Other possible villain-based bonuses for Garen that aren't true damage?

Reaper Review··9 votes·398 views

Q: Bonus movement speed increases to ~50% if Garen is moving towards the villain (like Voli's Q). W: The villain's damage to Garen is reduced by 40% instead. E: The villain always receives full damage from Judgment even if Garen is hitting multiple enemies? Judgment always crits the villain? I dunno, help me out here. R: Ignores 50 / 75 / 100% of the villain's Magic Resist (basically becomes true damage at level 16).

I don't mind Garen's true damage that much, but I know some people do. Would those people prefer something like this?

1 Comments

Critmaster Garen4 votes

why change the current mechanic on the spin then? seems like this wouldnt change much in overall damage.

the bonus is only up to 10% of the villains max health in damage from a full spin. its not that crazy. however, if they nerfed him, i would be fine with the magic pen change. 50% lvl 6, 75% level 11 with the ult unlocking at lvl 16, similar to darius ult and dealing true damage to the villain.

seems like a good compromise.

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