"Katarina is balanced and only good in low elo lol"
I mean her design isn't completely toxic at all.
Let's take a champion, and make her resourcless, which makes her gated by cooldowns. Then lets give her a passive that removes that gate LOL. Also giving her one of the safest laning phases in the game right up there with
and
(which have actual resource costs and use their escape tools to harass), and the ability to get a single kill at any point in the game (which with her kit is guaranteed) to snowball completely out of control and be the bane of focus for all remaining teamfights.
Typical Kat main argument responses: -"But she isn't seen in LC$ so she isn't op lol" Yeah, It's almost like those are professional teams that have the coordination to deal with her. She's still sitting at a healthy 51% win rate in Challenger and 56% win rate in Diamond, but I guess she's only good at pubstomping Bronzies right?
-"It's hard to know when to go in" This can be said for literally any Assassin champion, but this argument is only used by Katarina mains. It's also negating the fact that she doesn't even need her ultimate to kill the entire enemy team once ONE of them is low enough to reset her abilities.
Let's look at the facts: Katarina is a resourcless assassin that is low risk, high reward, coupled with a safe laning phase that demands constant focus at all points in the game regardless of whether she is fed or not. This is very poor design in my opinion, a champion that can be shut down in lane and just pick up two kills which is VERY EASY TO DO on Katarina and become a huge problem IS a problem.
She needs an entire rework to her kit, not base HP nerfs.
did you bring cc