2 Augment Run Done in 2 Attempts. Here's How
<--- If you want this icon, use these strats (Edit: Just realized the icon isn't updating on Boards rip).
#No augments or build in this game mode can substitute for skill. You still need to be able to position correctly, maintain DPS and dodge attacks
This post contains the strats I used for 4/3/2 augment runs and the strat for the Ziggs/Sona run.
Also, you do not need Jinx when doing the quest where you cannot have a Ziggs or Sona on the team and only 1 Jinx. It's saying you can only have 1 Jinx, not that you need 1 Jinx. Therefore you can run the 5 Yasuo strat for this mission.
(Psst, if you see errors, point them out. I'm constantly updating this when more optimized builds or setups are discovered)
Btw I'd love to help everyone but it takes some time to complete (not guaranteed first run) and I've been spamming the game mode nonstop. Your best bet is to either find friends or group up with random players and explain the strategy. Don't be discouraged by a few failures, it's bound to happen. I just had a really good group and maybe some luck in my initial 2 runs.
Don't flame people that don't cater to what you want. They are people with free will, they can refuse a request to do your mission. Just take the people that do want to do the mission, ff, and invite them.
#The Very First Thing You Should Do
Is farm up either Captain or Onslaught max augment runs to collect every needed augment and augment slots. This is absolutely crucial. So often I see people in Onslaught queues asking for 4 augment runs when they only have 2 augment slots running augments with absolutely 0 synergy with each other just weighing down the team.
Don't be that guy. Farm up so you can actually run these and other setups in the first place.
#2 Augment Run Strats
4 Yasuos and 1 Malphite Strat
Yasuos run Tempest and Wanderer. Malphite runs both ult augments.
Yasuos' builds (UPDATED):

Per Instance Build Order (you may acquire some items earlier due to gold bugs):
(if you have enough gold for it, sell Stinger and buy a Caulfield here too)
Malphite's build:
Once again, 40% CDR Rush. Lucidity + Iceborne -> Knight's Vow -> the rest. Don't build Zeke's Herald, it doesn't really do anything.
Both Malphite and Yasuo ults are up every 3 seconds if used correctly. So there's no need for Windwalkers. Prior to level 16, it's about a 9 second cooldown for both.
Malphite's job is to run around the map and find the biggest group of enemies to plow over to the Yasuos for a huge ult combo. In the Kayn fight it's the same deal. If ads spawn, Malphite is to run out and gather as many as possible and run into Kayn with them for instant ad clear and a ton of damage on Kayn.
Malphite's role is by far the most important part here since his decision-making in which groups to pull and how to effectively pull as many as possible is absolutely crucial to the success of this strat. Yasuos should NOT ULT until Malphite has completed the charge since damage will not be dealt until he runs into a wall (which means the CD won't be reduced).
DO NOT TRY TO TANK ENEMIES AS MALPHITE. You are building tank to survive not to tank for your team. You should still be actively dodging attacks while you look for spicy wombo ults. Enemies will kill you in a matter of seconds even when building full tank if you are not actively dodging their skills.
For the Yasuo players during the Kayn fight, simply attack Kayn as much as possible. Do not spam Sweeping Blade cuz it will get you killed and you may have to use it on him to dodge one of his other attacks. When he uses Blue Kayn's Orb attack, have each Yasuo Wind Wall in intervals to completely block it while keeping up DPS. For Red Kayn's Orbital Strike, 2 Yasuos should back off and dodge while the other 2 maintain DPS on opposite sides of Kayn while dodging the barrage. Having all 4 Yasuos in the same place creates an undodgeable maelstrom of death that you definitely don't want to be a part of. Meanwhile Malphite can just run around while he waits for more ads.
5 Ziggs (Reddit Strat) (NERFED)
Note this strategy was nerfed. I have no clue how strong it is now but try at your own risk.
5 Yasuo Strat (4 & 3 Augment)
If you're going for the 4 augment, just run 5 Yasuos using the same build but add Windwalker and Horizon to the build. For 3 augment, take out Horizon.
5 Ziggs Strat 4 & 3 Augment)
Step 1: Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield.
Got it? No, you think you got it, I seriously mean NO HEALING MINEFIELD. NOT EVEN A SINGLE ONE OF YOU SHOULD BE TAKING THIS. Okay, now that that's been established, on to the build.
5 Ziggs is extremely nutty (and much more fun imo). You clear enemies faster than they can spawn. Run Shorter, Bounce and Distributor (+Brink for 4 aug, +Overkill for 5 aug). Your passive deals 1.5k to up to 4 enemies per use and it's up 24/7. I regularly end up with over 1 mil damage each game. The build is:

