2 Augment Run Done in 2 Attempts. Here's How

Z3Sleeper··170 votes·122,447 views

<--- If you want this icon, use these strats (Edit: Just realized the icon isn't updating on Boards rip).

#No augments or build in this game mode can substitute for skill. You still need to be able to position correctly, maintain DPS and dodge attacks

This post contains the strats I used for 4/3/2 augment runs and the strat for the Ziggs/Sona run.

Also, you do not need Jinx when doing the quest where you cannot have a Ziggs or Sona on the team and only 1 Jinx. It's saying you can only have 1 Jinx, not that you need 1 Jinx. Therefore you can run the 5 Yasuo strat for this mission.

(Psst, if you see errors, point them out. I'm constantly updating this when more optimized builds or setups are discovered)

Btw I'd love to help everyone but it takes some time to complete (not guaranteed first run) and I've been spamming the game mode nonstop. Your best bet is to either find friends or group up with random players and explain the strategy. Don't be discouraged by a few failures, it's bound to happen. I just had a really good group and maybe some luck in my initial 2 runs.

Don't flame people that don't cater to what you want. They are people with free will, they can refuse a request to do your mission. Just take the people that do want to do the mission, ff, and invite them.

#The Very First Thing You Should Do

Is farm up either Captain or Onslaught max augment runs to collect every needed augment and augment slots. This is absolutely crucial. So often I see people in Onslaught queues asking for 4 augment runs when they only have 2 augment slots running augments with absolutely 0 synergy with each other just weighing down the team.

Don't be that guy. Farm up so you can actually run these and other setups in the first place.


#2 Augment Run Strats

4 Yasuos and 1 Malphite Strat

Yasuos run Tempest and Wanderer. Malphite runs both ult augments.

Yasuos' builds (UPDATED): item 3006 item 3071 item 3147 item 3046 item 3031 item 3101

Per Instance Build Order (you may acquire some items earlier due to gold bugs):

item 3006 item 3133 item 3101 item 3067 item 1036 item 3071 item 1042 item 1051 item 3147 item 3046 item 1037 item 3031 (if you have enough gold for it, sell Stinger and buy a Caulfield here too)

Malphite's build: item 3173 item 3025 item 3109 item 3742 item 3068 item 3151 Once again, 40% CDR Rush. Lucidity + Iceborne -> Knight's Vow -> the rest. Don't build Zeke's Herald, it doesn't really do anything.

Both Malphite and Yasuo ults are up every 3 seconds if used correctly. So there's no need for Windwalkers. Prior to level 16, it's about a 9 second cooldown for both.

Malphite's job is to run around the map and find the biggest group of enemies to plow over to the Yasuos for a huge ult combo. In the Kayn fight it's the same deal. If ads spawn, Malphite is to run out and gather as many as possible and run into Kayn with them for instant ad clear and a ton of damage on Kayn.

Malphite's role is by far the most important part here since his decision-making in which groups to pull and how to effectively pull as many as possible is absolutely crucial to the success of this strat. Yasuos should NOT ULT until Malphite has completed the charge since damage will not be dealt until he runs into a wall (which means the CD won't be reduced).

DO NOT TRY TO TANK ENEMIES AS MALPHITE. You are building tank to survive not to tank for your team. You should still be actively dodging attacks while you look for spicy wombo ults. Enemies will kill you in a matter of seconds even when building full tank if you are not actively dodging their skills.

For the Yasuo players during the Kayn fight, simply attack Kayn as much as possible. Do not spam Sweeping Blade cuz it will get you killed and you may have to use it on him to dodge one of his other attacks. When he uses Blue Kayn's Orb attack, have each Yasuo Wind Wall in intervals to completely block it while keeping up DPS. For Red Kayn's Orbital Strike, 2 Yasuos should back off and dodge while the other 2 maintain DPS on opposite sides of Kayn while dodging the barrage. Having all 4 Yasuos in the same place creates an undodgeable maelstrom of death that you definitely don't want to be a part of. Meanwhile Malphite can just run around while he waits for more ads.

