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Please do something meaningful with Kalista

My Team is B5··1 votes·651 views

she was completely ignored during adc changes, and had two of her core items nerfed

Runaans: this item's attack speed change to make it a copy of PD/noobbaitcannon/Shyv are huge, this was a rushed item for me because of the mobility it allowed, and using superior skill i could auto them 2x as many times as they auto'd me and hopefully execute using my positioning, now i'm basically getting shoved into tower by everyone because i can't trade effectively at all in comparison to all of the dmg, mobility and/or extreme range buffs that nearly every adc received. The bolts on runaans don't proc on targets unless they're essentially stacked on the current target you're attacking, I don't know why this is, but why nerf the range AND dmg on extra bolts? you know only kalista is going to build this item, and you know kalista does not build much of any crit considering her playstyle favors life steal

Botrk: not a huge nerf, but another damage nerf with the % health changes

please do something to make her be at the same level as the rest of the adcs again, I shouldn't have to be a tier or two better than my opponent in terms of skill to achieve a victory(i.e play at plat+ level to beat silvers/golds), i want to be able to win again if i'm better than them, not just if they make huge mistakes that anyone could capitalize on.

6 Comments

masterdragon4811 votes

Honestly, until movespeed becomes a factor on her passive and her incredibly powerful W gets nerfed, I want more Kalista nerfs. There isn't nearly enough counterplay when it comes to this champ. Don't even get me started on how powerful her ultimate is.

My Team is B51 votes

{quoted}

Honestly, until movespeed becomes a factor on her passive and her incredibly powerful W gets nerfed, I want more Kalista nerfs. There isn't nearly enough counterplay when it comes to this champ. Don't even get me started on how powerful her ultimate is.

have you played her or against her since the changes? I think you'll realize she isn't very threatening when played by an average player anymore.

masterdragon4811 votes

I don't really understand why that would be the case. The only thing that was changed on her was her jump speed scales with attack speed. So Randuins and fh are slightly more effective against her. But she is still essentially movement speed immune and renders more than half of the tanks and bruisers in the game nearly useless.

She still has a huge % max health damage ability on a low cool down (so good burst/trade potential). She still punishes extended duration fights incredibly well.

Her ultimate can be used as a get out of jail free for her oathsworn, leading to risky plays and incredible initiations due to the enemy team not being able to combat the oathsworn. And I'm not talking about the knockup, I'm talking about how the enemy can't blow cool downs on a oathsworn thats "out of position" because nowhere in a 1400 range line is out of position for an Oathsworn. This means better vision and better position for Kalista's team simply because the enemy team loses by focusing the Oathsworn no matter what.

So basically until she is stripped of some of this ambient power (mostly on her w and her passive) I will never support a Kalista buff and wholeheartedly support nerfs.

My Team is B51 votes

{quoted}

I don't really understand why that would be the case. The only thing that was changed on her was her jump speed scales with attack speed. So Randuins and fh are slightly more effective against her. But she is still essentially movement speed immune and renders more than half of the tanks and bruisers in the game nearly useless.

She still has a huge % max health damage ability on a low cool down (so good burst/trade potential). She still punishes extended duration fights incredibly well.

Her ultimate can be used as a get out of jail free for her oathsworn, leading to risky plays and incredible initiations due to the enemy team not being able to combat the oathsworn. And I'm not talking about the knockup, I'm talking about how the enemy can't blow cool downs on a oathsworn thats "out of position" because nowhere in a 1400 range line is out of position for an Oathsworn. This means better vision and better position for Kalista's team simply because the enemy team loses by focusing the Oathsworn no matter what.

So basically until she is stripped of some of this ambient power (mostly on her w and her passive) I will never support a Kalista buff and wholeheartedly support nerfs.

So because everything that was true before is still true, every adc gets a change and she gets a massive nerf that lasts the entirety of the game? you never ever get the same max attack speed she had, you don't get the early or mid game attack speed she had. it's crippling in the early game, that extra dmg every 10 or so seconds isn't that great when it's the only time that trading is valuable, the only champion she can bully is graves and that's because any adc should be able to bully graves. everyone else either massively outdamages her, outscales her, or outranges her(or both)

i don't want buffs that make her better than everyone else, i want her to be in the position she was in before they gutted runaans, not the best, not the worst, that's it.

Artorîas1 votes

If you think movement speed slows don't affect her jump then you should probably go back and look at it again.....

My Team is B51 votes

[{quoted}](name=Best Kalista Jk,realm=NA,application-id=3ErqAdtq,discussion-id=u8Z7N4i2,comment-id=00000000000000000000,timestamp=2015-11-14T16:22:37.831+0000)

If you think movement speed slows don't affect her jump then you should probably go back and look at it again.....

idk who you're saying this to, should probably address that

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