Here is how I see Syndra: She controls limited zones. Her Q and W are small aoe circles, her E is a cone knockback/linear stun and her ults gives her the possibility to punish someone who gets in her range when she has multiple spheres around her. But what fucked Syndra up is the MYMU. And the change to her maxed W to be more specific, because it is way too easy to hit. Here is how I see Syndra.
Syndra can:
- Burst squishies
- Deal sustained damage in the form of small aoe magic damage (Q)
- Kite
- Control zones if she can set up multiple spheres in the same place
Syndra's weakness:
- Mobile champions, since all her her kit is skillshots and can be dodged. She won't be able to one shot someone with her ult (according to the boards she can one shot anyone with that one spell but that is so untrue)
- Pretty much anyone who can get up close to her.
- When her E is on cooldown, she has no way to escape whatsoever and she cannot start a fight/skirmish
- All her spells but her Q have long cooldowns
But here is the problem about Syndra and why she is so talked about right now: She doesn't require as much skills as she did before. Her Q last longer, so it's easier to set up for ult and E, and her W can grab up to 3 spheres, wich makes it way to easy to have an AOE cone stun with her E. Here is what they should've done instead:
Q: Her old Q was ok as it was but could've used a little buff on AP ratio. What they did with the MYMU is they added AP ratio AND made the sphere last longer when maxed. So basicaly her maxed Q now hurts MORE than the old one with another bonus to it. This could be fine since Pre-MYMU Syndra wasn't very strong and could've used some love.
W: Her new W is what makes Syndra too strong. The AOE is so huge it's not even a skillshot anymore, it resets all the spheres it grabs and it makes her E way too easy to land. W on its own cannot be used unless you have something to grab, so it should be a rewarding skillshot to land, but now the AOE is so big it's easier to land it than to miss it. Here is a change that would've been nice:
Old maxed W: Increases the duration of the slow by 33%
New maxed W: Increases the STRENGHT of the slow by x%
This way the skill shot is more rewarding to land, maxing it is meaningfull since it gives Syndra stronger CC and it keeps its reduced AOE wich makes it harder to hit multiple targets at once.
So Syndra's identity to me should be a highskillcap, skillshot based AP carry. She can deal enough magic damage for her team, she can delete threats, she can set up kills but without peel or against a mobile champion it's the end for her.