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As a support main can we buff Sona

M Schumacher··75 votes·14,315 views

I feel like she is in a bad spot and needs buffs.

She has received nothing but nerfs and hasn't been played in LCS in forever!! Buff her damage so she can actually lane solidly again! She's outclassed by every other support in the game besides like Taric who is getting reworked soon.

Signed,

A support main XD

153 Comments

RiotRiotRepertoir40 votes

I feel for all the people saying Sona needs some love at the moment, but I have to say I'm not convinced that she just needs more damage. From what I've read recently, it honestly seems like being the best lane poke support just isn't all that valuable at the moment. I'll admit it could just be that poke could be a powerful lane strategy for her and she doesn't have the numbers to do it reliably, but I feel like giving her something powerful she is best at once the laning phase has ended would do her a ton of good in the long run. I frequently read about how her lane damage just isn't what is used to be, and that she needs it to perform. It could be true that she needs her lane damage to be higher, but her contribution to the game probably shouldn't be downhill from there, unless we try to push a direction akin to "Sona is the lane bully support." I really don't see that being a good solution, though, because many of the concerns about Sona come from high elo players, and game tend to have shorter laning phases the higher elo they are played in.

DJ Di07 votes

{quoted}

I feel for all the people saying Sona needs some love at the moment, but I have to say I'm not convinced that she just needs more damage. From what I've read recently, it honestly seems like being the best lane poke support just isn't all that valuable at the moment. I'll admit it could just be that poke could be a powerful lane strategy for her and she doesn't have the numbers to do it reliably, but I feel like giving her something powerful she is best at once the laning phase has ended would do her a ton of good in the long run. I frequently read about how her lane damage just isn't what is used to be, and that she needs it to perform. It could be true that she needs her lane damage to be higher, but her contribution to the game probably shouldn't be downhill from there, unless we try to push a direction akin to "Sona is the lane bully support." I really don't see that being a good solution, though, because many of the concerns about Sona come from high elo players, and game tend to have shorter laning phases the higher elo they are played in.

This thread is mostly troll from what I've seen.

Imo Sona does not need more damage, even if it's gotten nerfed over time and a buff would help her.

Like you said, she needs something that keeps her relevant once laning phase has ended. I think that's one of the main reason why Sona's build has shifted from Aura/Support items and gone full on glass cannon/high ap.

Crowe Stalker4 votes

I don't main Sona but unless that Thresh or Leona has their engage on cooldown and consistently lands it her Q damage is actually ludicrous. I actually had a game recently where my ADC was MissFortune only using Double-up, I just kept moving close to Ezreal/Leona, hitting Q, autoing whoever was in range once, and backing off. Everyone else lost their lane (though to be fair the Jungle Lee came bot once, failed, and subsequently never tried ganking us again) meanwhile Ezreal and Leona were useless because they got poked out so hard.

She doesn't need more damage in my opinion, her Aria of Perseverance and Song of Celerity (especially Song of Celerity, which is worthless unless all 5 are present) need to be buffed. Also maybe a little more survivability wouldn't kill her but I'll leave that one to the Balance Team to decide.

Nagoh Shan10 votes

Maybe you could give your thoughts on this, as I've said it many times as have other people but you haven't responded with your thoughts on our position. Just asked the question on each thread. Her issue isn't her support style. Yes, poke supports aren't as meta because tank supports are in at the moment, but poke supports have been in since Sona's rework, yet Sona has either been oppressive and nerfed hard, or weak in higher level play.

Her issue is everything she does scales off AP. Before she had a utility floor that scaled off teammate purchases and stats, not her own gold. This created a floor that allowed her to vary her build based on what she needed in that specific instance. She could build aura items with some mitigation and act as a flag bearer almost, pushing her team on with useful easy to tune auras or build AP and be a burst mage with utility effects in her downtime. In the early game she would have to bounce auras slower, and manage her stances, and in frantic fights, she could cycle her auras, giving her teamates the full benefit of them all, while managing her power chord and getting the appropriate effect.

Currently she has to build AP, everything scales off of it. She has no utility floor, and her abilities are all balanced on the fact that she must build AP, because when they weren't, she could build pure AP and get massive damage and utility at the same time. There is no differentiation between her mage spell damage playstyle and her utility support playstyle as they both need the same stats, so building for one builds for both.

It's not a balanceable situation, so what you end up with is a champion that is easy to play because of the PBAoE auto targeting effects, that dramatically falls off based on opponent awareness of her abilities, and allies willingness or ability to stay close.