5 Ziggs (Reddit Strat) (NERFED)

https://www.reddit.com/r/leagueoflegends/comments/9gc8oc/definitely_balanced_allziggs_strat_in_extraction/

Note this strategy was nerfed. I have no clue how strong it is now but try at your own risk.



5 Yasuo Strat (4 & 3 Augment)

If you're going for the 4 augment, just run 5 Yasuos using the same build but add Windwalker and Horizon to the build. For 3 augment, take out Horizon.

5 Ziggs Strat 4 & 3 Augment)

Step 1: Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield. Don't take Healing Minefield.

Got it? No, you think you got it, I seriously mean NO HEALING MINEFIELD. NOT EVEN A SINGLE ONE OF YOU SHOULD BE TAKING THIS. Okay, now that that's been established, on to the build.

5 Ziggs is extremely nutty (and much more fun imo). You clear enemies faster than they can spawn. Run Shorter, Bounce and Distributor (+Brink for 4 aug, +Overkill for 5 aug). Your passive deals 1.5k to up to 4 enemies per use and it's up 24/7. I regularly end up with over 1 mil damage each game. The build is:

item 3020 item 3115 item 3089 item 3124 item 3100 item 1056

For the Kayn fight, when he draws orbs, auto him a LOT. Your Bounce passive will kill over half the orbs, cutting his special time down to half. For Red Kayn make sure you are all spaced out as you continue to attack him since his special fires shots at individual targets, clumping up makes dodging difficult. For Blue Kayn just walk in a circle (don't attack).

Prioritize killing ads when they spawn, Ziggs clears them out instantly but can die to them easily if left unchecked. They also serve to refill your health bar since Bounce on multiple targets can heal you for an insane amount (almost full).

I cannot stress this enough though: DO NOT RUN HEALING MINEFIELD FOR THIS.. Zigg's passive will heal him to nearly full with every use (on clustered enemies). There is 0 reason to take this augment. Ardent Censor does not calculate into Distributor's AP gain either so don't bother. The goal here is to kill everything so fast that the need for healing is a non-factor. Often times you'll be killing mobs faster than they can spawn, leaving you standing around for a few seconds.



#Ziggs/Sona Space Wizard Strat

5 Ziggs Strat

See above. Add Overkill and use it purely as a defensive tool (since it grants 80% damage reduction). Use it during Red and Blue Kayn's special attacks to completely negate damage taken (since hitting them with ults during it is healing you as well).

5 Sona Strat

https://www.youtube.com/watch?v=CNFgO2wpKPs

Drop, Cadence, Benediction, Rhythm and Clutch

Build: item 3020 item 3174 item 3003 item 3027 item 3089 item 3151

(Per instance build WIP, build was expiramental and order could be improved. Build in ^ order not the below match history order I did).

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2867937562/219911506?tab=overview

Strat is to simply spam Q W AA infinitely. QW grants instant Diminuendo, W refreshes Q and Diminuendo refreshes W (essentially nothing is ever on cooldown for this). Make sure not to faceroll your keyboard and never press E unless you really need the MS or the stun (use your ult first).

You have to make sure to CALMLY press Q, then W, then right click to attack, then move to stop attacking, then Q, then W, then right click to attack, then move to stop attacking, etc.

How this works: Drop charges with healing and shielding, thus we rush Athenes and take healing/shielding augments and spam the QW combo for infinite healing/shielding per second. Every Diminuendo is also proccing Drop now, dealing 500 (+50% AP) in a skillshot line (line up the shot btw).

Additionally! This makes Kayn deal LITERALLY 0 DAMAGE, IT'S HILARIOUS. You can just face tank him as a team (including his specials!!). Diminuendo applies a 25% (+4% per 100 AP) damage debuff on Kayn, stacking with other Sonas as well.

This makes the Kayn fight EXTREMELY simple. You don't even have to worry about ads, because you heal/shield through all their damage.

This build was really fun and thanks to the guys who helped out (DaenrysTargaryen, DragonLord9876, JamesExcalibur, xArchy)!



