Frozen Mallet [Rework] [Concept]
I am going to do a few things for Frozen Mallet, and when I post my concept items remember that numbers should be taken with a grain of salt since they can always get changed. Right now Frozen Mallet is expensive because of lane snowballing and because it is expensive it doesn't get bought on champions that need the CC the most so I will be proposing Frozen Mallet will be a cheap item that requires stacking so by 20-30 minutes into the game is when Frozen Mallet which reach its strength allowing the item to be accessible to the champions that need the CC while keep it as a late game item for the teamfight phase and cannot be used for snowballing your lane when ahead. Another attribute is granting something similar to an enchanting system to Frozen Mallet of one out of three options to give the stats that you want for your champion. Then when Frozen Mallet is fully stacked with its enchantment it will upgrade similar to how Archangel/Manamune upgrades.
Frozen Mallet: Recipe: 600g = 600g
Statistics: UNIQUE Passive - Icy: Basic attacks slow their target by 0% (0% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions or large Monsters increases the slow by +1% (+0.7% for ranged attacks) (occurs once every 12 seconds); maximum slow is 50% (35% for ranged attacks).
There will be three "enchantments" (think of them more like Tear to Archangels/Manamune) you can build your Frozen Mallet into which will be Juggernaut, Warrior, or Magus; with the overall theme here being unstoppable with bulkiness, brute force, or magical strength.
Frozen Mallet - Juggernaut: Recipe: Giant's Belt (1000g) + Chain Vest (750g) + Frozen Mallet (600g) + 150g = 2500g
Statistics: +400 Health +40 Armor +10% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 0% (0% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions or large Monsters increases the slow by +2% (+1.4% for ranged attacks) (occurs once every 12 seconds); maximum slow is 50% (35% for ranged attacks).
Mega Frozen Mallet - Juggernaut: Recipe: Frozen Mallet - Juggernaut (2500g) + Fully stacked Icy
Statistics: +500 Health +60 Armor +15% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 50% (35% for ranged attacks) for 1.5 seconds. +UNIQUE Active - Cold Slam: Slam the ground with your Frozen Mallet to stun struck units for 1.25 seconds (90 seconds cooldown). [400 units radius]
Frozen Mallet - Warrior: Recipe: The Brutalizer (1337g) + Frozen Mallet (600g) + Long Sword (360g) + 203g = 2500g
Statistics: +40 Attack Damage +10% Cooldown Reduction +UNIQUE Passive: 10 Armor Penetration +UNIQUE Passive - Icy: Basic attacks slow their target by 0% (0% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions or large Monsters increases the slow by +2% (+1.4% for ranged attacks) (occurs once every 12 seconds); maximum slow is 50% (35% for ranged attacks).
Mega Frozen Mallet - Warrior: Recipe: Frozen Mallet - Warrior (2500g) + Fully stacked Icy
Statistics: +60 Attack Damage +15% Cooldown Reduction +UNIQUE Passive: 10 Armor Penetration +UNIQUE Passive - Icy: Basic attacks slow their target by 50% (35% for ranged attacks) for 1.5 seconds. +UNIQUE Active - Ice Shatter: Shatter your target with your Frozen Mallet reducing their armor by 80% for 3 seconds (90 seconds cooldown). [600 units range]
Frozen Mallet - Magus: Recipe: Seeker's Armguard (1200g) + Frozen Mallet (600g) + Amplifying Tome (435g) + 265g = 2500g
Statistics: +45 Armor +70 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 0% (0% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions or large Monsters increases the slow by +2% (+1.4% for ranged attacks) (occurs once every 12 seconds); maximum slow is 50% (35% for ranged attacks).
Mega Frozen Mallet - Magus: Recipe: Frozen Mallet - Magus (2500g) + Fully stacked Icy
Statistics: +50 Armor +100 Ability Power +15% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 50% (35% for ranged attacks) for 1.5 seconds. +UNIQUE Passive - Icy Spells: Damaging spells slow struck units by 50% (35% for damage-over-time and area-of-effect spells) for 1.5 seconds. +UNIQUE Active - Magic Mallet: Your Frozen Mallet gains magical properties granting basic attacks to deal 40% Ability Power as bonus true damage on-hit for the next 5 seconds; this effect works on structures (90 seconds cooldown).
Something I need to point out is that Frozen Mallet - Magus and Mega Frozen Mallet - Magus specifically would replace Rylai's Crystal Scepter. The reasoning is mainly to have one CC/utility item branching out to your champion's needs; plus this makes it so that for tanks, attack damage users, and mages cannot get an early slow or additional CC for the laning phase, but allow easy access to champions that need the extra utility while keeping the significant slow power restricted to the later portion of the game. This allows for champions to have peel, stickiness, or self-peel for teamfights and not snowball games with a rushed perma-slow since the item cannot be rushed since it has to stack up before you can see the slow actually do something useful.
Hope you guys like the ideas and have a nice day! ~ Stacona