When the enemy is aware of what Sona can do, Sona can't do anything, because her ratio's and bases were nerfed so they wouldn't be a problem with her new scaling identity. Issue is she's not strong enough without those items to face her opponent without them. When she get's them she isn't even a "Hyper-support" as her ratios and effects were made to scale appropriately with items rather than strongly to compensate for her weak early game.

What Sona used to be, for me at least, was the ultimate buff support. And a surprisingly deep one that had a ton of little things you would pick up on as you got better. She had poke, but she brought more buffs to the team than any other support. I was able to work on proper positioning in teamfights, managing ability chains and decision making to decide which power chord I would want to use rather than just spamming QWEAAQWEAAQWEAA and wondering why my powerchord wasn't doing as much damage as I thought it should.

Not unrelated, but undirected, if (nontargeted) you don't understand why Sona's powerchord wouldn't do a lot of damage in the described situation you're one of the players that thought she was just a depthless champion that took no thought.

Current Sona's AoE's are 350 range IIRC, Soraka's W was 450 range and it was buffed as it was realized that her trying to get that close to the frontline to buff an ally wasn't a reasonable expectation. Additionally there is less ability management incentive to the new effects as the effects are so short lived. Because the new effects are one off consumable, or short duration, you don't incentivize intelligent usage, instead simply try to get the most effect on your team as possible as there is no penalty to not doing so.

This really is a situation where previous healthy gameplay that was enjoyed by many players, even if it isn't the type of mechanic that Riot likes, should transcend intention. This is a rework that should be reverted. It really feels like healthy gameplay was made unbalanceable, unique gameplay was lost, and a playstyle that was enjoyed by many was deleted because the rework crew didn't like it and got a chance to do so.

RiotRiotRepertoir14 votes

Currently she has to build AP, everything scales off of it. She has no utility floor, and her abilities are all balanced on the fact that she must build AP, because when they weren't, she could build pure AP and get massive damage and utility at the same time. There is no differentiation between her mage spell damage playstyle and her utility support playstyle as they both need the same stats, so building for one builds for both.

Yeah, this is something I've read quite a few times now as well, about her baseline effectiveness being too low before items. There may be something to that, as this could be a pretty limiting disadvantage relative to other supports, especially when behind.

Hellioning4 votes

Yeah, I'll agree to that. Her Q is her only real good ability before she buys AP, and even then it drops off like a rock after laning phase unless she gets a lich bane (which she shouldn't be encouraged to do; why is a support's best item a selfish damage item?) Her W has terrible heal-to-mana ratio, possibly the worst in the game, and her E is barely a spell, I only use it early game for power chord (either to slow or just to get to a Q quicker).

LankPants12 votes

her E is barely a spell

I'd just like to point out that the most sucsesful Sona skill ranking completely ignores E until level 8. That should tell you there's something wrong with the spell.

http://champion.gg/champion/Sona

Edit: It's also probably a problem that coin builds are stronger than spellthief's builds, but that's more a problem with the item than Sona.

Sire Hippington2 votes

while e does little early on in lane(which is why you ignore it till lvl 8), it is really powerfull later in the game, a huge Low cd AoE speed-buff is really a huge deal. Which is one of the major Sona Problems, so much of her power is in that skill later on, and ~90% of the players don't notice/understand it and thus can't apreacheate what she brings for the team. IUt's probably the biggest case off invisible power in the game(maybe ayfter Jannas passive)

maikokk4 votes

in design, sona performs more like a carry ever since the rework. all of her spells benefit her more than they do anyone else. this low baseline is ONE of the reasons for it.

her W also has the added problem of costing too much to attempt to use it in a way that benefits the adc. if you use it and nobody is damaged while the shield is up, casting the spell has a negative value, the heal just isnt good enough to spend that much mana on. every-time you cast W and nobody is damaged you think "wow, i just wasted mana... that could have been more q harass" this causes you to make decisions to use it based on when you know that YOU will be taking damage, as its hard to know for sure how anyone else will respond to any given situation.

her E is GREAT for sona. she can use it to dodge skills and re-position in fights fairly easily. its base value is fine, FOR HER. when it comes to benefiting an ally... it just doesn't. sure, it provides a short burst of speed, which in theory could do the same for your adc as it does for you... but the shortened duration for your ally makes it so that they often cant take advantage of it properly.

considering her Q is her best basic ability, you have a damage based champ with great kiting potential who trades well with w activated. sounds like a carry, doesnt it?

