Sightstone - Upgrading Split Paths
This is to add more items to the game and customization for your Sightstone to upgrade it to how you see fit for your team, yourself, and based on the game. Ruby Sightstone unfortunately will be removed, but the icon shall live on! Since Sightstone is obviously an active item already then each item will attain their own aura to keep the item along the support side of things; as well as stats based on the Sightstone colour (Red is offense, Yellow is defense, Blue is utility). For more customization you can purchase the aura early and combine it later into the completed upgrade Sightstone, these new aura items can only be purchased one at a time per champion (same rule as gold items).
Something I want to say is that if other roles, other than jungle and support, would end up buying Sightstones because of the upgrades, this change is fine since Sightstone does encourage team play.
Red Orb: Recipe: 800g
Statistics: +UNIQUE Aura - Red: Dealing damage applies a 15-120 (based on the damage dealer's champion level) true damage burn and 10% slow over the next 3 seconds. [approx. aura range is 1000 units]
Red Sightstone: Recipe: Sightstone (800g) + Red Orb (800g) + 1g = 1601g
Statistics: +150 Health +UNIQUE Aura - Red: Dealing damage applies a 15-120 (based on the damage dealer's champion level) true damage burn and 10% slow over the next 3 seconds. [approx. aura range is 1000 units] +Sightstone passive and active, holds 5 charges instead of 4
Yellow Orb: Recipe: 800g
Statistics: +UNIQUE Aura - Yellow: Gain +100% base health regen and dealing damage to enemy champions causes the damage dealer to receive 15% less damage for 1 second from enemy champions. [approx. aura range is 1000 units]
Yellow Sightstone: Recipe: Sightstone (800g) + Yellow Orb (800g) + 1g = 1601g
Statistics: +150 Health +UNIQUE Aura - Yellow: Gain +100% base health regen and dealing damage to enemy champions causes the damage dealer to receive 15% less damage for 1 second from enemy champions. [approx. aura range is 1000 units] +Sightstone passive and active, holds 5 charges instead of 4
Blue Orb: Recipe: 800g
Statistics: +UNIQUE Aura - Blue: Gain +75% base mana regen and dealing damage to enemy champions lowers the cooldowns of the abilities by 0.5 second for the damage dealer. [approx. aura range is 1000 units]
Blue Sightstone: Recipe: Sightstone (800g) + Blue Orb (800g) + 1g = 1601g
Statistics: +150 Health +UNIQUE Aura - Blue: Gain +75% base mana regen and dealing damage to enemy champions lowers the cooldowns of the abilities by 0.5 second for the damage dealer. [approx. aura range is 1000 units] +Sightstone passive and active, holds 5 charges instead of 4
Have a good day! ~ Stacona
EDIT: So I decided to remove the stats completely and have the combine cost of 1g (cost reduced to 1601g from 2600g), on this note since all the orbs cost the same there could be a swap out system in place for the upgraded sightstones to switch the orb and colour of sightstone around once the upgraded sightstone is complete to change your aura based on the pace of the game without having to completely sell the entire upgraded sightstone to get a different aura. Another reason for the stats removal is so that any type of champion can efficiently buy any aura that they want / need for various reasons, and this has the customization for the player to choose between whether they want Sightstone or their coloured Orb first and get the second component later. Plus this removes any kind of worry of solo laners buying a Sightstone and being powerful with it, now the item is supportive-only tier with some health.