why arent marksmen and their items built around keeping distance?
considering their win/fail condition is supposed to be proper positioning and kiting, shouldnt their items give less benefits, the more enemy champions are in close proximity (less than around 300 range) to the marksman?
pretty much the opposite of what
movement speed passive does?
why arent marksmen built around mechanics like
spear, which get more effective at long distance than at close range? this includes mechanics in their kits, like attack steroids for example.
ult and thats about it.
jumped at my face trying to kill me as
but i mauled him with just 3 crit autos in less than 1.5 sec while he was waiting for his R + W knockup/proc.
and see assassins trying to assassinate u on them.

ult,
an example of this? An item that increases your range guaranteeing an auto that outranges your foes for poke/finishing burst sounds like something that's based around staying near max range to me.
tank adc.