Remember when you had to use a combo to kill someone? Zed remembers.

IAmWoralo··1 votes·821 views

A while ago, maybe even a year or two some players remarked that the game is becoming more burst damage based and everything is getting spiked with damage. All numbers are getting boosted just for the sake of pushing things to the extreme.

According to them this was because of this new guy at Rito that used to work for Blizzard and fucked over World of Warcraft and was now going to do the same thing to league. Well It seems they were damn right.

I remember the times where you had to use a combo to kill someone, for example with Zed, you had to ult and do some damage to walk away like a power ranger ignoring the explosions decemating your foes in the background. When Veigar actually had to get someone at 60% health to ult them to death or when lux couldn't kill you with any kind of combo in the first place unless she auto attacked after every ability. The sad thing is, that for most of the above mentioned champions things are still at least a little bit the same, but Zed can litteraly 100-0 now with a combo and Veigar can kill you at 90% hp if he has the right stuff and you know what that doesn't even bother me that much, but what bothers me is that I keep finding games against full lethality champions that can basicly 1 or 2 shot you while playing for example a Quinn Top. And you can't respond to them either, they hunt you down use a combo and before you can respond you're dead, because they got some kind of cc and they just have to auto attack once or twice which takes them less than a second. It's just so retarded. These damages are out of control and if you're an AD and just get a little bit fed, you might as well delete the entire AP assasins pool, because they have been rendered useless now.

12/2 kata, who cares 8/2 quinn destroys her without her being able to even respond. Evelynn? No chance, blind and GG. Elise, don't make me laugh, AP rengar, why bother. The state the game is in right now, is what it should have been in at pre-season, but instead they went with shit and crapped all over it.

10 Comments

MaeDoSan1 votes

It was all true ............

Dynikus1 votes

http://www.surrenderat20.net/p/current-pbe-balance-changes.html

I just wish people would take a few minutes to look at current changes on the pbe before posting. They're changing the damage on a ton of masteries and items.

MaeDoSan1 votes

Lets be real how much is a difference of 10 lethality gonna make ?

Dynikus1 votes

10 lethality in addition to all of the other damage cuts, and the changes they're saying they're going to do to Eon? a pretty big difference. They're a bunch of small changes that add up to a significant amount.

MaeDoSan1 votes

The other damage nerfs hit every single character so it doesnt matter Just try to work out the % damage that will go down assuming people can complete a item 3142 by lvl 11

Dynikus1 votes

The other damage nerfs hit every single character so it doesnt matter

weren't you complaining about how there's too much global burst damage? Isn't nerfing that global damage good?

From masteries alone it's about 5-6% + less lethality available. black cleaver also gives 20% less AD, LDR has twice the health requirement for each 1.5% damage (and with the added 100 health from black cleaver, it'll be harder to get 10 stacks), and 5 less lethality from youmuu's. If you add everything up, it's probably around 10-15% less damage.

MaeDoSan1 votes

My only problem is that lethality does well even late game although it is meant to be a snowballing tool

Dynikus1 votes

with less of it available, it (hopefully) won't be as big of a problem. If it is, I'm sure it will still get more tweaks.

Pierce The Veal1 votes

{quoted}

10 lethality in addition to all of the other damage cuts, and the changes they're saying they're going to do to Eon? a pretty big difference. They're a bunch of small changes that add up to a significant amount.

Watch, people won't even notice the difference.

GigglesO1 votes

{quoted}

http://www.surrenderat20.net/p/current-pbe-balance-changes.html

I just wish people would take a few minutes to look at current changes on the pbe before posting. They're changing the damage on a ton of masteries and items.

Oh yea, so they are gonna reduce damage by all of 100. So instead of 190%-0 they are only going to 150% to 0.

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