Can I get some context on the Gnar buffs?

Gnart Even Close··13 votes·11,801 views

Or do I have to wait until the patch notes come out?

I know Gnar isn't doing great right now and is deserving of a buff, I'm just wondering why base AD and range were the targets of the buffs. A response from a Rioter would be awesome, but I know I'm probably not gonna get one.

Regardless, thank you Riot for giving a small buff to Gnar

~A Gnar Main

Edit: Does the range increase only apply to Mega Gnar or does it also apply to Mini Gnar?

51 Comments

RiotMeddler24 votes

We think Gnar's a little weak. That base AD increase is there primarily to help out with last hitting early, with some slight extra anti champ power too of course. The range increase is actually just a tooltip change. We increased Gnar's base range (used in Mega Gnar) to 175 a while back, and reduced the mini Gnar range bonus to keep mini Gnar's attack range the same. Tooltips weren't all appropriately updated to reflect that though, so we're cleaning that up.

ZaNJeTsU1 votes

So, u see Gnar is weak and buffs him, but u see aatrox strong so you dont touch him?

Voluug1329 votes

aatrox strong

wut

ZaNJeTsU1 votes

well, u didnt understand that I was joking about riot, cuz they buff a good champ like Gnar, and still ignoring Aatrox.....

charcharmunro11 votes

Aatrox is... Like, in a bad state. He's not incredibly weak, but he's very feast or famine. If he's ahead, he's a god, if he's behind, he's deadweight.

Axis the Dragon6 votes

I think that's what Zanjetsu was getting at, albeit with some broken English. If I understood correctly, he was stipulating that, because Riot buffed the undertuned Gnar but ignored Aatrox, it implied that Riot thought Aatrox was balanced.

Champion Skin1 votes

Well that's kind of the problem with Aatrox.... he doesn't really do much except auto the enemy to death and heal while doing it So if he is too strong he will just stab people to death while being unkillable with all of the healing (he would basically destroy most melee champions without giving them much of a way to deal with it) Or if he is too weak he really won't be able to do much of anything

(he is also weak to kiting.. given if he can't auto the enemy he can't heal... and his only gap closer is rather clunky)

Weasel Kensei1 votes

[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=uQGuFQ8l,comment-id=000600000000000000000001,timestamp=2016-03-03T09:55:06.545+0000)

Well that's kind of the problem with XinZhao .... he doesn't really do much except auto the enemy to death and heal while doing it

But riot still buffed him into the top 3 win % for no reason... Cause.... Rito!

Champion Skin1 votes

That isn't true... after all XinZhao have more reliable CC (though maybe slightly slower) with his Q and potentially some decent utility from his ult

ntbcool1 votes

First off i love Aatrox and would love for him to be viable, but the problem isn't that he needs his stats raised, he needs some form of a rework so is kit isn't so bad. Also they have said probably after the mage update they are going to do a dive assassin update, which aatrox is in that group.

KazeNekochan1 votes

{quoted}

We think Gnar's a little weak. That base AD increase is there primarily to help out with last hitting early, with some slight extra anti champ power too of course. The range increase is actually just a tooltip change. We increased Gnar's base range (used in Mega Gnar) to 175 a while back, and reduced the mini Gnar range bonus to keep mini Gnar's attack range the same. Tooltips weren't all appropriately updated to reflect that though, so we're cleaning that up.

wth how about we get some buffs to get lane nidalee back?

Robbit Mang1 votes

they dont want to buff nidalee because her experienced player winrate is actually really high. 56% to show you some more impact her new player winrate is barely 44%. touching any part of her kit could have huge impacts on either side

WadeWilson13377 votes

Nidalee jungle is busted af in high elo right now. Dont count on her getting buffs anytime soon as shes a priority ban in high diamond-challenger. In fact, expect a nerf within 3 patches.

