Why don’t turrets do true damage?
Like why does the amount of armor I buy matter against turrets? The things are supposed to be the gates to victory. Huge, destructive obelisks of “nope you ain’t touching this nexus”
But if I buy a thornmail or a randuins or something, boom I don’t care about turrets anymore, and fuck me if I’m against a full magic team I have to build MR for.
Like... why aren’t turrets “turrets deal 15/20/25% champion max health as true damage per shot, ramping up. The ramp up debuff is champion-side, and lasts 5 seconds from the last time the champion was shot. Additionally, if a champion takes three consecutive turret shots without dropping turret aggro, they are unpreventably executed.”
Then, we might actually pay attention to turrets, instead of them being a minor inconvenience.
etc. anyways, who are mobile enough not to take a lot of turret shots on a dive in the first place, and/or are able to reset turret aggro to abuse the heat up mechanic.