Why Ekko Is a Ginormous Failure of a Champion
With most champions I feel like I have a fighting chance when I go up against them, but with Ekko, everything seems reversed.
Ekko was created to be a Utility Assassin (even the name gives you shivers) and the biggest part of him was that he was an Assassin that had to plan things out. Instead of having a combo that dealt a bunch of damage, Ekko had delays and such on his abilities that made them able to be dodged. The biggest part that GypsyLord, the designer of Ekko, wanted to accomplish was that A.) Ekko felt like he was setting up his skills and feeling smart and B.) When an enemy died to Ekko, they felt like Ekko had outsmart them. This is where things go down hill. Ekko himself may feel smart when pulling off his delayed Ws or lining up his Qs, but the victims DOES NOT feel like Ekko outsmarted them, mainly because Ekko and his enemy are seeing two very different things. Ekko uses his Q and he lines it up, both him and his victim see that, but then comes his W and things begin to get messy. Ekko's W, for Ekko, shows a grey circle area that is where the stun bubble will be. For the victim, they see no such thing. In fact, sometimes it is hard to even tell if Ekko had used his W or not because it doesn't have some loud cast sound or anything of the sorts despite it's impact on the fight. All you get is a fuzzy little Ekko that shows up where Ekko cast his W from (sometimes somewhere you can't even possibly see) and then the 0.75 second swirl effect that the victim DOES see, but often times all too late as a ginormous 2.25 second stun hits them and any of their allies inside the stun bubble that has suddenly appeared. You don't feel like Ekko outsmarted you when this happens. You just feel like you were left with little warning for something all too huge to have so little warning. The stun bubble just kind of appears and you either dodge it or likely die since the 2.25 second stun duration gets you locked in Ekko's near infinite slow combo. Oh boy, the near infinite slow combo that Ekko can pull off once he gets enough CDR. Ekko uses his Q, slowing you, then procs his passive slowing you by a lot for a long duration, and then by then his Q is back up and he is slowing you again. Then by the end of that, you have a brief period of time before another W stun bubble appears to stun you and slow you. Good luck escaping Ekko anyway with the movement speed and his E on such a low cool down. Then we have the get out of jail free card he has called his ultimate. It's essentially a Guardians Angel that puts him back in a safe position as well while ALSO dealing a huge amount of damage. You essentially have to catch Ekko out twice every fight unless you have some kind of Malzahar point and click suppression on your team. Then if he as a Guardians Angel, Cleanse, or any form of huge defensive cool down on an active, you have those on top of his already huge innate ones. This isn't mentioning his shield, but that's just part of his kit as well.
Overall, to summarize, the whole idea that an Ekko feels smart when pulling off his combo and the victim feels outsmarted just doesn't shine true in-game, especially since you yourself have to outsmart Ekko one, two, maybe even three times before the bugger will just drop and die. It's not just the Tank Ekko build, it's Ekko's design, period.