Nasus rework
So Nasus will need a rework at some point. After playing him top for a week there were some games that were just stupid. Like 2k+ damage on a Q stupid
Got me thinking of ways to keep Nasus like Nasus but also make him more reasonable late game because you know balance.
So this idea centers around his stacks and would be added to his passive.
Passive: Killing minions gives Nasus 1 stack, killing Cannon minion or Large Jungle Mobs gives Nasus 3 Stacks Killing a Champ gives 5 stacks. Stacks Max out at 20 stacks @0 Stacks +5% Life Steal @5 Stacks +10 Life Stael @10 Stacks + 15% Life Steal @15 Stacks + 20% Life Steal @20 Stacks + 25% Life Steal
Q: Nasus next basic attack gains bonus X and bonus damage based on the number of stacks he has. @5 Stacks basic does +50% bonus damage @10 Stacks basic does +100% bonus damage @15 Stacks basic does + 150% bonus damage @20 Stacks basic does true damage Attacks on Champions consumes 3 stacks
W: Nasus slows a champion for 4s (% is base and scales up with rank to max at 95%) @5 Stacks slow is 20% to movement @10 Stacks slow is 40% to movement and 20% to attack speed @15 Stacks slow is 80% to movement and 40% to attack speed @20 Stacks Champion is stunned for 1.5s then slowed 80% to movement and 40% to attack speed for 2.5s
E: Nasus Blasts an area doing X damage and X damage over time @5 Stacks Lowers Armor and MR by 20 @10 Stacks Lowers Armor and MR by 30 @15 Stacks Lowers Armor and MR by 30 and targets do 5% less damage @20 Stacks Lowers Armor and MR by 30 and targets do 10% less damage
R: For 15s Nasus gains X HP and does X% of targets max HP as damage and consumes all his stacks and then gains Max stacks. He gains bonuses based on how many stacks where consumed @5 Stacks +50 extra HP, +10 Armor and MR @10 Stacks +100 extra HP, +15 Armor and MR @15 Stacks +200 extra HP, +15 Armor and MR, +1% extra max HP damage @20 Stacks +300 extra HP, +15 Armor and MR, +2% extra max HP damage, +5 extra seconds duration to ult.
This way he does not 1) stay top lane all game lone, 2) Does not infinitely scale to complete unbalancedness, 3) Still wants to gain stacks but it is about managing your stacks.
What do you think?

got me to 45% with 20% crit and extra mana on hit.