Diana gameplay rework
Passive: Moonsilver Blade: Basic attacks deal (Base AD) + ( 25% AP) Magic damage
Q: Crescent Strike: Unleashes a bolt of lunar energy in an arc dealing 30/45/60/75/90 (+60% Ability Power) magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Passive: Attacking a large monster, or champion afflicted with moonlight draws nearby enemies in and deals 30/45/60/75/90 (+40% Ability Power) magic damage to them.
W: Moonlight Aura/ Moonlight Presence Passive: Diana passively generates a shield equal to 10% of her bonus health + 10% AP over 30 seconds. Basic attacks or Crescent strikes against large monsters or champions generates 5% of the total shield.
Active: Diana loses her passive for 6 seconds and gains 30/50/70/90/110 attack speed. During this time Moonsilver Blade deals 1.2/1.4/1.6/1.8/2 times damage.
E: Lunar Rush: Dash to an enemy dealing 40/80/100/160/220 (+60% Ability Power) magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight.
R: Pale Crusade: Diana creates three orbiting spheres. Her next 3 auto attacks have 650 range and fling a sphere at the enemy exploding on contact for 80/120/180 (+50% Ability Power).
This rework would do multiple things. For starters this gives Diana strong strong AA presence which is in line with how a diver should be. Second this reduces Diana's burst time (meaning she wont one shot squishies anymore) by trading for sustained damage. This rework would also give Diana a real ultimate and make her a more diver-like champion pre 6. She is one of the last few remaining champions in the game that still has an ultimate that defines her kit.