Add more interaction of Chimes with Bard's Kit.
I'm gonna be honest, Bard is a really underwhelming support right now. Currently, his passive is basically "Ditch your lane opponent to collect chimes that give 20 extra damage on autos!!!". It's not worth right now as it is, so I suggest adding more interaction with his passive.
Q - Cosmic Binding
Bard fires out of a burst of cosmic energy in a line, dealing magic damage and slowing the first enemy struck by 60% for 1 second.
After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall or a second enemy, it stuns the affected units, dealing magic damage to the second unit as well.
The stun duration is increased by 0.1 second for every 5 chimes collected, up to a maximum of 2 total seconds. Current stun duration: x
W - Caretakers Shrine
Bard conjures a health shrine at the target location that builds up in power over 10 seconds. These shrines last until consumed by an ally or crushed by an enemy.
Allied champions who step over the shrine will consume it, healing for an amount based on the shrine's power and gaining 50% bonus movement speed which decays over 1.5 seconds. Enemy champions who step on the shrines will destroy it.
Bard can have up to 3 shrines active at once, plus 1 for every 5 chimes collected, up to a maximum of 15 active shrines. Current Max Shrines: x
E - Magical Journey
Bard opens a one-way magical corridor through the first piece of terrain in front of him through to the other side.
Both allies and enemies can use the corridor by right-clicking on the corridor or its exit, with allies receiving bonus travel speed. Magical Journey will not cast unless it will open a corridor.
Allies gain 10% bonus travel speed, increasing by 8% for every 5 chimes collected, up to a maximum of 50% bonus travel speed. Current bonus: x
R - Tempered Fate
Bard sends magical energy arcing to a target location. On impact, all units — allied, enemy and neutral — in the target 350-radius area are put in Stasis icon stasis for 2.5 seconds, becoming untargetable and invulnerable but also unable to perform any action.
Epic monsters and turrets (excluding Dominion turrets and the Nexus Obelisk) are also put in Stasis icon stasis , despite normally being immune to disabling abilities.
The speed in which the energy travels is reduced by 0.5 seconds for every 25 chimes collected, down to a maximum of 1.5 second reduced travel time.
This rework would allow Bard to be a healthy support. His Q changes would allow him to max his Shrines first without punishment, and his Shrine changes would allow him to gradually place more shrines without being OP in the early game. His ult changes would allow him to start fights from afar more late game, while his E changes would allow him to max his Q after W without punishment.
rito pls.