#General Strats

Reviving

DO NOT STACK UP TO REVIVE SOMEONE. It will waste everyone's revive cooldown. Only use 1 person per revive.

When an ally goes down their first time, someone should immediately revive them to start their revive cooldown.

If a downed ally is out of reach for awhile and they only have 10 or less seconds left, don't revive them and waste the cooldown, just let them respawn.

Once they've respawned one time on their own their death timer will hit 60 seconds. Revives should be off cooldown if all goes well so go ahead and revive them. But a death after this sends everything spiraling downhill because revives will be on cooldown and the death timer will be obnoxiously high.

Basically, try not to die. That's the number 1 priority. Don't be a hero trying to slay as many as you can and most importantly, dodge everything.

Warping

STOP WARPING OFF COOLDOWN. Use your LCS levels of dodging to simply sidestep every attack in this game. You do NOT need to warp to dodge every Kayn attack. Simply calmly sidestep his attacks. Relying on warp causes bad habits and keeps you from having warp when you truly need it to dodge an actually undodgeable attack (due to mob cluster or being cornered).

If Kayn knocks you away during his fight, DO NOT spam warp to get back to him. Simply walk your way back to him.

Monster Priority

  1. Gold Insect. Literally die for this thing, it's that good of a reward for killing it.

  2. Green and Red Insects. Red Insects should go to a Yasuo, not the Malphite. Yasuo can do much more with a no cooldown ult than Malphite can. When you grab this, start spamming EQ and R as much as possible on as many enemies as possible because you can chain your own ult with yourself when you have this buff. Be sure to warp away to your team when it runs out though.

  3. Vel'Koz type monsters are always the highest priority targets. Reasonably kill as many as possible as a team while you wait for Malphite to bring a batch of fresh ult targets to you.

  4. Next is Ora Plants. Kill these as you move around the map. Don't try to dash off on your own to grab them, you're gonna die, no exceptions.

  5. Kog'Maw type monsters are priority only if they are impeding the area you are holding. If they are not an immediate threat, simply kite them like everything else. Be sure to use CC to reset their attack. Do not go out of your way to kill these.

Other than those, there are no priority targets. Your objective is to survive and let your ults do the work. Kite everything.

Do NOT hunt down the giant flying ora things, they give hardly any ora for how long it takes to kill them. If nothing else is an immediate threat though, go ahead.

Other Monster Strats

Both versions of Skarners - Kite them and only hit them with max range Q's. Ulting Skarners will almost always ensure a swift death if you try to basic attack them. The other version will simply claw half your health in the span of a second. Just not worth it.

Rek'Sai-ish Darius Q Monsters, Tongue Lashers and Ornn Golems - Either don't poke them at all and keep your distance or stand directly on top of them. They will not use abilities while you are in melee range and their melee attacks tickle.

Voidlings - DO NOT KILL THE EGGS FOR THE YASUO STRAT. Leave them alive. Having them alive means a billion more tornadoes when Malphite brings them all together.

Everything else - just kite, kill and dodge attacks



Hope this helps all of you in earning this awesome icon I have.

110 Comments

Salron8 votes

replace the statikks with PD it gives more early atk spd for capping Q cd sooner

Z3Sleeper9 votes

You don't rush attack speed here. You rush CDR. Statikk is the 5th item bought after boots, BC, Caul and Kindle for your ultimate.

(Also Q is already down to 1.66s at the start due to Stinger)

You're gonna spend 90% of the game in your ult animation or kiting with max range Q's, so there's no real need for the extra 10% attack speed but the extra burst from Statikk is gonna help with mob clear.

