Full Armor + HP bulids still easily effective vs. Magic Damage but weak to AD

Mister Support··3 votes·352 views

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2533395772/215026110?tab=builds

The only amount of Magic Resist I built in this game was from Locket, and that barely put me over 100 Magic Resist. Otherwise, every items involved Health or Armor and I was sitting around 300 armor and 4100 Health. Thought that would be more than enough to let me tank Caitlyn, Yi, or Yorick, right? Well, sort of wrong. Only Caitlyn was a problem.

I was perfectly fine tanking up Orianna's damage with a measly 100 Magic Resistance and 4k Health, while the same health and 300 armor allowed me to pretty much melt from Caitlyn. Her build involved crit and penetration so I get it, she'll still hurt. But the point of the Tank rework I thought was to make it where if a tank focuses their build for a specific purpose, it will work towards that purpose and be weak to other forms of damage. But apparently no, just building health and armor intended to make me beefy to Caitlyn and weaker to Orianna had to opposite effect, I was beefy to Ori and weak to Caitlyn.

TL;DR Full builds dedicated to lessening damage from a specific target should do just that while leaving me vulnerable to others, but doesn't.

3 Comments

meowwow71 votes

doesn't help matters cait was their most fed member with full build and a janna shielding her with an item 3504

Scary Door1 votes

In the late game, damage is supposed to outscale resistances. If it didn't, games would last 90+ minutes as it would be impossible to siege---slowly the meta would turn into 5 tanks against 5 tanks and there would be nothing exciting about the game whatsoever.

Tanks should be reasonably strong in the early game and able to absorb SOME damage into the late game, but in a theoretical 1v1 situation, given equal skill level, damage should always out-duel tankiness. That's just how the game has to work, I know it's an unpopular opinion here on the Boards (where everyone wants to see tanks dominate), but that's why you guys are players and not game designers.

Mister Support1 votes

I'm not saying the adc shouldn't do damage to me, it's their job. I'm saying when I build full armor and health, the Carry with magic damage should then be a bigger threat to me but that simply wasn't the case.

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