Sire Hippington7 votes

thats overall a bit off a problem ever since the utillity-ratios were introduced for most supports. They no longer have much choice between ap for damage/shields/heals or utillity items for utillity, but they either get ap to get all of it, or utillity items to just get utillity with no damage/shields.

Lulu also feels a bit lackluster on the baseline(especially W on allies, but also her shield), but scales great with Ap, so she gets played in sololanes. Sona scales even harder with AP, but does not have the tools to really succed in a sololane(no waveclear, little defensive tools) Nami is in a bit better spot, but also somewhat ap dependend, her E ans W feel **slightly **lackluster compared to the manacosts without AP, so does her passive(which gets buffed on PBE)

The only exeption is Janna, as she is broken by design, sh's just way to powerfull in doing her job, while also beeing quite solid in other tasks... She's the hardest hardcounter ever to be seen, defying any dive-comp, makeing all atemps to get into her team void... There is a good reason for why she has the highest winrate in soloQ while beeing a powerfull pick in professional play.

Utillity ratios are also not balanceable around low ap builts. Either the ratios are so low that the effect off 100-200 ap is hardly noticeable, or the ratios are high and sololane-high ap builts escalate quickly(pre nerf lulu), or ratios are high and base are low, so you feel like you need a ~200 ap threshold just to offset the poor base... I think Utillity ratios are a nice tool to creat utillity focused sololaners(a great nich mostly covered by lulu atm), but they don't work on supports.

Zekes kinda goes into that direction, which is why you see it on top/mid/jungle but not support in proplay, as the 20% ap does little if you rarly hit more than 100ap, but on a midlaner it easily compensates for the else meager stats of the item(in terms of slot-efficiency, not cost-efficiency), so it's a cost-efficient utillity tem that scales into lategame on midlaners...while beeing more a luxority item with meager scaleing on supports.

LankPants4 votes

Sona definitely needs some help after the lane phase. She just has a lot of scaling issues.

Her damage scaling is actually quite low for a champ who relies so much on damage, I can understand lower scaling because of her heal but I think atm it might be just a little bit too low especially since she can't really afford AP.

She also has to basically function with 3 spells + her passive. Her E barely does anything. It's kind of like having a Janna passive that costs mana, has a 12 second CD and requires your ally to be within every single AOE ever's range from you.

There's also a few issues with her lane. At the moment it's kind of a necessity for supports to have some form of immobilising CC on a basic ability. The top 6 support picks in the LCK this split (by P/B) for example were Alistar , Thresh , Janna , Nautilus , Braum and Annie . You just can't get away with running a support who can't lock down someone in the lane phase in high level play.

Erockandroll4 votes

{quoted}

I feel for all the people saying Sona needs some love at the moment, but I have to say I'm not convinced that she just needs more damage. From what I've read recently, it honestly seems like being the best lane poke support just isn't all that valuable at the moment. I'll admit it could just be that poke could be a powerful lane strategy for her and she doesn't have the numbers to do it reliably, but I feel like giving her something powerful she is best at once the laning phase has ended would do her a ton of good in the long run. I frequently read about how her lane damage just isn't what is used to be, and that she needs it to perform. It could be true that she needs her lane damage to be higher, but her contribution to the game probably shouldn't be downhill from there, unless we try to push a direction akin to "Sona is the lane bully support." I really don't see that being a good solution, though, because many of the concerns about Sona come from high elo players, and game tend to have shorter laning phases the higher elo they are played in.

If your going to give her something later on in the game. I'd recommend looking at her auras. Later in the game, She should be good at manipulating the battle field by tagging her allies. And she should feel good doing so.

As for her laning phase. I'd argue say she needs her MS nerf reverted. Mostly in the sense that she basically has less ability to dodge skillshots and other enemy engage tools. Sona is squishy and will give if caught, but that happens too often, and she has no reliable way to try and evade.

But as for why poke supports arn't viable at the moment, I feel like that's a problem that could be fixed with the frost queen's line. It feels next to useless to actually upgrade, and it doesn't help poke supports do that much additional damage.

