Could we please get duration bars for high-impact abilities? (UI)

Eeyore··8 votes·5,059 views

Based on the existing ammunition bar: https://i.imgur.com/1BJ7asD.png

Could we please get duration bars for abilities that are generally tied to periods of uptime/downtime, especially in the case of long-duration? These sorts of abilities are generally tied to "avoid the champion" gameplay and often have no clear indication for the remaining duration, by contrast to shorter duration abilities that often have audio cues (e.g. Kindred's ultimate) or area of effect abilities where the duration is often not what's important about the interaction (e.g. Morgana's ultimate, where getting out of range is the primarily gameplay). https://i.imgur.com/pFlAu0k.png

Ultimate recast windows: Ahri Darius Khazix

Ultimate Uptimes: DrMundo Illaoi Jax MasterYi Nasus Olaf Rammus Riven Renekton Swain Tryndamere Vayne XinZhao (Riven and Swain could also denote whether recasts are available, such as being red if they are - Swain players themselves would probably also benefit.)

Non-ultimate Uptimes: Karthus (I)

A case could be made for the increased-cost stacks on Kog'Maw and Kassadin, too; the dash-back duration on Zed's ultimate; as well as the buff durations on Lulu and Zilean's ultimates.

P.S. While I have your attention, could we add an ammunition bar to Akali.

6 Comments

ThePikol5 votes

Visible for caster or everyone? Including enemies? Because knowing when your Kindred ult ends is part of learning curve. I don't want my enemies to know that

Eeyore3 votes

Everyone.

I specifically said short duration and AOE effects didn't need this change - Kindred's ultimate has both visual and audio cues that wax until the crescendo at the end. I'm suggesting more for abilities like Master Yi where it's practically impossible to know how long is left.

BLIGHTBRINGER2 votes

I would love this. But at the same time it would give away things to easily, as in telling the enemy when to engage when a certain ability duration is over.

Gamer Gallade1 votes

I feel like this should help alot of newer players that want to main those kinds of champions.

Yes there are some that wouldn't mind it at all but those that have used Champions that have a second cast on their ultimates Riven Nocturne Ornn should have a clearer duration like Irelia E that has a clear indication on its duration before it recasts itself (or in the manner of my favorite Champion Riven) those that can expire without having to make too much of a mess on the your Health bar.

But It should be implemented for the sake of new players and players like us that want some extra clarity on spells that has a set duration.

Teridax681 votes

I like this idea a lot. There are a great deal many champions whose counterplay requires avoiding them while they've got a special buff, and collapsing on them immediately after, but it's difficult to do so right now without remembering the exact durations of their effects, which involves a lot of book-keeping. I'd also add Darius's Noxian Might to the above list, and in general I think it would help to have better indication of how long any sort of buff lasts. Even effects that are generally much lower on impact, such as autoattack empowerments, frequently rely on the same kind of gameplay as big ticket steroids when it comes to avoiding a champion's threat, and so having this clear and unified system for visualizing buffs could allow all kinds of effects to be played around more clearly.

SNOON2421 votes

i have to personally disagree with this, i feel like it would give too much of the game away. the whole point of those champions is the unpredictability of when they use their ultimate's and having to figure out how long you have to bait them around till it is finished. i understand it could help new players but it is a learning curve that we have all had to deal with. those new players will learn how long yi has till he is no longer in ulti or how long zed has to get back to his shadow. these quality of life ideas are good but i personally disagree due to it forcing the player to learn over time. it comes with experience.

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