A basic Rune concept and a Rune rework concept for Sorcery Tree
Spell Affinity: Increases basic ability cooldowns by 10%. Dealing 10 unique instances of magic damage with spells to enemy champions reduces your basic ability cooldowns by 5% up to 30% max reduction. (total 20% after 10% penalty)
Magic damage requirement cuz Ezreal exists. Reduces base cooldowns meaning a CD of 10s can go down to 8s and with 40% CDR would go to 4.8s instead of 6s without the rune. Ofcourse it also means you'd start out with a 11s CD before stacking the buff. Dunno where this would fit in the tree.
######Champions that don't have magic damage dealing spells will automatically swap this rune for w.e Rito decides.
Absolute Focus (rework): Gain an adaptive bonus of 3 - 24 bonus AD or 5 - 40 Ability Power (based on level). This bonus is lost for 10 seconds upon using a dash or blink and after taking damage from champions equal to 20% of your maximum health within 3 seconds.
Rewards immobile Mages (and ADCs) for being... immobile. Added the loss of buff after taking damage so there's meaningful soft counterplay to this effect rather than just being permanent invisible power. This way positioning is even more important for immobile champions who take this rune.
Thoughts?