ZephyrDrake6 votes

{quoted}

I feel for all the people saying Sona needs some love at the moment, but I have to say I'm not convinced that she just needs more damage. From what I've read recently, it honestly seems like being the best lane poke support just isn't all that valuable at the moment. I'll admit it could just be that poke could be a powerful lane strategy for her and she doesn't have the numbers to do it reliably, but I feel like giving her something powerful she is best at once the laning phase has ended would do her a ton of good in the long run. I frequently read about how her lane damage just isn't what is used to be, and that she needs it to perform. It could be true that she needs her lane damage to be higher, but her contribution to the game probably shouldn't be downhill from there, unless we try to push a direction akin to "Sona is the lane bully support." I really don't see that being a good solution, though, because many of the concerns about Sona come from high elo players, and game tend to have shorter laning phases the higher elo they are played in.

to be honest what i really think Sona (and mage supports in general) need is just better itemization since they need some degree of AP to do well and most AP items that are for supports quite frankly i would never pick due to how bad they are.

item 3092 is THE AP support item... at least it would be but the stats it gives leaves a lot to be desired and the slow while powerful isn't enough to hold the item in a good way. All other GP items get solid stats and reliable actives while the passive gets better or are easier to use. Almost no one upgrades item 3303 into item 3092 and just rather swap it or leave it there until they need the slot for something else.

item 3504 this item has a lot of potential but once again, the AP it gives is too small and the passive, at least in my opinion, is lackluster. The passive either needs to be better or give slightly more AP or something but as of right now the item is too niche and not very useful even when the niche scenario is available.

item 3050 this on the other hand is a great item for supports (although ironically it's easier seen in solo laners than supports) since it gives decent stats all around and the active feels rewarding to use.

Support itemization is the main thing that is holding mage supports from being that useful the later the game goes since if they want to reach decent amounts of AP they either need to invest in lackluster items or go into the expensive items from solo laners which by the time they do manage to get them it could be too late.

Miraweave2 votes

{quoted}

I feel for all the people saying Sona needs some love at the moment, but I have to say I'm not convinced that she just needs more damage. From what I've read recently, it honestly seems like being the best lane poke support just isn't all that valuable at the moment. I'll admit it could just be that poke could be a powerful lane strategy for her and she doesn't have the numbers to do it reliably, but I feel like giving her something powerful she is best at once the laning phase has ended would do her a ton of good in the long run. I frequently read about how her lane damage just isn't what is used to be, and that she needs it to perform. It could be true that she needs her lane damage to be higher, but her contribution to the game probably shouldn't be downhill from there, unless we try to push a direction akin to "Sona is the lane bully support." I really don't see that being a good solution, though, because many of the concerns about Sona come from high elo players, and game tend to have shorter laning phases the higher elo they are played in.

Sona definitely doesn't need more damage. It would be nice if her rank one heal were't utterly worthless, though. 80 mana for a 30-45 point heal and a 35 point shield is... pathetic.

chipndip12 votes

[{quoted}](name=Alexander Keith,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=0014000e,timestamp=2015-08-15T04:05:41.533+0000)

Sona definitely doesn't need more damage. It would be nice if her rank one heal were't utterly worthless, though. 80 mana for a 30-45 point heal and a 35 point shield is... pathetic.

Her low rank Q damage is pathetic. She actually needs more early game damage on that thing. It freaking sucks.

Booriin2 votes

{quoted}

Her low rank Q damage is pathetic. She actually needs more early game damage on that thing. It freaking sucks.

Q require you risk yourself to AA enemy with damage buff, if you wanna actually hurt your enemy, you have to get in their AA range and poke.

You don't need to win your lane or push hard, you need to protect your ADC and provide vision to control dragon and avoid gank

I think the damage from Q is fine, easy to freeze lane. I just want them to increase the bolts range so Sona can actually poke outside lane phase

chipndip14 votes

{quoted}

Q require you risk yourself to AA enemy with damage buff, if you wanna actually hurt your enemy, you have to get in their AA range and poke.

You don't need to win your lane or push hard, you need to protect your ADC and provide vision to control dragon and avoid gank

I think the damage from Q is fine, easier to freeze lane. I just want them to increase the bolts range so Sona can actually poke outside lane phase

Meanwhile Annie gets ALL her damage from a longer range than 550, packed with a free stun that allows her to combo more spells that, once again, all come in at a higher range. To boot, the stun lasts long enough to combo each spell in and she can use the stun on things that aren't her ult. TO BOOT, one of these spells is a point-n-click.

Meanwhile Janna's shield can eat up Sona's Q for free regardless of timing. Power Chord on? Yay, you did like 20 damage...maybe. Also higher range than 550 on ALL her spells. Even Zephyr.

Meanwhile Nami can easily out-trade you no matter what you do because her damage heals her back while it hits you for about the damage your Q does to her...at a longer range. All of Nami's spells have a longer range than 550.

