Dynamic Que - Variance is a btch
There is a saying in poker statistics that goes 'Variance is a bitch'. What is variance and how does it affect LOL. Variance is the fluctuation in expected value of a certain probability factor. For instance when you flip a coin with equal sides and equal weight distribution the odds of it landing on one side is exactly 50%, but when flipping this coin 10 or 100 times they will not land on each side exactly 5 or 50 times. The result might actually be 3/7 or 40/60. Increasing the amount of tosses will decrease the variance factor. If you toss the coin long enough you will eventually get a 50% Probability of the coin landing on either side.
So how does this affect league of legends? Let's say you are a very skilled player who never feeds, never tilts and had a perfect connection so you are never disconnected either. This alone will give you an edge in the game and it will actually make you climb, because there is a 4/5 chance that your team has feed/tilt/dc and there is a 5/5 chance the enemy team will have one of these 'symptoms'. But people keep saying they only have feeders and AFK on their team and that's the reason they lose. This can be possible due to variance. If you play 10 games or even 100 the odds of being struck by variance are pretty high because of the small amount of games. Yes 100 games is pretty much but in raw data 100 games is a small number and it's highly likely to be influenced by variance.
Okay now we know what that is, but what's so different with this season and dynamic que. I myself have noticed that my winning and losing sprees seem to be much longer. Where last season I lost 4 or 5 games in a row, I can now easily lose or win 10 to 12 in a row without any apparent reason. This is where variance comes in again, because the variance factor has changed due to dynamic que.
Former solo que In the past you had a maximum of 2 players co-op in ranked solo que and when you played with a premade you always(not sure if it's 100%) got a premade on the other team as well. This also created a small variance fluctuation due to role differences in premade match ups. For instance when your premade is a duo bot the odds of them winning a game is higher when the enemy premade is for instance a support / top duo. (not saying that this is fact, but hypothetically certain premade teams work better than others). Eventually the odds even out. You will play as much games with a premade bot as the enemy team will, but the amount of time/games will increase before these odds to even out.
Dyanmic que This is where things get messy. The major increase in variance comes from the amount of premade possibilities. Let's talk hypotheticalls, not wanting to make false assumptions I am just going to speculate. Let's say a 3 man premade plays Junge / Mid / ADC against a Top / Mid / Support 3 man premade. Now I would speculate that the first group has an edge if they communicate through Skype or whatever. I think that most premades will have a slight edge when they have a jungler in their team and I think most premades have a slight disadvantage when they have a support in their premade. Again just speculating, I don't know the actual numbers. As said before, in the long run your odds of having a good premade is just as likely as your enemy having it, but the likelyhood of it happening on short term decreases and so variance increases by a lot. All these different possibilities of premade compositions makes dyanmic que a lot more susceptive for variance and thus increasing the possible lenght of winning or losing sprees and ofcourse almost none of us are as perfect as we want to be so this variance in itself also increases the likelyhood of us tilting / raging etc.
This also explains why people that were former gold / plat are now in silver and former silver players are now all of the sudden in gold. This can all happen because in this season barely anyone has reached enough games yet to be able to even out the odds. But this is where I think Riot is dropping the ball for players that cannot play 1000 games per season, this means that if you do not play dedicated your rank is just simply a presentation of luck and a little bit of skill. Yes a diamond player will still crush silver and low gold games, but when it comes to single tier differences, the game is more prone to luck than we would want it to be.
Consider your role I would love to see the numbers but all I can relate to are my own statistics which are not enough to make any good assumption, but I will speculate again. Last season I strugled as support to maintain a positive winrate, on my best support champions I was around 55% winrate, but on my other lanes (jungle / mid) I got roughly 60%+ winrate with my main champions. This season things seem to be a bit different. unless I just found a magical way to increase my support skills over night, something else must be going on, because right now almost all of my support champions are easily getting a 60%+ winrate. So that got me thinking. Maybe it's because I play 90% solo and when I play support and I am teamed up with premades, my role works effecient enough with them for us to win games, but when I pick jungle and they enemy team has a jungle premade, they have the edge when ganking etc.
If you only play a certain role, like jungle or support and you always play solo, your odds will never even out, you will always have that (dis)advantage because your team will never have that premade while the enemy team does. So I would say, make use of that information.
Last but not least - keep your head up Ranked can feel pretty random right now. One game you're playing your main awesome and you got 9/0 at the 12 minute mark, the other game you're 0/6 before the 20 minute mark and you just don't understand how it's possible. Don't let it get to you. If you are a solo player remember, when the enemy team has a 3+ player comp it is extremely easy for them to coördinate a gank / dive on you and before you know it things spiral out of control. Even bot lane seems to get picked off more these days, at least that's my experience going from a 6.0 KDA to a 4.0 KDA with Janna form last season to this one.
Just remember that in some situations there is not much you can do. Keep an eye out for your minimap, now more than ever. Things have changed and variance is a bitch.
I wonder what you guys think.
Are way bigger offenders.
. Hurp derp, I'm going to play the ADC that requires teamwork with no idea who I am being matched with and then complain when I'm not being babysat at 25 minutes into the game!
. Junglers don't get
as often as they should. So, having vision on the map in crucial areas on the map where you want to play around (like the enemy jungle when you want to do baron) is something that the support usually does. Together with your guys's trinket wards, you should have like 5 wards available, allowing you to light up the area. Something which otherwise you wouldn't be able to do without the support's assistance.
This facilitates you doing a risk free baron/dragon/rotation/siege. As well as giving you pick potential on the enemy.