Is New Rengar Too Powerful? (Opinions and Analysis)
Hey boards, so with pre-season out, we've been experiencing some awesome, but crazy, changes. During pre-seasons, League isn't exactly known for being balanced (but hey, when is it known for that?) and so, we get some champs that show a bit more power than others. Who am I referring to? If you read the title you'd see it's Rengar; he's one of the reworked assassins and was given some new additions to his kit to allow him to really be the hunter he's shown as in the lore; but is he a bit too powerful? I'm going to give my opinion on his new abilities to see if, on paper, he really is OP. I'm gonna include a TL;DR at the end if you don't want to waste valuable gaming time with too many words.
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Rengar_0.jpg
http://ddragon.leagueoflegends.com/cdn/6.20.1/img/passive/Rengar_Passive.png So first we have Rengar's reworked passive: Unseen Predator. Rengar still has the surprise attack from the bush, but his Ferocity mechanic and Bonetooth Necklace have been changed a bit. Ferocity now only has 4 stacks, and will be lost when Rengar leaves combat, but leaping into combat from stealth will give a stack. This new ferocity mechanic means that Rengar just has to jump an opponent and spam his abilities to get those 4 stacks, while the real trick is empowering the right one. As for Bonetooth Necklace, now it gives a flat AD bonus as well as some % AD bonus for each unique champion kill. Unique champion kills is the ticket here; Rengar is actually hunting different targets and not just snowballing off of one squishy Marksman. What problem could I see in this "healthier" passive? It lies in the Bonetooth Necklace, you can get some pretty large AD bonuses with a fully stacked Necklace; trust me, I've seen Rengars with around 200 AD at 14-15 minutes into the game. Perhaps with some tweaking, this ability won't snowball Rengar into killing your 500 armor Malphite, who thought Thornmail, Dead Man's Plate, and then straight armor was a good idea.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/b/bf/Savagery.png/revision/latest/scale-to-width-down/64?cb=20161030002258&format=webp Savagery has been reworked from a simple attack enhancer into a more interesting ability. Sadly, as it stands, the artwork for the ability has not been reworked on the League website. Anyways... Savagery is now a skillshot. It makes Rengar slash in an arch in front of him, and then he stabs forward; the stab is able to go farther if Rengar aims it farther. Empowering this ability greatly increases his damage. To get the real idea behind this ability's damage, I'm going to compare it to Rengar's old Q. For this comparison, let's say Rengar has 200 AD and has this ability maxed out.
OLD Savagery: (200 x 1.5) + 150 = 450 physical damage
NEW Savagery: ((200 x 0.7) + 120) x 2 (it deals damage per strike) = 520 physical damage
So we can already see a pretty good increase in damage, with 70 more physical damage. And reminder that this is the normal Savagery, not the enhanced one. And since this is % AD bonus on top of a flat AD bonus PER STRIKE, even without higher than base AD scaling this ability is a pretty large nuke onto the enemy. Given, this is Rengar's main damage output, so it should have a lot of damage, but with ferocity he can get off a lot more than one nuke. Combine this ability's damage with the amount of snowball Rengar gets, it can hurt even the largest tanks.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/39/Battle_Roar.png/revision/latest?cb=20130929123207&format=webp Battle Roar now works a bit like Tahm Kench's shield ability, it converts 50% of damage taken into grey health, which can be restored by the roar. The empowered roar breaks all CC on Rengar and gives him immunity to CC for 1.5 seconds. Battle Roar has always been Rengar's defensive option, but that identity is solidified further with this change. Honestly, it's pretty nice. Sure, having an immunity to CC is pretty strong on an Assassin, given that CC is the main way of stopping them unless you're an ADC who has enough damage and lifesteal to shoot Knife Cat down and still be alive (Caitlyns...). To be fair, this ability seems alright to me, and using the empowered roar takes away some of your more useful damage. @Riot, maybe you want to look at empowered Battle Roar's interaction with Vi ult; something happened where I was halfway through my ult and about to dunk the fool but he used Battle Roar and kept flying up for a bit longer.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d3/Bola_Strike.png/revision/latest?cb=20130929123208&format=webp This didn't really change except for a larger slow, so I'm not gonna really bother with it.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/56/Thrill_of_the_Hunt.png/revision/latest?cb=20130929123213&format=webp Thrill of the Hunt, Rengar's ultimate is now a camouflage which lasts longer and gives Rengar's next leap a critical strike. Also, he reveals the closest target to him and his team, shown by scary cat eyes. The new changes give more time for the enemy to coordinate to stop Rengar's hunt on their poor ADC. The camouflage and eyes show you what Rengar is gonna do, with being able to see camouflage targets if they're close enough, and when Rengar's on my carry I can get ready to CC him back into the jungle. So, Rengar's guaranteed crit isn't modified, it's always 200% (provided the enemy doesn't have a Randuin's Omen) and with Rengar's massive snowballing in damage, imagine how easily this kills your ADC, mid laner, jungler, support, and tank. Perhaps if this ability was a modified crit to deal less damage, it wouldn't be as bursty and Rengar would give his prey some time to be a man and fight back.
TL;DR http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6e/Unseen_Predator.png/revision/latest?cb=20161030002543 Snowballs with AD bonus, probably. http://vignette3.wikia.nocookie.net/leagueoflegends/images/b/bf/Savagery.png/revision/latest/scale-to-width-down/64?cb=20161030002258&format=webp A whole lotta damage in two strikes. http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/39/Battle_Roar.png/revision/latest?cb=20130929123207&format=webp It's cool, but needs to have bug fixes with certain interactions. http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d3/Bola_Strike.png/revision/latest?cb=20130929123208&format=webp Oh hey look I get 10% more slow when I max this ability! http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/56/Thrill_of_the_Hunt.png/revision/latest?cb=20130929123213&format=webp IMO, a much healthier ultimate which has better counterplay.
So with the end of this massive post, I just want to remind everyone that these are MY OPINIONS. I'm not going to act like I'm 100% correct and those who don't agree with me are wrong, but I'm not gonna really take your feedback if what you say is "omg bronze skrub just git gud at fighting knife cat". My idea is Rengar just snowballs so much better with the bonus AD from his passive, and he doesn't get some of the fancier benefits from his old passive, provided you think that bonus leap range and extra movement speed during his ultimate are fancy.