Is it a plausible idea to adhere a matchmaking queue for certain amounts of deaths?

Seenan·11/8/2018, 8:24:44 AM·2 votes·1,668 views

What would the people of this forum think of, let's say, if x person consistently dies 10+ times a game, they get placed into a certain queue with other people that consistently die that many times (or close to it)?

The reason? There's no way a half-decent player will consistently die 10+ times in enough games to get them in this queue, it will only be feeders, griefers, or people that don't deserve the rank they're currently in. They would have to consistently play better (have below 10 deaths for, let's say, 5-10 games) to get back into the normal queue. If a player gets into this queue too often, he has to progressively play more <10 death games or perhaps, <9 death games, and it would continue like that.

11 Comments

Warlord Rhinark11/8/2018, 9:30:07 AM2 votes

Let's make forced loss streaks an even bigger hell than they already are.

DaTrout7711/8/2018, 8:46:39 AM1 votes

While this would get rid of the feeders/griefers temporarily it wouldnt really do much. Alot of low elo players would unintentionally go into this queue and thus get punished for simply being bad, or just getting unlucky. If these feeders/griefers are doing it intentionally then most likely they arent doing it too often unless their goal is to simply lower their rank.

In really high elo there are wintraders that will do this often but there are so few people that they can possibly queue against that they simply wouldnt get into a game that is close in elo.

There are definently games where 10+ deaths isnt uncommon (depending on your champ/role, or simply how the game is played [game length would also play a factor]) For example if its a 40+ min game and your playing yi or some other fighter champ then its likely that you will end up with alot of deaths. So this hypothetical system would need to be over a decent amount of games and even then it would most likely do nothing but punish people for their role/champ.

This would do more harm than good by punishing people that didnt deserve it and the people that did deserve it dont care since their objective wouldnt change.

nubulas211/10/2018, 11:16:09 AM1 votes

or just put them in low priority que like a dodge timer currently does. Give them time to cool off or go do something else and get them out of the system at the same time.