KazeNekochan1 votes

{quoted}

Nidalee jungle is busted af in high elo right now. Dont count on her getting buffs anytime soon as shes a priority ban in high diamond-challenger. In fact, expect a nerf within 3 patches.

thats why i said lane nidalee

buff her lane and nerf her jungle even if they nerf her jungle some she will be alright there and not broken as fuck

WadeWilson13372 votes

Its far easier to just center her around a single role. Not every champion has to have multiple roles, in fact when they do it makes them very hard to balance. Just look at Nautilus right now. At this moment hes god tier top, above average support, and trash tier jungle. They are nerfing his damage to make him a worst solo laner, but thats going to basically remove Jungle Nautilus from the game entirely and hurt support nautilus as well.

KazeNekochan1 votes

{quoted}

Its far easier to just center her around a single role. Not every champion has to have multiple roles, in fact when they do it makes them very hard to balance. Just look at Nautilus right now. At this moment hes god tier top, above average support, and trash tier jungle. They are nerfing his damage to make him a worst solo laner, but thats going to basically remove Jungle Nautilus from the game entirely and hurt support nautilus as well.

the thing is tho nidalee can work fine as a laner and jungler

Gotenokaru2 votes

So you think gnar is weak even tho he has a decent win and play rate but you just keep ignoring riven's situation? I know a lot of people dislike her and she is a champion that hard to balance but you just cannot ignore the fact that she's suffering right now. Even the people who has experiences with her(like more than +125 games) have a barely %50 win rate.

Did you ever think about reverting her last nerfs or something like that?

WadeWilson13375 votes

Gnar Plat+ - 47% winrate with a 4% play rate is not exceptional at all.. Keep riven in the dumpster where she is. Shes an absolute cancer champ and Riot found a way to put her down without too many people taking notice. And thank god for it.

Swae71 votes

Riven is strong dude..... U prob don't use the combos and follow the strats.. They aren't going to buff her cuz her kit is too strong. Any buff will make her op and will be asking for a nerf.

Robbit Mang3 votes

honestly if you wanted to give gnar a meaningful buff you could add a small amount of damage to his mega E

it just feels like the worst skill seeing as hes a giant monster jumping onto you for 100 damage... maybe bonus damage to minions? or a small amount of enemy missing hp damage instead of gnars hp damage?

Swae71 votes

thank u sir, facing a fora before her nerf was hell in lane.

Frius1 votes

why ignore aatrox ,meddler? at this point he can be removed from game ,no one knows he existed.

thats a tortured darkin

Psi211 votes

Summary: Because tankie dps needs more damage.

Gnart Even Close1 votes

{quoted}

We think Gnar's a little weak. That base AD increase is there primarily to help out with last hitting early, with some slight extra anti champ power too of course. The range increase is actually just a tooltip change. We increased Gnar's base range (used in Mega Gnar) to 175 a while back, and reduced the mini Gnar range bonus to keep mini Gnar's attack range the same. Tooltips weren't all appropriately updated to reflect that though, so we're cleaning that up.

:D thank you for taking the time to respond and give us some context! it means a lot to me and i bet for others too!

Vekkna3 votes

Here are some comments by Gypsylord about tank Gnar:

I do wish he was a little less hardcountery to certain low mobility melee champs. I didn't really account for the fact that he likes building straight tank in a lot of games which tends to negate a lot of mini Gnar's weaknesses (he's supposed to be easy to kill).

.

I think it's good and healthy that Gnar can buy a hexdrinker to not get wrecked by a rumble just as it's healthy for an ADC to be able to pick up a banshee's veil. The problem isn't when he buys one tank item, it's when he buys 5.

.

Gnar was supposed to build "one or two" offense items. Right now he builds .5, if that, and then goes straight tank.

If that was true then, why buff base AD and encourage full tank builds even more when it was clearly unintended and makes Gnar overall too hard to kill for his level of mobility and cc?