Edit: However we are now running PD because we actually don't want more waveclear (to keep insects alive for more ult tornadoes) and because the 12% damage reduction vs Kayn actually helps alot (+10% AS for more DPS)

Edit 2: Idk why you're still getting downvoted after I added PD to the build xD

Lynwen2 votes

Tbh I tried your Yasuo strat for 2 augments, and it was huge shit, the Yasuos had no damages, and I don't even see how the Duskblade can be useful, I'd rather go for a BT for the sustain, and if we completely follow it, unless the 4 yasuo ults or there are tons of enemies brought by Malphite, you don't even OS a blue mob unless all yasuos ult him, but it's kind of a waste imo since the Malph gets his ultimate twice as fast as Yasuo if he ults enough mobs

Z3Sleeper2 votes

Duskblade procs every second and grants Lethality and CDR to boost ult damage. Space BT only gives 5% lifesteal.

Malphite just isn't supposed to be ulting unless at least 1 Yasuo ult is up. It's all about coordination here, or at least the Malphite player himself tracking cooldowns.

This is why I emphasize that the majority of the success in this run falls on the Malphite's decision making. Good Malphites can clear the majority of the map with a single ult and keep mobs from being relevant at all during the Kayn fight.

Other times you just end up running around frantically because Malphite solo ulted an enemy or he ulted into a stray tornado that interrupted his ult and put it on full cooldown.


Blue and red mobs you just focus down, interrupting their attacks with tornadoes as 4 until Malphite brings a cluster over to spawn tornadoes with.

(Also noone in this game mode oneshots blue mobs with 2 augments other than Satchel Ziggs, which has quite the cooldown)


I've ran this numerous times though and literally just finished another run. I've had plenty of unsuccessful runs but most of those can be attributed to either a bad Malphite or overall unskilled players dying far too often to easily avoidable attacks.

No matter how you build or what strat you run, skill is still the biggest factor.

A Time Wizard1 votes

Duskblade does proc every second, but not on the last boss fight. I think its because they designated the entire last stage as being in "Kayn's vision" while the other stages were not.

Z3Sleeper1 votes

Yeah Kayn is a "champion" so only he has "champion vision". The point of it is to help cull earlier enemies before Kayn (rounds 3 & 4) while your ult is still not a super low cooldown and provide Lethality/CDR/AD.

During the Kayn fight it's just a CDR/Lethality/AD statstick. And Lethality synergizes heavily with Yasuo's ult + tornadoes, the latter of which is his primary source of damage in this strat (due to Wanderer's +75% damage on tornadoes).

It reduces his damage reduction vs your physical damage from 35% to 29%. Which comes out as a little over a 10% damage increase (71 - 65 = 6. 6/65 = 10.8333).

ModDaenrysTargaryen5 votes

I am going to have to try to run this when I get home, I have gotten both the regular onslaught and the 4 augments. Thanks for the strat

Z3Sleeper3 votes

Yw. I had an absolute blast playing this mode and I'm still finding creative new builds and augments that keep making every game fun.

There's a ton of promising other strats I simply haven't gotten 5 people together to try yet that could work.

5 Sona with Drop + Benediction looks insane and 5 On-hit Jinxes with Liandries + Ult augments looks like it could work too. Haven't tried yet though and I'll add them here if they work well with the same amount of effort as the current listed strat (and If I can actually even find people to play 2 augment for fun lol).

ModDaenrysTargaryen2 votes

I can help you with that, I have someone who is awesome at pve modes as well that will likely join. I am always up for wacky builds

Z3Sleeper1 votes

Maybe tomorrow cuz it's getting late here, but I'll add you for now and see if we can try stuff sometime.

FrostyLyfe2 votes

{quoted}

Yw. I had an absolute blast playing this mode and I'm still finding creative new builds and augments that keep making every game fun.

There's a ton of promising other strats I simply haven't gotten 5 people together to try yet that could work.

5 Sona with Drop + Benediction looks insane and 5 On-hit Jinxes with Liandries + Ult augments looks like it could work too. Haven't tried yet though and I'll add them here if they work well with the same amount of effort as the current listed strat (and If I can actually even find people to play 2 augment for fun lol).

Feel free to hit me up :D

AlienPrimate1 votes

I want to try 5 jinx building ap with seeking 9x chompers.

