Season 5
I've been hearing some pretty bad things for Season 5, perhaps we as a community can speak about the following that have been posted on the forums recently.
-The tank issue -The mana regen issue -Overloaded kits -The new champions are making old champions useless at their given roles -Riot hypocrisy -The meta issue -If you don't follow the meta, you are instantly stamped a troll -Items are broken -Old champions are unable to come close to being able to perform as well as the new champions, Via Olaf/Yoric -Riot continues to nerf the living hell out of tanks and the items they need to buy, but continue to buff adc/assassin/mages (Mages are in a horrible state as it is, i am not saying they are in anyway close to becoming as useful as an assassin in the current meta.) -Tanks are not actually tanks when it comes to late game, unless if you are playing against an all AD team with Rammus or Maokai -Critical striking (Specifically RNG) -No diversity when it comes to supports (Still mad about Lulu being thrown away) -Did i miss something? Just post something below and i'll add it to the lost up here, it does not have to be something we all don't agree on, but it is something to discuss. I know a lot of people are really starting to dislike the current 'meta,' matter of fact i can't play out of the meta without being reported-even if i carry.
The first thing i would like to talk about is the tank issue. What does everybody think about tanks? I've seen a lot of threads about the issue, and i would happen to agree with a lot of people that tanks really desperately need a buff. All of the buffs in the game, buff specifically damage producers and not the tanks. The only exception is gromp, dragon gives out additional AD/AP/ETC while tanks are left out in the dust. When it comes to late game, it does not matter if you built 110 MR, you only get 15 in the end vs that mage that built three items and still do mega damage. Items such as Bork and LW punish the tanks for even building tank, why should their be so many items to ignore and completely ignore tanks? And what do tanks even get for building tank compared to, let me just say- an adc.
-TANK -HP -Armor (Doesn't matter late game?) -CDR (Most tanks have high CDR's that when blown, take them out of the fight until they come up.) -You can get bigger by drinking a potion, but you know. Tenacity. Boots. Actually, can we get that other item back? That one that actually gave HP and some AD, i feel like that way 400g is not put to waste, i mean tanks build the only boots with tenacity. -I'm all out of ideas
-ADC -Armor shred -HP shred -Dragon -Baron -Amazing with red buff -Global armor shred -Life steal -If you are in the current meta, you are capable of evading gap closers with ease -Can 1v1 a tank at more reasonable levels
-MAGE
-Most tanks build 55 MR, a set of 2 items for 110 MR. If you are building correct, you will ignore all of this MR, the only exception is 15 remaining. -Apply %HP damage through abilities and out of range most of the time. -Disable healing at an alarming rate through morel -CDR -I'm all out of ideas