is hard to face in top lane. Each of her abilities deals damage and has a effect with it. Little costs, and good results. Imagine how easier it would be if allies could help dispel her E.
Honestly, I'd love it if we could fix some of the large mana issues on some champions.
's heal costs 80 mana at level 1, and 100 at level 5. Even if it is a heal and shield, every heal has its perks like Soraka's large heal that has a low CD, Bard's heal that can be multiplied by 3 and give speed boosts, Nami's that can deal damage while heal, and Taric's that heals himself and a ally. Her E starts at 65 mana, and has a very small speed boost. If it takes 3 spells to get her passive, then please understand that a 70/75/80/85/90 mana heal+shield is better and a 45/50/55/60/65 mana speed boost can be implemented.
's W should be 50/55/60/65/70 mana due to its small size at first.
's Q should be lowered to 50 mana, unless you want to describe how getting dealt 65/85/105/125/145 (+50% AP) is a lot of damage for a mage.
's Q rockets should scale to more mana as she levels it up, 20/25/30/35/40 due to the amount of power, range, and critical she is allowed to use.
's passive being moved to his E was something I liked, but the mana is a bit high considering its limitations; such as when I have two bullets and it does not give a third. Its mana should resemble Lucians and scale down, 40/35/30/25/20 mana. And his W should cost 60/65/70/75/80 mana due to the little effect it is able to give unless YOU ARE SKILLED (I am skilled and know how to use this ability but still barely use it since its never been as helpful as any of the others and has a high price).
's ultimate is a one shot use that deals 200/300/400 (+70% AP) in a area flinging enemies in certain locations, has a long CD, and is 100 mana. By standards, I really see this one as a 80 mana ability.
his ultimate causes him to stealth for a second, can be used twice (and upgraded to three times) but has a 100 mana slapped onto it. I honestly see this ability as a 70/80/90 mana ability.
has a lot of mana hogging abilities, but his W and E are the two that I ponder about all the time. his W could be 30/35/40/45/50 mana and his E could be 50/55/60/65/70 mana. His E is one of the harder to use and it doesn't even refund mana when killing a target. The most you deal is 6x the amount + a certain amount of additional damage. I'll show bellow:
110/155/200/245/290 (+120% AP) (+150% bonus AD). If I get 200 AD and 100 AP, I deal a total of 530/575/620/665/710 physical damage. This is actually typical for all champs in late game, to have this much power is what I'm implying.
Master Yi is just one of the few to not have to worry about these issues because he has no mana issues. His ultimate gives him a lot, even if it isn't damage. Imagine if the limit was reduced to 7/8/9 seconds of duration? Would it help (maybe), but it won't solve the issue that other champs have the mana restrictions that he doesn't have. This is why champs like Yasuo have the advantages, they aren't limited to nothing but CDs.