Z3Sleeper2 votes

Anytime you want to do a 5 AP Jinx E comp, I highly suggest having a single Slow-Slow Jinx with Wits End + Rageblade on your team to reduce Kayn's magic resist by 70 (which brings him down to 0 MR).

Don't have the AP Jinxes run Sorc Shoes + Oblivion though, because Magic Pen cannot reduce MR below 0.

This allows the AP Jinxes to focus purely on building raw AP over penetration.

The difference between 70 MR and 0 MR is a 41% damage reduction vs a 0% damage reduction. It's a straight 41% damage increase.

AlienPrimate3 votes

I like the way you think. It is actually a 69% damage increase btw.

59×1.69=100

Calculated by taking the damage gained divided by original damage for future reference.

41/59=0.69

Z3Sleeper2 votes

Oh yeah you're right sounds better that way too lol.

Perfect number btw.

EchoZeero3 votes

Thanks to everyone contributing to this thread, it's very useful.

[katarina-love]

toravi3 votes

Excuse me, I can't find the distributor augment? I have all 15 of them and I can't find one that's called that. D: Is it called something else?

Z3Sleeper3 votes

I'm going to teach you the forbidden secret technique to unlocking the 15th augment for every champion!!!!

#HERE IT IS!!!!

######scroll down on the augment page

haha

toravi2 votes

...... oh i just thought that red bar was a separator lol i didnt know it scrolled i feel so stupid now lol thank you for the reply!

JeffLeague1233 votes

I was thinking of making a full guide to Odyssey before. But then i realized how many combinations i haven't tested yet. This all belongs to you and nobody can copy this masterpiece of a guide anymore. Too bad i don't have the persuasion or lucky teammates that have the exact mindset and augments to play on Odyssey.

PHD troller2 votes

guys anyone wants to try ziggs as team add me

Sephi512 votes

Thanks for writing a guide for the trash players. OR not.

BladeSingularity2 votes

Commenting to bookmark, this has been pretty helpful, and if anyone in this thread wants help with Onslaught missions/farming augments, I can help.

Nep0zeljan2 votes

Hello friend. I just have one question, I need to complete 3 missions, 5 the same members and mission with 3 augments (passive doesn't count) and after that, 2 augments. Is this builds still legit? I heard that it was some nerfs to the some champions and augments. I have noticed that you talk about Ziggs augments, but you are mentioning 4 augments, for what mission is that? Also, I wanted to inform you, if you care, that link of build in your post, took some dmg, do you still recommend that build? Thank you for your time to reply. Regards

Z3Sleeper1 votes

Got a link to the changes friend? I’ve been out of town.

Also this post only covers the Yasuo/Malph strat for 2 aug. The ziggs ones are for 4-5 aug, possibly 3 if you exclude either Distributor or Overkill.

Taking out Distributor will mean you’d need to alter the build to remove the excessive AS.

Taking out Overkill means you’re a lot more vulnerable to Kayn’s specials (since you can’t wait them out with Overkill’s damage reduction).

Edit: Nvm I see. Just don’t try the reddit ziggs strat then.

Dimtirie2 votes

it was so useful Ty Bro it is nice to know this information and it is nice to know you ^^

floatinghamsters2 votes

thanks for the guide it was super useful

Nep0zeljan2 votes

Hi again, I just want to thank you for your time to write this post, it was rly helpfull to us all, I have completed all missions... Stay good.

Critmaster Garen1 votes

i dont understand how youre supposed to dodge everything with ziggs.

especially when kayn aggros on you, it doesnt matter how many dashes you have available. hes too fast to just walk out of his dash, but if you use your own dash, he still hits you with his spin and almost 1 shots you.

even if you manage to evade one or two, he doesnt stop dashing at you before youre out of options.

there were situations where he used 3 abilities at the same time. the ground blades, the aoe w, directly into a dash. then there is often kog maws spawning on top of it. if they get to charge up, they just murder you almost instantly.

i had so many situations where i dodged one or two abient aoes just to immediately get hit by another.

how are you winning this with ziggs on 3 augments? i honestly think its almost more a matter of luck than being able to really play the game at some point.

you can get really unlucky with rng and get a bad combination of enemies and not make it past the first stage. especially when there are skarners spawning.