Blitz's pull? More than 550. Morg's Q? More than 550. Nautilus? More. Leona's damn pull? MORE THAN 550...and she's fking throwing her own sword and JUMPING BACK TO IT. Why does Sona have to be burdened with being in immediate deletion range as a squishy support when even the tanky ass dudes, let alone other squishy supports, get to be half the map away from her and still get all their benefits? She can't even say "I'm squishy, so I'll stay away from the enemy and use my moves and positioning to my advantage". Instead she says "I'm REALLY hoping no one straight up deletes me from the servers while I'm forced to stay one dash's distance from all these assassins and adcs". It takes a bit to put into perspective because of how relatively simple Sona feels to play, but she's fking GIMPED. She needs buffs more than Nami ever did. Like, my goodness. No hard cc outside of ult, an apparently useless movement speed buff, insanely low natural movement speed, no real peel save for her ult, a gimped heal/shield gimmick that forces her to use the thing as a crappy shield instead of a heal because half the heal's value is now a short, crappy shield, and a damage spell that doesn't do full damage unless you're literally in an adc's trading range...while being squishier than adcs are. How is she in a fine spot? How is this aa gimmick fair with an auto range of 550?

Ultîma2 votes

Sona needs impactful utility outside of her ultimate in order to compete with other supports. Her heal/shield and movement speed boost are too weak to compensate for her average damage. You want a lane bully support? Play Annie, she can almost full combo adcs, on top of having an accessible, reliable instant cast AOE stun. Want sustain? Janna, Soraka, Lulu, and Nami are infinitely superior in their ability to shield and protect their ADCs. Want to play poke? Play Vel'koz. Sona is in no way exceptional at any of these things on the same caliber as any of those supports, and that's sad.

Pledgie2 votes

id like to jump in here. my suggestion is revert the aura of perseverance nerf (w for you who don't know sona's tunes). awhile back they reduced its missing hp ratio and i think it would be good to give it back because at the moment, it feels super underwhelming to max w in lane because 1, it drains your mana like a sink. 2, the heal itself is underwhelming unless your partner is less than half hp. also having the movement speed back would be great as well. and maybe revisit her song of celerity and maybe give a flat movespeed bonus instead of percent? because percent is really low unless you have upgraded boots already.

Penguin Eclipse26 votes

Buff her damage... that's the one thing she doesn't need buffed.

Ignis02 votes

[{quoted}](name=Penguin Eclipse,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=0000,timestamp=2015-08-15T00:33:58.747+0000)

Buff her damage... that's the one thing she doesn't need buffed.

Agreed. If anything her utility on her ult needs a bit of tweaking and maybe the amount of sustain she can safely provide to her adc.

Endogenic15 votes

I don't think she's exactly terrible, but is still pretty underwhelming so a couple love tap buffs would be nice

Popstar Ahri14 votes

She is in fact by far one of the most difficult supports to play, not only do you have to position, or ward, you have to know how to point and click as well

Ignis03 votes

[{quoted}](name=Popstar Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=0009,timestamp=2015-08-15T00:50:03.388+0000)

She is in fact by far one of the most difficult supports to play, not only do you have to position, or ward, you have to know how to point and click as well

Can't tell if sarcasm or completely serious.

Booriin5 votes

{quoted}

Can't tell if sarcasm or completely serious.

  • She have to keep position to stay alive, one single hard CC would kill her. Because of that, her gameplay feel very stressful and frustrating in this meta.

  • She is extremely squishy, when she get caught it is likely 80% she will die if she don't have Flash. That is why it feel pretty scary to ward bush as a Sona (Because of this reason, I learned some ward tricks from pro players to ward safer :D.)

  • Yes you have to learn point and click as a Sona, you need to know when you should poke with AA, you need to know which passive you have to use depend on situations. Sometime a wrong AA would lead her to deaths, lose kill chances, ...etc... (when you caught an enemy, a slow AA from E would grant your team a kill, but a lot people always use enhanced damage AA from Q because they believe damage is better then your enemy run a way with few Hp left.)

Monsta Moo2 votes

{quoted}

  • She have to keep position to stay alive, one single hard CC would kill her. Because of that, her gameplay feel very stressful and frustrating in this meta.

  • She is extremely squishy, when she get caught it is likely 80% she will die if she don't have Flash. That is why it feel pretty scary to ward bush as a Sona (Because of this reason, I learned some ward tricks from pro players to ward safer :D.)

