Utility Mage Itemization [Concepts]
This is specifically for utility mages, some supports can use it obviously since they fall under the category. Main goal; customization and options for more diverse builds.
001: Recipe: Sheen (1200g) + Chalice of Harmony (900g) + 600g = 2700g
Statistics: +60 Ability Power +25 Magic Resist +200 Mana +100% Mana Regen +UNIQUE Passive - Mana Font: Restore 2% missing Mana per 5 seconds. +UNIQUE Passive - Spellblade: On spell cast for the next 10 seconds your next basic attack deals 50% base attack damage plus 1%(+1% per 200AP) of your target's maximum health as bonus magic damage (1.5 seconds cooldown). If you heal, shield, or speed up an ally champion other than yourself within the last 1.5 seconds then the damage is increased to 100% base attack damage plus 4%(+1% per 50AP) of your target's maximum health as bonus magic damage (maximum 150 magic damage against monsters).
002: Recipe: Needlessly Large Rod (1250g) + Fiendish Codex (820g) + 430g = 2500g
Statistics: +100 Ability Power +20% Cooldown Reduction +UNIQUE Passive: Magic damage spells deal an additional 100(+20%AP) magic damage to minions and monsters. Executing units grants 1 charge which stacks infinitely. +UNIQUE Active: Expend all charges to grant a shield of +5(+1%AP) and +1% bonus movement speed for each charge consumed for the target ally champion and half the value for yourself for the next 4 seconds.
003: Recipe: Needless Large Rod (1250g) + Fiendish Codex (820g) + Amplifying Tome (435g) + 495g = 3000g
Statistics: +120 Ability Power +10% Cooldown Reduction +UNIQUE Passive: All magic damage you deal to champions will deal 80% damage which increases by +10% per 1000 Health your target has instead of 100% damage.
004: Recipe: Blasting Wand (850g) + Negatron Cloak (850g) + 800g = 2500g
Statistics: +80 Ability Power +40 Magic Resist +UNIQUE Passive: Dealing magic damage will grant yourself +5 Magic Resist for 3 seconds which stacks up to 6 times. +UNQUE Active: Consume 6 stacks to reset the stacks back to zero and cause your next spell to deal 15% of the target's maximum health as true damage (one-third of the damage for multi-target spells) (maximum 300 true damage against monsters) (20 seconds cooldown).
This last item, 004, is just a new magic resist and ability power item for mages; not so much just for utility mages, but for all mages.