Why are Tryndamere and Fizz considered balanced?

Cloud273··1 votes·924 views

They have no counterplay whatsoever. They become invincible/untargetable and there's nothing you can do about it. Nerf this sh*t.

15 Comments

LilxPaprika3 votes

tryndamere untargetable? cc works on him. as for fizz he used to be much worst. there are a lot of champions that bother me as much as them.

Cloud2731 votes

{quoted}

tryndamere untargetable? cc works on him. as for fizz he used to be much worst. there are a lot of champions that bother me as much as them.

I never said Tryn was untargetable. Stop twisting my words.

LilxPaprika1 votes

{quoted}

I never said Tryn was untargetable. Stop twisting my words.

ya miss read it. i didn't think of it respectively

TheGreatZomega1 votes

He said untargetable / invincible... Trynd is the one that goes invincible... nimrod.

Also while I'm here - "fizz used to be much worse"

StoryDuck2 votes

They are balanced around windows of weakness rather then opportunities of strengths. Yes, Fizz can dash in and troll-poll out but Fizz is then a melee caster with no escapes after he blows his CDs. Fizz deals his damage up front and is punished when trying to retreat unless he uses his abilities to escape. It can be quite frustrating when he negates towershots with his untargetability but that is what assassins do, dash in deal damage then retreat. He jsut has better tools for retreating then most.

Tryndamere is a bit different. He has a dash yes, but no untargetability. He deals the majority of his damage in melee and builds super squishy. A typical bruiser/juggernaut would have some tanky stats to help them survive long enough to close the gap and engage. Tryndamere has an ult that allows him to shrug off damage (which is not always available). His weakness is a complete susceptibility to all CC while needing to get into melee range. Be aware of his dash CD and work around that to punish him.

Cloud2731 votes

{quoted}

They are balanced around windows of weakness rather then opportunities of strengths. Yes, Fizz can dash in and troll-poll out but Fizz is then a melee caster with no escapes. Fizz deals his damage up front and is punished when trying to retreat unless he uses his abilities to escape. It can be quite frustrating when he negates towershots with his untargetability but that is what assassins do, dash in deal damage then retreat. He jsut has better tools for retreating then most.

Tryndamere is a bit different. He has a dash yes, but no untargetability. He deals the majority of his damage in melee and builds super squishy. A typical bruiser/juggernaut would have some tanky stats to help them survive long enough to close the gap and engage. Tryndamere has an ult that allows him to shrug off damage (which is not always available). His weakness is a complete susceptibility to all CC while needing to get into melee range. Be aware of his dash CD and work around that to punish him.

What about the fact that he can push towers (or my nexus) while he's invincible? You can throw all your cc at him, he'll still auto attack your base to death while he's invincible. How is this even fair? There's no counterplay to him.

StoryDuck1 votes

That is a 1 trick gimmick and often a bad choice until late game ( I am aware that sometimes it happens earlier). He builds AS though and like ADC's you don't leave them alone with a wave pushing. This is where wave management becomes so important. Jinx, Tristana, Kogmaw, Tryndamere can all decimate a tower in moments with some minions because it causes the tower to lose their Reinforced Armor which grants 200 armor and magic resistance when no enemy minions are in range for attack.

Cloud2731 votes

{quoted}

That is a 1 trick gimmick and often a bad choice until late game ( I am aware that sometimes it happens earlier). He builds AS though and like ADC's you don't leave them alone with a wave pushing. This is where wave management becomes so important. Jinx, Tristana, Kogmaw, Tryndamere can all decimate a tower in moments with some minions because it causes the tower to lose their Reinforced Armor which grants 200 armor and magic resistance when no enemy minions are in range for attack.

Tryndamere doesn't give a sh*t about your minions or your tower. He will dive you and win regardless of the scenario. And when he's done he'll just heal and move on to the next target (if there's more than 1 person).

StoryDuck1 votes

You and I have very different games against Tryndamere. Just remember that he has a dash and that he will use it to get to you under turret or to dash out from turret. This is doubly true when he has his ult available. If all else fails...just get Malphite to counter him. That AS debuff really ruins Tryndamere's day.

TheGreatZomega1 votes

Believe me you'll find the counterplay with experience - I know the struggle of facing both of these guys and I know how much they make a person say "Fuck you Riot, you make shitty decisions, and I hope you all get computer viruses"

I've been there.

But Trynd is really not that bad bro... there Katarina are Garen much Trundle harder TahmKench champions Jax to Corki deal LeeSin with Malzahar .

Guyy Fieri2 votes

In addition, Tryndamere is a snowball champ. He needs gold and a lead to be effective. If you can beat him in lane, you can be more relevant late game. Further, Tryndamere doesn't really want to team fight. Either force team fights or just collapse on him during his split push.

Cloud2731 votes

{quoted}

In addition, Tryndamere is a snowball champ. He needs gold and a lead to be effective. If you can beat him in lane, you can be more relevant late game. Further, Tryndamere doesn't really want to team fight. Either force team fights or just collapse on him during his split push.

So while your'e entire team collapses on him, enemy team gets an objective (dragon, rift herald, baron) somewhere. I shouldn't have to devote all my team's resources (CC) to deal with 5 seconds of invincibility.

Guyy Fieri1 votes

{quoted}

So while your'e entire team collapses on him, enemy team gets an objective (dragon, rift herald, baron) somewhere. I shouldn't have to devote all my team's resources (CC) to deal with 5 seconds of invincibility.

You don't collapse with everyone obviously. Two or three people, provided you play it correctly, is plenty.

YossarianSensei1 votes

Lol Trynd is far from invincible/untargetable...

The Deckowner1 votes

funny how u mentioned tryndamere not kindred.

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