did you know that one of the greatest dangers of a shield (the equipment) is that it is a large blunt object? Even while simply holding it in front of you, you can charge into the opponent and smash your weight against the shield, likely stunning if not injuring your opponent
here's another thing, in traditional staff fighting, most weapons are nearly useless because you can disable your opponent while maintaining a distance. In Jax's case, he can spin a staff fast enough to stop even a bullet
this is all magic stuff, now imagine a staff (solid metal) being spun at hundreds of miles per hour (a kilometer is roughly 3/5 to 2/3 of a mile)
even an ordinary staff can still cause damage while defending, let alone "the grandmaster at arms" expertise with it
that's the beauty of magic when applied to physics and real examples. A rotating object is very stable, so if it is rotating fast enough, it creates a crushing impact and can continue rotating. In the case with a staff, it bludgeons the opponent and the spin is resumed
#now, as for fighting jax, you're not suposed to auto attack him...ever...unless he has already burned his counterstrike or you think you can use it to your advantage. Don't expect him NOT to use his counterstrike. It's an adaptive ability for offense or defense. You use abilities and defenses to your advantage. Jax has the means to engage, but he has no poke damage, little disengage, no healing or shield and he usually burns his defensive ability to engage his target. If he does not use counterstrike, either back away or use abilities as he is likely to trigger it when in range...
jax is a counter champ to auto-attack based champions...and some of those can even overload their way to victory. If you want to start early, pick something geared for survival or play defensively
Jax is a duelist...he wants you to fight him because it makes him stronger. Weaken him from a range if possible and disengage when he gets too close. Your own crowd control can help with this. Even a champion such as
can blind him and make her retreat, but it is a losing matchup because quinn hates targets that can stick to her...