God of Rams' Tank Item Overhaul
TANK ITEMS Below is a list of changes to items and a few new items that are built purely for defensive stats and the increased ability to perform crowd control.
New Armor Recipe Item- Knight's Shield Recipe:
+
+ 500 Gold = 1300 Gold +250 Health +25 Armor UNIQUE Passive- Knight's Rebuke: Whenever an enemy damages you with a unique attack, you gain a stack of Knight's Rebuke, up to 10 stacks. Upon taking damage while below 40% maximum health, you regain 5 health for every stack of Knight's Rebuke you have. This can only trigger once every 6 seconds. UNIQUE Passive: -15% Damage Dealt (This reduction applies to physical, magical, and true damage dealt)
Randuin's Omen Reworked New Recipe: Knight's Shield +
+
+ 300 Gold = 3000 Gold +425 Health -> +400 Health +60 Armor -> +70 Armor +10% Cool Down Reduction UNIQUE Passive- Knight's Rebuke: Whenever an enemy damages you with a unique attack, you gain a stack of Knight's Rebuke, up to 5 stacks. Upon taking damage while below 40% maximum health, you regain 10 (+1% bonus health) health for every stack of Knight's Rebuke you have. This can only trigger once every 6 seconds. UNIQUE Passive- Cold Steel: When hit by basic attacks, reduce the attacker's attack speed by 15% for 1 second. UNIQUE Passive: -15% Damage Dealt (This reduction applies to physical, magical, and true damage dealt)
Frozen Heart New Recipe:
+
+
+ 750 Gold = 2950 Gold NEW UNIQUE Passive- Icy Exterior: After not taking damage for 10 seconds, you gain a shield that absorbs the next 50 (+100% bonus Armor) damage you take and lasts indefinitely. While the shield is active, however, your attack speed is reduced by 15%.
Thornmail New Recipe:
+
+
+ 550 Gold = 2750 Gold +250 Health -> +300 Health +80 Armor -> +90 Armor Removed Cold Steel Passive Reflect Damage changed to 15 (+20% bonus Armor) from 25 (+10% bonus Armor)
Warmog's Armor Combine cost increased to 750 from 400 (total cost increased to 3200 from 2850 Removed Bonus Base Health Regen. Warmog's Heart Health Threshold increased to 4000 Health from 3000 Health UNIQUE Passive- Warmog's Heart: Now also causes the user to regenerate 1.5% of their maximum health every second, regardless of whether they have recently taken damage or not.
OFF-TANK ITEMS Below is a smaller list of changes to items built by both Tanks and Fighters alike
Sunfire Cape Reworked New Recipe:
+
+
+ 500 Gold = 3000 Gold +425 Health -> 400 Health +60 Armor -> +45 Armor +10% Cool Down Reduction Burn Damage per Second reduced from 26-43 to 18-35 NEW UNIQUE Passive: Whenever you take damage from an enemy champion, gain a stack of Molten Core, up to 100 stacks. NEW UNIQUE Active- Supernova: Release all stacks of Supernova to deal 2 magic damage per stack of Supernova to nearby enemies, increased by 100% against minions. For each enemy champion hit, the damage dealt by Immolate ignores an additional 20% of each enemy's magic resist for the next 6 seconds. (90 second cool down) (550 range)
Forgefire Cape (same new effects above) +625 Health -> +600 Health +90 Armor -> +75 Armor +10% Cool Down Reduction
Dead Man's Plate New Recipe:
+
+
+ 200 Gold = 2900 Gold +425 Health -> 600 Health +60 Armor -> +30 Armor +30 Magic Resist +100% Base Health Regen.
These changes are aimed at updating Tank Items to current norms as well as offering new Armor tools against enemies that aren't Marksman. The changes to Sunfire and Dead Man's are a little different. The changes to Sunfire are to make the item benefit aggressive champions more as well as not be so bland to the point that anyone can pick it. The changes to Dead Man's are in order to align it with other tools built by champions that build Dead Man's by having it be more of a universal damage resistance item rather than towards one specific damage type. It is also to let it fill the gap of Armor items that provide extra Health Regen., as those items are few and far in between right now. What are you guys' thoughts?
+
+ 500 Gold = 1300 Gold
+250 Health
+25 Armor
UNIQUE Passive- Knight's Rebuke: Whenever an enemy damages you with a unique attack, you gain a stack of Knight's Rebuke, up to 10 stacks. Upon taking damage while below 40% maximum health, you regain 5 health for every stack of Knight's Rebuke you have. This can only trigger once every 6 seconds.
UNIQUE Passive: -15% Damage Dealt (This reduction applies to physical, magical, and true damage dealt)
Randuin's Omen
Reworked
New Recipe: Knight's Shield +
+
Frozen Heart
New Recipe:
+
Thornmail
New Recipe:
+
+
Warmog's Armor
Combine cost increased to 750 from 400 (total cost increased to 3200 from 2850
Removed Bonus Base Health Regen.
Warmog's Heart Health Threshold increased to 4000 Health from 3000 Health
UNIQUE Passive- Warmog's Heart: Now also causes the user to regenerate 1.5% of their maximum health every second, regardless of whether they have recently taken damage or not.
Sunfire Cape
Reworked
New Recipe:
+
+
Forgefire Cape
(same new effects above)
+625 Health -> +600 Health
+90 Armor -> +75 Armor
+10% Cool Down Reduction
Dead Man's Plate
New Recipe:
+
+
+ 200 Gold = 2900 Gold
+425 Health -> 600 Health
+60 Armor -> +30 Armor
+30 Magic Resist
+100% Base Health Regen.

who are going to rip him a new one. Late game shutting down dps for a few seconds is worth more than the damage so your still diving the backline just now your not going to pop super nova until either after gargoyles is done or your about to die. The play style isn't changed its just now you have a large burst in the midgame if you can get it first item
magically gets 10% CDR
(assuming my math is correct) you'll be regenerating 78 health per second. And this is the lowest it can be with 4000.
. The passive used to be valuable when damage scaled slower as it aided mana hungry tanks in the jungle and was a good buy vs full AD. It simply isn't that anymore due to armor shred.
main who loves nothing more than pure kick ass HP, would love cost+stat increases all around to bring that 850 HP we lost back into the game