So, some things I have a problem with in this upcoming PBE cycle

LupusNox··3 votes·872 views

The Sejuani changes: I really don't know what you are going after here. All of the changes listed have her damage shifted towards the lategame. Its all % health ratios on W, her Q gets 40 more damage at level 1 but loses its % max health, which was about 40 at levels 1-3 against the large jungle monsters. Meanwhile, W loses 40 damage, literally getting chopped in half, and it now has a lower health ratio at ranks 1-3, equals the old one at rank 4 and gets an extra 2% at rank 5. I personally don't get her E changes, I think that they are just a big nerf.

Riot, was Sejuani such a early game beast in the new jungle that you had to change everything about her and hand her a couple nerfs while you were at it? Because I really don't know what game you are balancing, but in the one I'm playing, Sej doesn't need nerfs or changes to make her power curve come later, she needs serious buffs to her early game so that she isn't about to die during every camp on her first clear.

Other stuff that grinds my gears about the new PBE cycle? No Naut buffs, Skirmishers, devourers AND Rangers getting hit so that all jungle items are now utter trash instead of Riot trying to buff Poachers and stalkers. Srsly, I get WW was strong with Skirmishers with Devourer enchantment, but hitting bot skirmishers AND devourers wasn't the answer. For one, skirmishers getting changed so that its true damage is applied over 3 seconds fixes warwick, but it ruins skirmishers, since it was about dealing bonus damage for 6 seconds. The change now means that you only will ever get 2 ticks in. Thats like 40 damage at level 6. WOOOHOOO, such damage. You could have implemented devourers change and seen how that had gone for you without clubbing both targets senselessly. Also, how about making the magic damage it gives do double damage to monsters? Pls?

Change skirmishers back. Its trash atm with these changes coming to it, just like stalkers and poachers are now. And then apparently you just said fuck it, Junglers can't have nice things and nerfed Rangers too so that all jungle items were trash. Srsly Riot, try buffing shitty stuff before you blindly nerf everything to oblivion. And where are the baby nerfs that you take when balancing champs in the LCS, saying "well, we know they are strong, were gonna see how this effects them and go from there." Meanwhile Warwick rises from 2 1/2 years of utter obscurity for 1 week and the hammer falls like thunder.

Also, Rek'Sai, the first female "monster" since beta has ZERO SPOKEN DIALOGUE WHATSOEVER. and then you claim to add "updated voice and dialogue" on her eternum skin so that you can get more money. SHE DOESN"T EVEN SAY ANYTHING, SHE JUST GRUNTS AND SHIT!!!!!

But there is a santa hat for Baron. This makes me happy. Poro king happy

2 Comments

EffectFX1 votes

Uhh no.

Arctic Assault (Q) damage changed to 80/125/170/215/260 (+.4 AP) from 40/70/100/130/180 (+.4 AP)(+4/6/8/10/12% of Target's Max HP)
Flail of the Northern Winds (W) initial hit damage changed to 4/6/8/10/12% (+3% per 100 AP) of Target's Max HP from 40/60/80/100/120 (+.3 AP).
Flail of the Northern Winds (W) AoE damage changed to 40/70/100/130/160 (+.6 AP)(+4/6/8/10/12% total Health) from 80/120/160/200/240(+.6 AP)(+10% Bonus HP)
Permafrost (E) cooldown lowered to 10/9/8/7/6 from 11
Permafrost (E) damage lowered to 60/90/120/150/180 (+.5 AP) from 60/110/160/210/260 (.5 AP)
Permafrost (E) slow duration reduced to 1.5 at all ranks from 1.5/1.75/2/2.25/2.5

So the % damage stays the same, except it's on a skill that you're going to max first, and has a shorter cooldown than Q.

You and everyone else complaining about these sej changes suck at math.

Basically the enemy needs a 1000HP for the damage for new W to match old W, so this is outright a buff. Literally every big monster in the jungle has over 1000 HP at level 1. So that's a faster single target clear.

The AOE portion of W is losing some base damage in exchange for total health ratio. Sej has 600 HP not counting runes or masteries. 4% of that is 24 damage, so you deal 16 less overall damage AOE damage.** 16 less damage** at level 1, from the AOE portion of Sej's W, while receiving higher single target damage for clearing camps.

KzooCrasher1 votes

WW hasn't been obscure for years.... he was played top lane in S4 LCS as I remember it

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