in champion combat, and upon that not happening for 5 seconds, you are no longer in champion combat

I say "champion" combat to differentiate between this and totally out of combat (item 3117) where you can't even damage or take damage from towers, neutral minions and monsters

BushidoBlade2 votes

this whole assassin rework thing is complete booty. assassins can barely assassin now. granted there are some how made it through the rework while retaining some of their old power (khazix, talon, katarina, leblanc) the other assassins seem to be getting the short end of the stick.

Also what the op said is true, that this game wasn't designed around prolonged fighting. its design was, who can burst who faster. literally who can spam all of their skills with accuracy while having decent enough farm to still deal damage. So the question I am asking is, why is Riot changing their game model now? are we looking for more prolonged fights, or just adding "counterplay" I.E. making every assassin weaker (except for the above mentioned,) even as assassins are not played at the pro level (for a very good reason)((because they are booty)).

Mages do exactly what assassins do, except from a much greater range and while adding utility to a team. only difference is they have some semi--difficult skillshots and better itemization. yup. mages have better itemization than assassins do. straight up. mages are the only class that can go invulnerable from an ITEM for 2 seconds. They are allowed to build tons of hp while still dealing equivalent or more damage than assassins do, FROM RANGE.

Riot, you have your priorities so fucking backwards, mates. Try balancing your imbalanced as fuck mage class from your last rework, before adding new reworks to your already broken and failing game.. FailFish

deadlychuck2 votes

Well i blame the tendency for mages being "ranged assassins" on the damage creep in the game. A champion like annie, who now exists purely to press 3 buttons and kill who ever she targeted them with, use to require prolonged poking to ever have a chance of comboing you down.

Where as assassins use to be much more mobile, able to get to someone who was already low, execute them, then get out. Yet before the update, and even after for some of them, it's more about going in 100-0 the target, then get out, completely for free.

Then ADCs have seen the largest damage boost, because... well... AD increases base, Crit (and/or spellblade) multiplies DPS, atk spd multiplies dps, and armor pen multiplies dps, all before you start to include actives and unique passives like static shiv and youmuu's

Skia Asteri1 votes

They should have moved Expose Weakness up to tier 4 instead of adding battle trance for the same reason Double Edge Sword was moved up. It scales too good to be tier 2.

Verdade4 votes

Plsno. muh Nautilus support

TTK Dreadnought1 votes

battle trance is good in lane if you can harass orpoke in lane and dont mind losing out on 2.5% potential damage.

Pantheon, jhin, teemo.....

Pierce The Veal1 votes

{quoted}

battle trance is good in lane if you can harass orpoke in lane and dont mind losing out on 2.5% potential damage.

Pantheon, jhin, teemo.....

You're already automatically considered in combat for a few seconds after hitting someone anyway. So juggling the poke can work.

Sire Hippington1 votes

For splitpushers thats actually not the worst option, if you fight a tank or fighter top the 1v1s often last rather long, and you often don't get to stack up the kills for bountyhunter on the map on splitpush-focused toplaners and want to avoid thw 2.5% more damage taken from double-edged. But yea, it's rarly a usefull mastery with the current damagecreep.

Asayake 5150glow1 votes

Some people don't wanna make themselves easier to kill, so they'd rather have a 1-2% increase in damage than a 1.5% (if they're gonna be staying top and splitting)

TheMinez1 votes

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2345122603/208103146?tab=overview

In that game I was in combat for literally 85 seconds. They didn't have too much burst.

Papa Andrei1 votes

Wet noodle contests bra

Rinker Dinker1 votes

Most do LOL

Tormyth1 votes

{quoted}

"Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions."

It seems like there is an expectation that fights ever least up to, or more than, 5 seconds.

I would say it's good for sustain based fights as well where it's less poke and more all in

Tormyth1 votes

typically unless you are an assassin or have really high burst you wont be able to insta gib someone in 5 seconds

Jerry SeinfeId1 votes

seems like this would be amazing on singed tbh. he often fights longer than 5 seconds.

Troll for Trump1 votes

It makes Garen hella strong.

But I don't think it has much use on other champs.

Most juggernauts don't have as much innate tankiness as Garen, and are opted to build more on the offensive side rather than defensive, so they have to get some defence in the defensive mastery tree. The other 21 points usually go to utility to get Thunderlord's or Stormraider's.

The ones who spec in to offensive for Fervor, are prob Irelia Gnar .

R181 votes

It's not very good when doing small trades in lane. It's only good if you all in. (Sorta)

khorney1 votes

this to me is more meant for teamfights/adcs in my opinion.

Pæan1 votes

It works quite well on DPS based juggernauts and drain tanks. People like Shyvanna and Mundo like it because of how long they can duel.

YuGiHo1 votes

its for tanks that want to sit in a fight and hold all their damage skills for 5 seconds before using them to get that extra 5 percent...

Dengeden1 votes

Top lane, early game and damage creep is an unfounded lie

Shuyin1781 votes

It's for champions that like prolonged conflicts. I recommend going to RiotPhreak's youtube channel, just last night he posted videos going over every mastery for season 7. Here is his video uploads (I promise this is not spam or a virus) https://www.youtube.com/channel/UCpB0IOOh0RGX8GyxlxseH4A/videos

l Dárius l1 votes

darius likes it

MeDicenWera1 votes

Talking about that mastery seriously, it's ridiculous

Oglaf1 votes

Siegemaster is indeed crap(what were Rito thinking?!) , but Tough Skin is decent and I feel like Fearless might help once the laning phase turns into team fighting.

Poske1 votes

People are taking this seriously because it is somewhat true xd

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