2Charmnot2Charm2 votes

it doesnt matter how many dashes you have available. hes too fast to just walk out of his dash,

Walk towards him and to the right or left, congrats you can dodge his Q easily.

Z3Sleeper2 votes

Pretty much this. Not too difficult tbh. If he starts the charge directly next to you you just go directly to the right or left.

Critmaster Garen1 votes

the problem i had with the attack speed ziggs build is that you cant stand still long enough to auto attack.

youre basically constantly running or you get hit by one of the dozens aoe effects, which basically immediately kills you.

Z3Sleeper1 votes

Oh no no no no no you should definitely not just be autoing. You're not AA DPS, you're AA Burst. Only auto to proc passive. The build reflects this by not going full on on-hit damage.

The attack speed in the build is literally just for more AP and to make the AA spell AA combos more fluid.

Critmaster Garen1 votes

{quoted}

Oh no no no no no you should definitely not just be autoing. You're not AA DPS, you're AA Burst. Only auto to proc passive. The build reflects this by not going full on on-hit damage.

The attack speed in the build is literally just for more AP.

i understand that. the problem is still that your slow ass cant dodge every single aoe ability out there.

in fact most of the damage zones move faster than you can walk away from them, and often its just too much ambient shit. you get graced by one effect and immediately die.

best example is kayns dash. when he targets you, hes not going to stop spamming it until youre out of dash charges and get run over like by a train.

Z3Sleeper2 votes

I'm fairly certain you can just side-step the dash. I remember doing it in the Ziggs run. It's definitely not always possible, sometimes you have to Warp through the first dash to create distance to viably sidestep the following dashes. Sometimes mob/walls/zones screw you too. It's normal to die around twice to Kayn (more than that is being a liability lol).

Most of the monsters you simply massively outrange due to all the range buffs.

As for the storms that's just RNG luck. Hope the storms don't screw you is all you can do. Try your best to play around them but sometimes the zones really do just screw you (especially Kayn knockback -> laser or magma pit).

Also you can tank through some storms/lasers as they pass with your ult. It's saved my life a few times when I ran out of dashes.

Sopwnd1 votes

yessss finally finished 2 augment after at least 50 failed attempts. It isn't so much which items you get as Yasuo, more important is the fact that Yasuo and Malphite know how to play. People expect to beat this in 2 attempts when they've never used yasuo before or let a mob of 2 minions with malphite.

Z3Sleeper1 votes

Yeah skill is the biggest factor by far.

Asasin48481 votes

What a legend.

jedipwnz1 votes

who can help on eune ?^)[zombie-brand-clap]

McTeddy1 votes

need help on EUW everyone with interest add me pls.

Z3Sleeper1 votes

Nice! But uh... easy? I see those deaths haha.

Yeah some of my friends have been saying they had an easier time with 2 malphs.

Less chance of not having an ult up cuz of a bad ult.

Shadowclank651 votes

i still need help with the 2 augs Amumu

AndyZeChampion1 votes

Ashe AurelionSol Annie Kassadin

Z3Sleeper1 votes

I don't get it

Beerstein1 votes

I'm not that good but have the best luck with Jinx because of it with both ults, is there a specific build order that'd work best? Right now I'm starting Liandries and CDR boots, not 100% sure after that, have tried multiple things.

Also, since I started late due to travels everyone is trying to do 2 aug when I haven't even won yet. Came close a few times with 2 aug 5x Jinx but it sucks being forced that far down.

Z3Sleeper1 votes

Lethality + BC + Liandries worked best for me in that build since ult still does physical damage

item 3006 item 3147 item 3142 item 3071 item 3151 item 3134

rema M1 votes

university legend (lnsane).... Do you know about this I really want to know How can I complete it? I have 49 minutes..................

Z3Sleeper1 votes

That's literally what this guide was made for. 2 augments.

All 5 players have to have 2 augments.

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