Im gonna start taking smite top lane on AS champs
On champs like
or
, im gonna take smite top lane instead of teleport or ignite.
Why?
Because smite is the only way you can have skirmishers. And skirmishers is SUPER powerful on on-hit champs. Irelia with bonus true damage, 6 seconds of vision so that they can't weave you through the bushes and an incredible 20% damage reduction from the target, all for 750 gold. ANd then later you can upgrade it to devourers and get 40 magic damage on hit + stacks for kills and farming.
That free true damage is on a way lower CD than ignite and it gives you about the same amount of damage if you get 4-5 hits in. The only thing you don't get is the healing reduction, but the 20% damage reduction means that you win any trade, and its only on a 50 second CD.
Then, like I said, upgrade to the on-hit enchanment, and boom, tons of damage. Without their jungler just setting up a tent top lane, their is no way to lose. Plus, later in the game you have way more buff control with 2 smites for objectives, or if your jungler dies and they try a drag/baron, you still have smite to try and steal.
And 6 seconds of 20% less damage on ADC/mid in a teamfight? Fucking amazing
? It increases auto-attack damage, exhausts the opponent, and with Devourer applies on hit damage for, what? 6 seconds, yeah, that's as long as I was staying anyways. As for everyone worry about early game effectiveness, just go smite gromp and you get poisoned attacks. (Blue side only for top laners, srry)
, followed by mostly a
, your smite is just some "championless" large minion kill-smite, meaning your smite is pretty much useless in the first 6 minutes I suppose, as mostly the enemy would have killed you by now with the help of
& jungle/top
.
and get
and
on the first back at about 5 minutes. Its not that hard to not give up a kill by that point, if you do simply because you have smite and not tele, then you shouldn't be playing top lane. After that point you are unkillable 1v1, and you just roll and draw jungle attention which allows your team to pressure mid/bot, countergank, or take drags while the jungler is top
as a Adc against
and
while
I was able to 2v1 them with ease. Mostly because I build high attack speed anyway.