Other possible villain-based bonuses for Garen that aren't true damage?
Q: Bonus movement speed increases to ~50% if Garen is moving towards the villain (like Voli's Q). W: The villain's damage to Garen is reduced by 40% instead. E: The villain always receives full damage from Judgment even if Garen is hitting multiple enemies? Judgment always crits the villain? I dunno, help me out here. R: Ignores 50 / 75 / 100% of the villain's Magic Resist (basically becomes true damage at level 16).
I don't mind Garen's true damage that much, but I know some people do. Would those people prefer something like this?