I really don't understand Riot logic now..
I made a thread late last week about how Rek'Sai was getting nerfs, and the nerfs disappeared, so all is well now. But on top of all of this, the stupid overpowered champions currently in the meta and also from reworks, has put the game in a bad place. Fizz currently has a slight buff on the PBE, as well as Garen who was never in a bad place to begin with.
I don't think anybody at Riot actually plays the game, because Garen (pre-rework) was still really strong. I had 2 games the day before patch 5.16 hit where Garen's on my team went 16/2 and 15/4, and the thing is, that isn't the only time I've had Garen either destroy my team or carry hard. Garen was never in a bad spot once Black Cleaver was released, because that gave him so much more usefulness from his spin/Q combo and made it so he could deal with other bruisers fairly easily.
Darius' new state really doesn't make sense, even though I completely understand you wanted him to be a late game threat. The mechanic that allows him to infinitely dunk because ONE auto attack apparently is enough to re-stack his blood drops on the next person is a terrible mechanic because you can't dodge an auto attack. The mechanic is flawed because of this, as nobody else has the capability to just auto ONCE -> ULT, auto -> ULT, etc. There needs to be some thought put into it to keep him viable, but not make it so easy to pull off Double~Penta kills. I'd suggest making it 2 autos or 1 skill to pass the drops onto the next target. Doing this, if the target is not low enough, Darius won't be able to auto -> skill -> dunk, he will need to auto -> auto -> skill -> dunk, which gives the option for counterplay.
Skarner is just broken, and will be nerfed to the point of no existence because he is a terribly designed champion.
Mordekaiser is a troll pick, regardless of what you believe. I know he's strong and viable, but his damage is far too hard to mitigate. After the early game, Mordekaiser becomes virtually unkillable. I've played versus 2 Mordekaisers since the rework, 1 in jungle and 1 in bot lane. The Jungle game, Mordekaiser was 1/6 at 20~25 minutes. He ended the game 15/6 (around ~45 minutes). Same situation for the bot lane game, you destroy him in lane and regardless of how terrible you are on that champion, you can blow anybody up in 1 face smashing of your keys because of how overpowered he is.
Sated has single-handedly destroyed the jungle community. As I like to consider myself a jungle main, sated has absolutely killed the jungle and given people the false understanding that jungling is nothing more than a farm-fest. I feel like I never get to jungle anymore because Sated has made a few champions so overpowered that now everybody thinks they are junglers. It's frustrating because jungle is a lot harder than just farm camps, gank lanes. There's map positioning, ward placement, scuttle control, counter ganks, understanding when to invade and when not to, map control, objective control, GOOD ganks, etc etc. There's a lot more to jungling than these people understand, so congrats on going 20/5 on Udyr, but we still lost because you face checked a bush at level 18 and got 5 maned. And since you took almost every single kill from ganks, or even not from ganks, the rest of the team is underpowered. The junglers role is insanely important, so it automatically puts my team at a disadvantage when somebody locks a Sated jungler because I already know they are clueless on the mechanics of the role. Sated needs fixed, not only because it's diminishing the role, but because it's made certain champions too strong.
With all of this, I still believe we need more bans in Season 6. It is still very apparent that Riot doesn't understand their own game and that 99% of the population is constantly crying out for nerfs to the same champions (Fizz, Vayne, Cho, Lee, etc..) . If you aren't going to nerf them because of #LCSBIGPLAYS, then give me enough bans to ensure I never have to see them in Ranked.
(In low Elo)