On another note, Gnar hasn't seen any changes for about a year. He was super popular and did extremely well throughout season 5 because he was super tanky for how much damage he did. Now look at the champs he's losing hard to:

Quinn Yasuo MonkeyKing Pantheon Jax TahmKench Fiora Malphite Nautilus Gangplank Darius Riven DrMundo Nasus Vladimir Poppy Garen Graves Teemo Kennen

It's like a who's who list of power creep and balance nightmares. With the exception of Teemo, Vlad, and Kennen, these champs encapsulate some of the core complaints about balance this season:

-Tanks do way too much damage without building any damage -Fighters get too tanky from building juggernaut damage items -AD is so optimized that AD champs spike hard and fast with few items -AP items are mostly overpriced and poorly optimized for everyone other than AP tanks

Of the 6 AP champs on the list, 3 don't even bother building AP, 2 others don't use mana, and the last doesn't need mana for the majority of his damage.

The point here is that buffing Gnar's base AD tells me that you either don't know or don't care about how miserable it is to play game after game full of tanky fighters, tanky juggernauts, dps tanks, and now the recent addition of tanky assassins (yi, akali, eve). The level of damage, healing, and tankiness is cranked up to 11 and, frankly, it's godawful.

So why not bring down the overall level of immortality instead of simply buffing Gnar to do more damage while still building....tank. And while you're at it, take a long look at why this is happening in the first place. AD is too strong too early, and Juggernaut items are too tanky with too little sacrifice to damage.

Gnart Even Close1 votes

{quoted}

Here are some comments by Gypsylord about tank Gnar:

.

.

If that was true then, why buff base AD and encourage full tank builds even more when it was clearly unintended and makes Gnar overall too hard to kill for his level of mobility and cc?

On another note, Gnar hasn't seen any changes for about a year. He was super popular and did extremely well throughout season 5 because he was super tanky for how much damage he did. Now look at the champs he's losing hard to:

Quinn Yasuo MonkeyKing Pantheon Jax TahmKench Fiora Malphite Nautilus Gangplank Darius Riven DrMundo Nasus Vladimir Poppy Garen Graves Teemo Kennen

It's like a who's who list of power creep and balance nightmares. With the exception of Teemo, Vlad, and Kennen, these champs encapsulate some of the core complaints about balance this season:

-Tanks do way too much damage without building any damage -Fighters get too tanky from building juggernaut damage items -AD is so optimized that AD champs spike hard and fast with few items -AP items are mostly overpriced and poorly optimized for everyone other than AP tanks

Of the 6 AP champs on the list, 3 don't even bother building AP, 2 others don't use mana, and the last doesn't need mana for the majority of his damage.

The point here is that buffing Gnar's base AD tells me that you either don't know or don't care about how miserable it is to play game after game full of tanky fighters, tanky juggernauts, dps tanks, and now the recent addition of tanky assassins (yi, akali, eve). The level of damage, healing, and tankiness is cranked up to 11 and, frankly, it's godawful.

So why not bring down the overall level of immortality instead of simply buffing Gnar to do more damage while still building....tank. And while you're at it, take a long look at why this is happening in the first place. AD is too strong too early, and Juggernaut items are too tanky with too little sacrifice to damage.

very well written! i agree that powercreep is an issue, but if that is the trend that Riot is going for, then it would be a shame for Riot to leave Gnar behind. Gnar didn't quite turn out the way Gypsylord intended, and he would need some pretty significant changes for him to want to build squishier in Mini Gnar while still being a tank in Mega Gnar. I have personally thought about making Gnar's passive convert some of his tanky stats (i.e. HP) to damage stats in Mini Gnar and converting damage stats (i.e. attack speed) into tank stats for Mega Gnar.

FurretHasAGlock5 votes

I love gnar, Me like gnar buffs. GNAR GADA!

Gnart Even Close5 votes

[{quoted}](name=Derpasaurus Trex,realm=NA,application-id=3ErqAdtq,discussion-id=uQGuFQ8l,comment-id=0002,timestamp=2016-03-02T16:33:25.188+0000)

I love gnar, Me like gnar buffs. GNAR GADA!

SHUGI SHUGI SHUGI!

AnonymousPoro4 votes

{quoted}

SHUGI SHUGI SHUGI!

