Just lol, so you're admitting she's overtuned and somehow that is ok? Justify.
Dude, that's not what I'm saying and you know it. You know I'm not trying to say that her being OP is acceptable, so why frame it that way? Don't do that shit. The entire point of me saying that she is overtuned is acknowledging that she is too strong. There is nothing there that says that I think her current state is acceptable.
I'm saying this part of her kit is justifiable. It is fair for an AD carry with absolutely no way of extending their range to be very slipperty. Now, she is overtuned in other areas, and that makes her too strong, and that has to be fixed. Her true damage could go down, or her base stats could be lowered, or a cooldown could be increased, or any number of things could happen. There are lots of ways to balance her, and of course one should be picked. I frankly find it a bit silly that I have to make it clear that I think her being OP is something that has to be fixed, but I'm doing it just to make it absolutely clear to you. Is it clear enough now, or do I have to go on a rant about hating Vayne in order to make it obvious that I'm not happy with her current state?
Seriously man, what was the goddamn point of that statement? Did you really think I meant that Vayne being OP was ok? Even if I thought that, why would I just say it like that? Come on man, you're just going into this assuming that I'm an idiot. I'm actually pissed off at this right now, and I didn't come into this conversation expecting that. Seriously man, that was just a dick move.
I'm not following up on this with you anymore, so take these responses for whatever you want. Reply or don't, I don't care, I'm done.
why would Vayne who has the strongest dueling power bother getting entirely out of range,
Because in a teamfight there are multiple enemies who are going to want to kill the AD carry. Dueling isn't the only thing in this game. AD carries do get zoned completely out of fights, and that is something that can and will happen to Vayne.
Yeah sure, Corki has his long ranged jump, but his rockets do pathetically low damage on their own and are very easy to juke at range, and if you do catch up with him despite his jump, you can be sure you're gonna wreck him.
The rockets are a decent amount of damage that can be reliably applied to enemies who are chasing you. It's more than 0, which is what short range carries often end up doing if they need to run from enemies. Also, catching to a Corki after a jump is way harder than catching up to a Vayne. The distance difference is not something to be dismissed that easily. This is a fair tradeoff in terms of kit design.
So, yeah, I'm maintaining that Vayne having this kind of mobility that only works if she stays in an enemy's threat range is fair given her kit limitations. It's backed up with numbers on the rest of the kit that are too high, but the core concept is fundamentally sound.
Oh, and yeah, Vayne's better than Lucian. Big freaking deal. Everyone is. He sucks, and has sucked for a while. He sucks even compared to balanced carries. That's Lucian's problem.