  • Yes you have to learn point and click as a Sona, you need to know when you should poke with AA, you need to know which passive you have to use depend on situations. Sometime a wrong AA would lead her to deaths, lose kill chances, ...etc... (when you caught an enemy, a slow AA from E would grant your team a kill, but a lot people always use enhanced damage AA from Q because they believe damage is better then your enemy run a way with few Hp left.)

Look at her kit, what it can do. If she is not squishy she becomes OP. She doesn't need buffs, nuff said.

UltraSceptile5 votes

Buff her damage her laning phase damage is very week only 60% of adc max health le xddddd pplox no coperestinopasteronio

TotalJerk5 votes

As a support main

Ugh, you're like those people who say "as a mother..."

Karen Kujo4 votes

http://2.bp.blogspot.com/-s2hny1wyEDk/Uu8bTVSkmFI/AAAAAAAADO4/M1HoVQ3pE-0/s1600/Ep4-Dekomori-troll-face.png

I agree, she's terrible, currently sitting around 41% winrate and no one plays her, they should make her R point and click and her W heal for 20% of the target HP, with that retarded mana cost at least needs to heal that much

M Schumacher9 votes

[{quoted}](name=Haruhi Suzumíya,realm=EUW,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=0001,timestamp=2015-08-15T00:35:45.545+0000)

http://2.bp.blogspot.com/-s2hny1wyEDk/Uu8bTVSkmFI/AAAAAAAADO4/M1HoVQ3pE-0/s1600/Ep4-Dekomori-troll-face.png

I agree, she's terrible, currently sitting around 41% winrate and no one plays her, they should make her R point and click and her W heal for 20% of the target HP, with that retarded mana cost at least needs to heal that much

wow great ideas!

Captain Astora3 votes

Not sure how long you played League. But long ago there was a holy beacon named Shurelia. She was the goddess of supports and back then, sustain and supporting thrived. Since her disappearance Riot has ground supports into the ground.

-Clasps White Knight badge and sobs-

Shroom Junkie2 votes

Sona is an all-around champion.

She has engage, disengage, team fight ability, poke/damage, and sustain. The only reason they're lower than other champs and she has high mana costs is because she's got such an overloaded kit. I guess they just didn't want another Riven or Yasuo with a super overloaded kit and no mana costs, nor really concern in the kits comparison to other champs' kits.

Imagine Sona with the sustain of Soraka, the poke of Karma, or heck maybe even Brand, the engage of a Righteous Glory or Sivir ult, and the CC of an Alistar. It'd be pretty OP, right?

A Wild AP Sona2 votes

{quoted}

Sona is an all-around champion.

She has engage, disengage, team fight ability, poke/damage, and sustain. The only reason they're lower than other champs and she has high mana costs is because she's got such an overloaded kit. I guess they just didn't want another Riven or Yasuo with a super overloaded kit and no mana costs, nor really concern in the kits comparison to other champs' kits.

Imagine Sona with the sustain of Soraka, the poke of Karma, or heck maybe even Brand, the engage of a Righteous Glory or Sivir ult, and the CC of an Alistar. It'd be pretty OP, right?

overloaded kit? shes the only support bot lane without real cc pre 6

chipndip14 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=001c0001,timestamp=2015-08-15T04:49:08.303+0000)

overloaded kit? shes the only support bot lane without real cc pre 6

I was JUST thinking on that. Like, I was thinking to myself "Sona may actually be the only support in the game that can't stun with normal abilities without ult..."...and sure enough I'm not crazy. I mean, save a few other weird picks that are never picked as support even though they're technically supports (Orianna, Kayle, Nunu). So she isn't the ONLY one...

Sire Hippington2 votes

Her damage is already the highest off all not-mage supports statistically, and thats with outsourcing some damage on allies(if your adc uses the Q damage proc, it counts as him dealing the damage for stattistics)http://champion.gg/statistics/#?sortBy=general.totalDamageDealtToChampions&order=descend&roleSort=Support

Her damage is perfectly fine, her overall performance seems also to be quite well, her winrate increases towards 40 min, so her impact outside off lane seems to be quite high aswell. She's a beast in aram, which suggests that her scaleing with gold/xp is pretty high and her teamfighting/siegeing is awsome. I guess most sonas invest to little gold into AP, especially sheen(yes, i said it, supports should sometimes invest gold into ap!(obviously after gp/5+sightstone))

The only real problems of Sona are:

  • no big cc pre 6, so little synergie with ganks till then
  • very vulnerable, squishy, low mobillity, no hard cc pre 6, rather big hitbox. Combined with the high popularity of skillshot->all in supports like nauti, blitz and leona, this is a huge problem for her Her winrate vs blitz is only 46.6%(compared to 52.3 overall), 48% vs nauti, but 58% vs annie, 59% vs tham, 57% vs shen/tarik/bard

I honestly don't think she needs buffs, maybe add some more self-defense to her, but slightly lower her damage to make her a bit less risky, but any straight buffs would end with her beeing broken if she plays in a good matchup, and probably beeing overall to strong.