SHU SHU? BAHNAH!

Sohleks4 votes

Wahhhboohh!!~

Solitair1 votes

excited snort

Blue Kaozi4 votes

I'm not sure why they chose this, but this is a decent buff to his early game. It gives him a bit more fight, but doesn't make him harder to kill as mini-gnar, which is the intent IMO. They are supposed to be able to kill you if you don't kite well enough.

Gnart Even Close1 votes

[{quoted}](name=Blue Kaozi,realm=NA,application-id=3ErqAdtq,discussion-id=uQGuFQ8l,comment-id=0000,timestamp=2016-03-02T16:30:00.747+0000)

I'm not sure why they chose this, but this is a decent buff to his early game. It gives him a bit more fight, but doesn't make him harder to kill as mini-gnar, which is the intent IMO. They are supposed to be able to kill you if you don't kite well enough.

that makes sense

SaltyKracka4 votes

Ugh, here we go.

More ranged manaless toplane cancer.

Gnart Even Close5 votes

{quoted}

Ugh, here we go.

More ranged manaless toplane cancer.

Vladimir

at least Gnar doesn't have high range manaless poke that heals him. and invulernability

Only Play Darius4 votes

Yea well Vlad also has no CC or mobility. If you catch up to him he either uses his pool and loses a chunk of HP, or dies.

Narasimha2 votes

Yea well Vlad also has no CC or mobility.

You should really look up what his pool does.

BiscuitWitch3 votes

Yes, pool gives both CC and mobility. However, it is among the worst CC, and the worst mobility in the game. It's a weak slow when you're on the pool that ends the instant they leave pool hitbox, and the 'mobility' it provides is like, a 35% movespeed increase for like 1/2 a second. Wow. Groundbreaking. Amaze. How could anyone catch this truly slippery sonuvabitch.

Narasimha1 votes

The point is not its effectiveness. The point is that it's there. Besides, the only difference between life and death is 1 hp. Who is to say that 35% for even half a second can't be life saving?

Skias1 votes

{quoted}

You should really look up what his pool does.

and you nuke yourself to use it lol

WadeWilson13371 votes

Hes also got a whoppin 45% winrate. What a monster.

GlockHammer3 votes

{quoted}

Ugh, here we go.

More ranged manaless toplane cancer.

I'd rather call the toplaners with range and mana - adc's like Graves and especially Quinn, the true cancer of toplane.

SaltyKracka1 votes

Graves specifically was just ridiculously OP. Quinn is at least beatable, and it's entirely possible to either out scale her or just plain make her teamcomp useless past the laning phase.

IronwallJackson2 votes

The little furry monster is my go-to top laner, so I'm glad to see him getting a little bit of love in this upcoming patch. The salty juggernaut mains are a nice little bonus as well.

Gnart Even Close1 votes

{quoted}

The little furry monster is my go-to top laner, so I'm glad to see him getting a little bit of love in this upcoming patch. The salty juggernaut mains are a nice little bonus as well.

ikr. hate playing against juggernauts. i do have to say playing a little garen or darius once in a while is fun, but it's way better watching them die as they try in vain to hit you

Yaskamasandwich2 votes

They both suck to face! /salt! ;)

Vei2 votes

Ahangaaaaa : 3

Hi im Gnar2 votes

I was wondering that too.

~A Gnar Main (but i think it's obvious)

Brimaz The King1 votes

He needed a little of a push in order to last hit better is my guess. and the 50 range increase most likely added because most juggernauts got one added to their range.

Gnart Even Close1 votes

[{quoted}](name=Brimaz The King,realm=NA,application-id=3ErqAdtq,discussion-id=uQGuFQ8l,comment-id=0001,timestamp=2016-03-02T16:31:09.862+0000)

He needed a little of a push in order to last hit better is my guess. and the 50 range increase most likely added because most juggernauts got one added to their range.

makes sense. i guessed about the last-hitting, but i didn't think about the range increase based off of the juggernaut range increases.

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