Something I have wondered for awhile
Why can you start
+ 3x
as an AD champ but mages almost have to go
+ 2x
. Why isn't
400g when it gives worse stats than
. You are trading gold efficiency for a better build path. But if you build
it is about equal to building
even on AD caster champs. I feel that without mana pots we can afford to drop the cost of
to 400g and adjust all items that build out of it so they have the same costs. Or we can choose to bump
up to 375g to force AD casters to either lose xp or lose out on some of the hp regen from the 3rd
.
I feel like these changes might help deal with why people like
are so annoying (not necessarily broken) in mid without actually hitting their kits. This would also help make
a better item for quite a few tops than
in comparison.
isn't available in summoners rift so AP itemization can actually have another armor AP item besides 
. Try locking him down with
+
. Very few AD assassins actually have had room in their builds to build it let alone rush it. It was a good idea, but it didn't really work and just kind of died on release.
, and
.
) and often have lower DPS. If they fail they tend to not be able to do anything for awhile while AD always benefits from it even if they run out of mana.