Also, whenever i play her my self/play with her, i don't feel like she lacks damage in any form or is weak, she just is pretty damn dead if she ever floats out off position...

A Wild AP Sona3 votes

[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=002f,timestamp=2015-08-15T14:22:43.522+0000)

Her damage is already the highest off all not-mage supports statistically, and thats with outsourcing some damage on allies(if your adc uses the Q damage proc, it counts as him dealing the damage for stattistics)http://champion.gg/statistics/#?sortBy=general.totalDamageDealtToChampions&order=descend&roleSort=Support

Her damage is perfectly fine, her overall performance seems also to be quite well, her winrate increases towards 40 min, so her impact outside off lane seems to be quite high aswell. She's a beast in aram, which suggests that her scaleing with gold/xp is pretty high and her teamfighting/siegeing is awsome. I guess most sonas invest to little gold into AP, especially sheen(yes, i said it, supports should sometimes invest gold into ap!(obviously after gp/5+sightstone))

The only real problems of Sona are:

  • no big cc pre 6, so little synergie with ganks till then
  • very vulnerable, squishy, low mobillity, no hard cc pre 6, rather big hitbox. Combined with the high popularity of skillshot->all in supports like nauti, blitz and leona, this is a huge problem for her Her winrate vs blitz is only 46.6%(compared to 52.3 overall), 48% vs nauti, but 58% vs annie, 59% vs tham, 57% vs shen/tarik/bard

I honestly don't think she needs buffs, maybe add some more self-defense to her, but slightly lower her damage to make her a bit less risky, but any straight buffs would end with her beeing broken if she plays in a good matchup, and probably beeing overall to strong.

Also, whenever i play her my self/play with her, i don't feel like she lacks damage in any form or is weak, she just is pretty damn dead if she ever floats out off position...

that stat site means jack s hit

in real elo she will basically auto lose lane to any of those champions you just listed especially nautilus that prevents her from poking entirely after the 2nd back or so due to him being invincible to your damage and totally zoning you from adc at all times

also sona has the lowest damage of bot lane and gets outraded by everyone else down there at the moment nami/janna/soraka etc all have more burst go look it up

Aeolian Melodies2 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=002f0000,timestamp=2015-08-15T16:03:54.206+0000)

that stat site means jack s hit

in real elo she will basically auto lose lane to any of those champions you just listed especially nautilus that prevents her from poking entirely after the 2nd back or so due to him being invincible to your damage and totally zoning you from adc at all times

also sona has the lowest damage of bot lane and gets outraded by everyone else down there at the moment nami/janna/soraka etc all have more burst go look it up

no.

chipndip12 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=002f00000000,timestamp=2015-08-15T16:32:24.899+0000)

no.

He's actually right, assuming you land all their damage spells in their entirety. Main thing is that people build Sona ap with a Lich Bane, and the others build support items. You just don't notice it more than anything, but it's possible to be a better mage with at least Nami.

SwordGrunt2 votes

Holy shit there are actually people in this thread that want massive buffs to Sona

What a fucking joke

Sona is literally the most anti-fun support to play against in the entire game

Say whatever you want about Thresh, Leona, Blitzcrank, but if you dodge their skillshots they're fucking worthless outside of melee range

The fuck do you do against Sona? She burns down your health from level 1 when minion aggro is too strong for you to retaliate as a melee support, and by the time you can do something your health is too low.

That is the reason Sona can't be good. Because she's simply the easiest support to play while also being the least fun to play against.

A Wild AP Sona3 votes

{quoted}

Holy shit there are actually people in this thread that want massive buffs to Sona

What a fucking joke

Sona is literally the most anti-fun support to play against in the entire game

Say whatever you want about Thresh, Leona, Blitzcrank, but if you dodge their skillshots they're fucking worthless outside of melee range

The fuck do you do against Sona? She burns down your health from level 1 when minion aggro is too strong for you to retaliate as a melee support, and by the time you can do something your health is too low.