For the Kayn fight, when he draws orbs, auto him a LOT. Your Bounce passive will kill over half the orbs, cutting his special time down to half. For Red Kayn make sure you are all spaced out as you continue to attack him since his special fires shots at individual targets, clumping up makes dodging difficult. For Blue Kayn just walk in a circle (don't attack).
Prioritize killing ads when they spawn, Ziggs clears them out instantly but can die to them easily if left unchecked. They also serve to refill your health bar since Bounce on multiple targets can heal you for an insane amount (almost full).
I cannot stress this enough though: DO NOT RUN HEALING MINEFIELD FOR THIS.. Zigg's passive will heal him to nearly full with every use (on clustered enemies). There is 0 reason to take this augment. Ardent Censor does not calculate into Distributor's AP gain either so don't bother. The goal here is to kill everything so fast that the need for healing is a non-factor. Often times you'll be killing mobs faster than they can spawn, leaving you standing around for a few seconds.
#Ziggs/Sona Space Wizard Strat
5 Ziggs Strat
See above. Add Overkill and use it purely as a defensive tool (since it grants 80% damage reduction). Use it during Red and Blue Kayn's special attacks to completely negate damage taken (since hitting them with ults during it is healing you as well).
5 Sona Strat
https://www.youtube.com/watch?v=CNFgO2wpKPs
Drop, Cadence, Benediction, Rhythm and Clutch
Build:

(Per instance build WIP, build was expiramental and order could be improved. Build in ^ order not the below match history order I did).
https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2867937562/219911506?tab=overview
Strat is to simply spam Q W AA infinitely. QW grants instant Diminuendo, W refreshes Q and Diminuendo refreshes W (essentially nothing is ever on cooldown for this). Make sure not to faceroll your keyboard and never press E unless you really need the MS or the stun (use your ult first).
You have to make sure to CALMLY press Q, then W, then right click to attack, then move to stop attacking, then Q, then W, then right click to attack, then move to stop attacking, etc.
How this works: Drop charges with healing and shielding, thus we rush Athenes and take healing/shielding augments and spam the QW combo for infinite healing/shielding per second. Every Diminuendo is also proccing Drop now, dealing 500 (+50% AP) in a skillshot line (line up the shot btw).
Additionally! This makes Kayn deal LITERALLY 0 DAMAGE, IT'S HILARIOUS. You can just face tank him as a team (including his specials!!). Diminuendo applies a 25% (+4% per 100 AP) damage debuff on Kayn, stacking with other Sonas as well.
This makes the Kayn fight EXTREMELY simple. You don't even have to worry about ads, because you heal/shield through all their damage.
This build was really fun and thanks to the guys who helped out (DaenrysTargaryen, DragonLord9876, JamesExcalibur, xArchy)!
#General Strats
Reviving
DO NOT STACK UP TO REVIVE SOMEONE. It will waste everyone's revive cooldown. Only use 1 person per revive.
When an ally goes down their first time, someone should immediately revive them to start their revive cooldown.
If a downed ally is out of reach for awhile and they only have 10 or less seconds left, don't revive them and waste the cooldown, just let them respawn.
Once they've respawned one time on their own their death timer will hit 60 seconds. Revives should be off cooldown if all goes well so go ahead and revive them. But a death after this sends everything spiraling downhill because revives will be on cooldown and the death timer will be obnoxiously high.
Basically, try not to die. That's the number 1 priority. Don't be a hero trying to slay as many as you can and most importantly, dodge everything.
Warping
STOP WARPING OFF COOLDOWN. Use your LCS levels of dodging to simply sidestep every attack in this game. You do NOT need to warp to dodge every Kayn attack. Simply calmly sidestep his attacks. Relying on warp causes bad habits and keeps you from having warp when you truly need it to dodge an actually undodgeable attack (due to mob cluster or being cornered).
If Kayn knocks you away during his fight, DO NOT spam warp to get back to him. Simply walk your way back to him.
Monster Priority
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Gold Insect. Literally die for this thing, it's that good of a reward for killing it.
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Green and Red Insects. Red Insects should go to a Yasuo, not the Malphite. Yasuo can do much more with a no cooldown ult than Malphite can. When you grab this, start spamming EQ and R as much as possible on as many enemies as possible because you can chain your own ult with yourself when you have this buff. Be sure to warp away to your team when it runs out though.
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Vel'Koz type monsters are always the highest priority targets. Reasonably kill as many as possible as a team while you wait for Malphite to bring a batch of fresh ult targets to you.
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Next is Ora Plants. Kill these as you move around the map. Don't try to dash off on your own to grab them, you're gonna die, no exceptions.
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Kog'Maw type monsters are priority only if they are impeding the area you are holding. If they are not an immediate threat, simply kite them like everything else. Be sure to use CC to reset their attack. Do not go out of your way to kill these.
Other than those, there are no priority targets. Your objective is to survive and let your ults do the work. Kite everything.
Do NOT hunt down the giant flying ora things, they give hardly any ora for how long it takes to kill them. If nothing else is an immediate threat though, go ahead.
Other Monster Strats
Both versions of Skarners - Kite them and only hit them with max range Q's. Ulting Skarners will almost always ensure a swift death if you try to basic attack them. The other version will simply claw half your health in the span of a second. Just not worth it.
Rek'Sai-ish Darius Q Monsters, Tongue Lashers and Ornn Golems - Either don't poke them at all and keep your distance or stand directly on top of them. They will not use abilities while you are in melee range and their melee attacks tickle.
Voidlings - DO NOT KILL THE EGGS FOR THE YASUO STRAT. Leave them alive. Having them alive means a billion more tornadoes when Malphite brings them all together.
Everything else - just kite, kill and dodge attacks
Hope this helps all of you in earning this awesome icon I have.


