Shaco Gameplay Update
Few reasons to why Shaco needs a rework are: 1. Toxic gameplay pattern and is not a good champion to go against ever; 2. May be able to survive in the chaos of solo queue but will never be competitively viable, and is only in solo queue environments due to both people who main the champion and his toxic gameplay pattern which is not good for the game; 3. Shaco has very weird and clunky mechanics even back in the day and especially in modern league like how Backstab (his passive) works.
Things I find staple to Shaco are his Jack in the Boxes and his clone, the things that will remain the same for the most part. I will also focus on Shaco being more on the Ability Power side, his Attack Damage side will still be there of course because AD Shaco was mainly only an auto attacker anyways, but focusing more on Ability Power Shaco will make him more legitimate as a squishy damage dealer melee for competitive / high tier play.
Surely You Jest (Passive): Shaco dodges all projectiles and basic attacks for 0.5 second upon casting his spells.
Deceive (Q): Cooldown: 11/10.5/10/9.5/9 seconds after stealth; Cost: 65 Mana Shaco instantly stealths for 4/5/6/7/8 seconds gaining 20% movement speed while stealth and leaving behind an obvious fake, visible, clone doll of himself which detonates upon Shaco emerging from stealth which deals 80/120/160/200/240(+60%AP) magic damage to all nearby enemies struck.
The fake doll clone is motionless, matches Shaco's current health, and acts like a minion body so it can potentially block certain skill shots; if the fake doll is killed it will still detonate similar to how Hallucinate's clone works.
Jack in the Box (W): Cooldown: 16/15/14/13/12 seconds; Cost: 55 Mana; Range: 425 units Shaco summons a box at the target location that stealth after a 2 seconds delay and lasts for up to 40/45/50/55/60 seconds. When an enemy comes within 300 units, the box springs open: causing surrounding enemies to turn and flee for 1 second while it attacks nearby enemies for up to 5 seconds dealing 40/50/60/70/80(+20%AP) magic damage per attack.
Two-Shiv Poison: Cooldown: 8 seconds; Cost: 40/50/60/70/80 Mana; Range: 950 units Shaco throws a dagger in the target direction to either hit the first enemy struck or Hallucinate's clone which will detonate the clone early and cause it to additonally slow struck enemies by 50/60/70/80/90% for 3 seconds.
If the dagger hits an enemy from the front then it deals 70/110/150/190/230(+65%AP)(+100%Bonus AD) magic damage, slow by 35%, and blind for 1.5/1.75/2/2.25/2.5 seconds. If the dagger hits an enemy from behind then it deals 100/145/190/235/280(+75%AP)(+100%Bonus AD) magic damage, slow by 50/55/60/65/70%, and silence for 1.5 seconds.
Hallucinate (R): Cooldown: 110/90/70 seconds; Cost: 100 Mana Shaco vanishes for 0.5 seconds, then creates an identical clone of himself which he can control for up to 18 seconds. The clone matches Shaco's current health and receives 50% increased damage and if it dies by Two-Shiv Poison, depleted health, or duration time outs then it detonates and explodes to deal 300/450/600(+100%AP) magic damage to all nearby struck enemies.
Some quick notes: Deceive: This spell is the most problematic in Shaco kit and offers zero counter play when against Shaco having a blink into instant stealth, so either the blink goes or the stealth goes. Since Shaco is suppose to be a jester champion tormenting and having fun with his opponent being the trickster that he is I figured keeping Shaco as a stealth champion will allow him to be tricky with an instant stealth, jack in the boxes, and his ultimate's clone and be unique in that aspect. While if he kept his blink then he will not have his jestery elements and just be another low counter play and bland blink/mobile champion which also does not address his toxic gameplay pattern.
Jack In the Box: Fear Duration no longer scales but cooldown goes down so more boxes for maxing this spell and damage has been adjusted, stealth box duration lowered at early ranks to try to remove his cheese elements as jungle Shaco so that he cannot cheese the enemy jungler by killing a camp in a couple of seconds and cheesing the enemy in his jungle with a bunch jack in the boxes in a brush the lower duration early ranks and Deceive no long having a blink should really minimize Shaco's toxic gameplay pattern in this sense. By rank 5 I tried to make it so that he can scatter boxes for the later game so that he is able to play around a key gameplay element to Shaco which is his Jack in the Boxes.
Two-Shiv Poison: Became a skill shot so range buff and some added CC which depends on whether the dagger hit the target in the front or back and slightly more damage in the back (even though I removed Backstab, I decided to leave a Backstab mechanic within this spell and it is easier to balance Shaco in this way rather than having a 20% damage amplification from everything) blind is good for trading and jungling, while silence is good for chasing down escaping targets with a powerful slow or coming in for a gank. Also now interacts with his ultimate's clone! This way there is a lot of decision making for this spell and can make his ultimate into more of a mage-like high impactful ultimate with high damage and powerful slow or just use it for the clone.
Hope you appreciate the ideas; comments and concerns are welcomed and properly displayed feedback (things like "broken" or "overpower / OP" are not welcomed and does not offer anything good to improve on the base CONCEPT IDEAS) ~ Stacona