That is the reason Sona can't be good. Because she's simply the easiest support to play while also being the least fun to play against.

spoken like a true low elo baddie that doesnt know how to play vs sona only 3 people can play sona in high elo without powerfeeding

umad?

SwordGrunt2 votes

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=00320000,timestamp=2015-08-15T16:22:31.191+0000)

spoken like a true low elo baddie that doesnt know how to play vs sona only 3 people can play sona in high elo without powerfeeding

umad?

Nah if you actually knew how to read you'd notice I acknowledge the champion is in a bad state, but no one besides Sona mains want her to be good

But hey you have Sona in your name and you're getting upset about complaints, what a surprise

Daxterr2 votes

After reviewing her kit, I think that her E is definately the problem. It is a lack luster ability overall because of item 3069 item 3800 and Sivir, which all do the same thing but much better. Nothing else in the game is like sonas q,w or ult, but her e is just a movement buff. In this day and age of having interesting and over loaded kits, song of celerity doesn't quite cut it. My suggestion would be to change the active to "sona AND her allies gain movement for 1.5 seconds" and adding something to the passive part. Maybe it gives a temporary aura of 25% tenacity?

Also "extends the duration of her aura for each ally she aids" is on all her basic abilities. I believe this small additional perk is not needed, since you are already going to benefit from buffing as many allies as possible. Just my 2 cents

Randomonium2 votes

Currently she sitting at #5 for win rate and #6 for damage dealt among supports according to champion.gg and she's been that highly rated for a LONG time. Just because she's not seeing LCS play does not mean she should be getting buffs.

Lv16 Flaaffy1 votes

Same for Nami.

Booriin5 votes

[{quoted}](name=Her Umbreon,realm=NA,application-id=3ErqAdtq,discussion-id=YfqXUJKM,comment-id=0010,timestamp=2015-08-15T01:38:13.635+0000)

Same for Nami.

Nami is getting buff, she reward you quiet a lot if you can land her bubbles

But this meta still make kind of support like her and Sona feel frustrating to play. 7/10 games facing tank supports, they are already strong and keep geting favor from the meta since season 4.

Xyrne7 votes

Nami does everything Sona does better than Sona does it.

FantasySniper2 votes

If that's true, how come Nami sucks so hard right now?

Shonjl1 votes

Well think of it like this, she is weak in lane since she is meant to be a team support, her heals are weaker than Raka and Nami since she heals more than one person. If Raka heals someone for say 300 but to 1 person, Sona heals 150 but to several. You can't have AoE MS buff or healing but complain it isn't as strong as single target. Plus she has the best poke.

Just cause she isn't in the LCS doesn't mean she is crap. If anything blame Thresh/Blitz for being so OP and being picked/banned in every LCS, Ranked, Normals game.

only zhule2 votes

{quoted}

Well think of it like this, she is weak in lane since she is meant to be a team support, her heals are weaker than Raka and Nami since she heals more than one person. If Raka heals someone for say 300 but to 1 person, Sona heals 150 but to several. You can't have AoE MS buff or healing but complain it isn't as strong as single target. Plus she has the best poke.

Just cause she isn't in the LCS doesn't mean she is crap. If anything blame Thresh/Blitz for being so OP and being picked/banned in every LCS, Ranked, Normals game.

Let's compare it to Taric then. both champions have a heal that does them and 1 ally. However Taric's heal does it for twice the amount. Once you hit the late game Taric also has his passive to allow for ability spamming if he so desires. Sona's shield might come into play if it didn't fall off so fast. As both a bonus and an issue Sona can not choose who she heals, bonus is it will always attempt to heal the ally with the lowest health, downside if they are going to die anyway i might prefer to heal a different champion who isn't 2 seconds away from death regardless.

Let's also point out that her utility floor is a deep dark dungeon. The base numbers are fairly low, and she has a 20% AP ratio on her heal. This means that even if you build a very AP heavy "support" build, let's say 400 AP you are still only healing for a bonus 80 health per cast.

I personally would rather have a different ability for her E then the movement speed buff. Even with max CDR you can only cast it once per 7.2 seconds and it only works for 1.5 seconds on your allies. Even in long chases where it's most useful you end up having to pop it something like 3-5 times before the speed bonus adds up enough to have a real effect. So you are using 195-325 mana over the course of 30-40 seconds to MAYBE catch or escape an enemy.

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